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Singulo Optimization
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@@ -830,6 +830,8 @@
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float(!has_gravity)
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/mob/living/proc/float(on)
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if(throwing)
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return
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if(on && !floating)
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animate(src, pixel_y = 2, time = 10, loop = -1)
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floating = 1
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@@ -26,6 +26,7 @@
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var/last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
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var/last_warning
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var/consumedSupermatter = 0 //If the singularity has eaten a supermatter shard and can go to stage six
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allow_spin = 0
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/obj/singularity/New(loc, var/starting_energy = 50, var/temp = 0)
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//CARN: admin-alert for chuckle-fuckery.
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