mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 05:27:01 +01:00
Lavaland Update Part 3: Mob Spawning, Rivers, and Turfs
This commit is contained in:
@@ -31,7 +31,7 @@ SUBSYSTEM_DEF(mapping)
|
||||
if (mining_type == "lavaland")
|
||||
// Spawn Lavaland ruins and rivers.
|
||||
seedRuins(list(level_name_to_num(MINING)), config.lavaland_budget, /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates)
|
||||
spawn_rivers()
|
||||
spawn_rivers(list(level_name_to_num(MINING)))
|
||||
else
|
||||
// Populate mining Z-level hidden rooms
|
||||
for(var/i = 0, i < max_secret_rooms, i++)
|
||||
|
||||
Reference in New Issue
Block a user