From 5d8df1e0025296eeca538cc840132cc5b8547cb0 Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Tue, 25 Aug 2015 21:48:47 -0400 Subject: [PATCH] Fixes Vox Grey Jumpsuit Previously the only way you'd ever see the correct Vox grey jumpsuit sprite was if you were holding it in-game or looking at the sprite in vox/uniform.dmi. No longer! Now if a Vox player wears this jumpsuit it will look in the correct location for the sprite instead of giving them an ill-fitting human one. Fixes part of #1130. To fix the rest of that issue report, unfortunately-- as I'd not figured out then-- sprites for all the other colours of uniforms will need to be made and lines 51-54 copypasted to each jumpsuit code block that's added in. I'll rewrite #1130 accordingly and see if I can work out those sprites some other time. Before PR: AFTER PR: http://i.imgur.com/phSVZpK.png --- code/modules/clothing/under/color.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm index 28045dfc1ab..925d9f1f036 100644 --- a/code/modules/clothing/under/color.dm +++ b/code/modules/clothing/under/color.dm @@ -49,6 +49,9 @@ _color = "grey" flags = ONESIZEFITSALL species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/uniform.dmi' + ) /obj/item/clothing/under/color/grey/greytide flags = ONESIZEFITSALL | NODROP