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https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'upstream/master' into bay_equipping
Conflicts: code/modules/client/preference/preferences.dm
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@@ -418,4 +418,9 @@
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if(istype(src.loc, /obj/structure/bigDelivery)) //nullspace ect.. read the comment above
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var/obj/structure/bigDelivery/BD = src.loc
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BD.attack_hand(usr)
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open()
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open()
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/obj/structure/closet/tesla_act(var/power)
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..()
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visible_message("<span class='danger'>[src] is blown apart by the bolt of electricity!</span>", "<span class='danger'>You hear a metallic screeching sound.</span>")
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qdel(src)
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@@ -157,6 +157,7 @@
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new /obj/item/weapon/gun/energy/gun/advtaser(src)
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new /obj/item/weapon/storage/belt/security/sec(src)
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new /obj/item/weapon/storage/box/holobadge(src)
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new /obj/item/clothing/gloves/color/black/krav_maga/sec(src)
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@@ -53,6 +53,9 @@
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/officer(src)
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new /obj/item/clothing/head/officer(src)
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new /obj/item/clothing/head/officer(src)
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/obj/structure/closet/redcorp
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name = "corporate security wardrobe"
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@@ -3,6 +3,7 @@
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desc = "A sturdy metal ladder."
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icon = 'icons/obj/structures.dmi'
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icon_state = "ladder11"
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anchored = 1
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var/id = null
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var/height = 0 //the 'height' of the ladder. higher numbers are considered physically higher
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var/obj/structure/ladder/down = null //the ladder below this one
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@@ -63,8 +63,11 @@
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return
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var/obj/item/weapon/reagent_containers/RG = I
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if(RG.is_open_container())
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RG.reagents.add_reagent("toiletwater", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
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to_chat(user, "<span class='notice'>You fill [RG] from [src]. Gross.</span>")
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if(RG.reagents.total_volume >= RG.volume)
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to_chat(user, "<span class='warning'>\The [RG] is full.</span>")
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else
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RG.reagents.add_reagent("toiletwater", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
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to_chat(user, "<span class='notice'>You fill [RG] from [src]. Gross.</span>")
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return
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if(istype(I, /obj/item/weapon/grab))
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