Added in some new boots for security to use.

Added in a bulletproof vest and laser protective vest, both spawn in the armory and in armor crates.
Security Officers spawn with their new boots.
Security Lockers now have the new boots inside them.
Some MULEbot patching thanks to Trubble_bass. The PDA list should no longer show the hallway navigation beacons.
Shuttle walls are no longer autosmoothed. This has to be done manually in the map as it was causing some graphical errors.
Added in new boots and armor sprites. Credit goes to Firecage for them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1755 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Superxpdude@gmail.com
2011-07-02 18:37:35 +00:00
parent 6d2331729d
commit 5da34a92ea
16 changed files with 8599 additions and 8579 deletions
+1 -1
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@@ -9,7 +9,7 @@
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/device/flash(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/glasses/sunglasses(src)
+1 -1
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@@ -115,7 +115,7 @@
var/list/botstatus // the status signal sent by the bot
var/list/beacons
var/beacon_freq = 1445
var/beacon_freq = 1400
var/control_freq = 1447
// create a new QM cartridge, and register to receive bot control & beacon message