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Makes bits and lenses craft in batches, blackboxes smith upgrade crafting (#28962)
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@@ -18,6 +18,13 @@
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var/obj/item/smithed_item/component/trim
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/// Finished product
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var/obj/item/smithed_item/finished_product
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/// Products that are produced in batches
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var/list/batched_item_types = list(
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/obj/item/smithed_item/lens,
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/obj/item/smithed_item/tool_bit
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)
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/// Amount of extra items made in batches
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var/batch_extras = 2
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/obj/machinery/smithing/kinetic_assembler/Initialize(mapload)
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. = ..()
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@@ -29,6 +36,7 @@
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/micro_laser(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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batched_item_types = typecacheof(batched_item_types)
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RefreshParts()
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/obj/machinery/smithing/kinetic_assembler/examine(mob/user)
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@@ -213,4 +221,13 @@
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return
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playsound(src, 'sound/magic/fellowship_armory.ogg', 50, TRUE)
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finished_product.forceMove(src.loc)
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SSblackbox.record_feedback("tally", "smith_assembler_production", 1, "[finished_product.type]")
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if(is_type_in_typecache(finished_product, batched_item_types))
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for(var/iterator in 1 to batch_extras)
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var/obj/item/smithed_item/extra_product = new finished_product.type(src.loc)
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extra_product.quality = finished_product.quality
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extra_product.material = finished_product.material
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extra_product.set_stats()
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extra_product.update_appearance(UPDATE_NAME)
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extra_product.scatter_atom()
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finished_product = null
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