Lavaland Update Part 3: Mob Spawning, Rivers, and Turfs

This commit is contained in:
Fox McCloud
2019-09-09 01:34:02 -04:00
parent 858194a923
commit 5d50935f31
12 changed files with 231 additions and 185 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ SUBSYSTEM_DEF(mapping)
if (mining_type == "lavaland")
// Spawn Lavaland ruins and rivers.
seedRuins(list(level_name_to_num(MINING)), config.lavaland_budget, /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates)
spawn_rivers()
spawn_rivers(list(level_name_to_num(MINING)))
else
// Populate mining Z-level hidden rooms
for(var/i = 0, i < max_secret_rooms, i++)