mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
Added in some new boots for security to use.
Added in a bulletproof vest and laser protective vest, both spawn in the armory and in armor crates. Security Officers spawn with their new boots. Security Lockers now have the new boots inside them. Some MULEbot patching thanks to Trubble_bass. The PDA list should no longer show the hallway navigation beacons. Shuttle walls are no longer autosmoothed. This has to be done manually in the map as it was causing some graphical errors. Added in new boots and armor sprites. Credit goes to Firecage for them. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1755 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -416,7 +416,7 @@
|
||||
src.equip_if_possible(new /obj/item/clothing/under/rank/security(src), slot_w_uniform)
|
||||
src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
|
||||
src.equip_if_possible(new /obj/item/clothing/head/helmet(src), slot_head)
|
||||
src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
|
||||
src.equip_if_possible(new /obj/item/clothing/shoes/jackboots(src), slot_shoes)
|
||||
// src.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses)
|
||||
src.equip_if_possible(new /obj/item/weapon/handcuffs(src), slot_in_backpack)
|
||||
src.equip_if_possible(new /obj/item/weapon/handcuffs(src), slot_s_store)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/locked = 1
|
||||
var/atom/movable/load = null // the loaded crate (usually)
|
||||
|
||||
var/beacon_freq = 1445
|
||||
var/beacon_freq = 1400
|
||||
var/control_freq = 1447
|
||||
|
||||
suffix = ""
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/clothing/under/rank/security(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/shoes/jackboots(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
var/list/botstatus // the status signal sent by the bot
|
||||
var/list/beacons
|
||||
|
||||
var/beacon_freq = 1445
|
||||
var/beacon_freq = 1400
|
||||
var/control_freq = 1447
|
||||
|
||||
// create a new QM cartridge, and register to receive bot control & beacon message
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/* Commenting this out for now until we figure out what to do with shuttle smooth walls, if anything.
|
||||
As they are now, they sort of work screwy and may need further coding. Or just be scrapped.*/
|
||||
else
|
||||
/*else
|
||||
for(var/turf/simulated/shuttle/wall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
junction |= get_dir(src,W)
|
||||
@@ -30,7 +30,7 @@
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/grille/W in orange(src,1)) //same for grilles. checking if area is shuttle so it won't merge with the station
|
||||
if((abs(src.x-W.x)-abs(src.y-W.y)) && (istype(W.loc.loc,/area/shuttle) || istype(W.loc.loc,/area/supply)))
|
||||
junction |= get_dir(src,W)
|
||||
junction |= get_dir(src,W)*/
|
||||
|
||||
if(istype(src,/turf/simulated/wall))
|
||||
var/turf/simulated/wall/wall = src
|
||||
@@ -39,7 +39,7 @@
|
||||
src.icon_state = "rwall[junction]"
|
||||
else if (istype(src,/obj/falsewall))
|
||||
src.icon_state = "wall[junction]"
|
||||
else if(istype(src,/turf/simulated/shuttle/wall))
|
||||
/* else if(istype(src,/turf/simulated/shuttle/wall))
|
||||
var/newicon = icon;
|
||||
var/newiconstate = icon_state;
|
||||
if(junction!=5 && junction!=6 && junction!=9 && junction!=10) //if it's not diagonal, all is well, no additional calculations needed
|
||||
@@ -69,7 +69,7 @@
|
||||
src.icon_state = newiconstate; //
|
||||
src.overlays += icon('shuttle.dmi',"swall_f[junction]")
|
||||
else //otherwise, the space one
|
||||
src.icon_state = "swall_s[junction]"
|
||||
src.icon_state = "swall_s[junction]"*/
|
||||
|
||||
return
|
||||
|
||||
@@ -93,14 +93,14 @@
|
||||
|
||||
..()
|
||||
|
||||
/turf/simulated/shuttle/wall/New()
|
||||
/*/turf/simulated/shuttle/wall/New()
|
||||
|
||||
spawn(20) //testing if this will make /obj/machinery/shuttle and /door count - It does, it stays.
|
||||
if(src.icon_state in list("wall1", "wall", "diagonalWall", "wall_floor", "wall_space")) //so wizard den, syndie shuttle etc will remain black
|
||||
for(var/turf/simulated/shuttle/wall/W in range(src,1))
|
||||
W.relativewall()
|
||||
|
||||
..()
|
||||
..()*/
|
||||
|
||||
/turf/simulated/wall/Del()
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
|
||||
..()
|
||||
|
||||
/turf/simulated/shuttle/wall/Del()
|
||||
/*/turf/simulated/shuttle/wall/Del()
|
||||
|
||||
var/temploc = src.loc
|
||||
|
||||
@@ -144,4 +144,4 @@
|
||||
for(var/turf/simulated/shuttle/wall/W in range(temploc,1))
|
||||
W.relativewall()
|
||||
|
||||
..()
|
||||
..()*/
|
||||
Reference in New Issue
Block a user