WIP on detective work overhaul

Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
This commit is contained in:
SkyMarshal
2012-01-29 22:53:47 -07:00
parent d2eff85c17
commit 5dba3ccf88
20 changed files with 411 additions and 53 deletions
+14 -10
View File
@@ -162,7 +162,7 @@
if(isalien(user)) // -- TLE
var/mob/living/carbon/alien/A = user
if(!A.has_fine_manipulation || w_class >= 4)
if(!A.has_fine_manipulation || w_class <= 4)
user << "Your claws aren't capable of such fine manipulation."
return
@@ -196,20 +196,23 @@
/obj/item/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/packageWrap))
var/location = get_turf(src.loc)
if(istype(src,/obj/item/weapon/storage) && istype(src.loc, /mob)) //Put it into the bag
return
if(istype(src.loc,/obj/item/weapon/storage) || istype(src.loc,/obj/item/clothing/suit/storage/)) //Taking stuff out of storage duplicates it.
user << "\blue Do not do this, it is broken as all hell. Take it out of the container first."
return
for(var/obj/item/T in user) //Lets remove it from their inventory
if(T == src)
user.remove_from_mob(T)
break
if(istype(src.loc,/obj/item/weapon/storage)) //Taking stuff out of storage duplicates it.
var/obj/item/weapon/storage/U = src.loc
user.client.screen -= src
U.contents.Remove(src)
if(istype(src.loc,/obj/item/clothing/suit/storage/))
var/obj/item/clothing/suit/storage/X = src.loc
user.client.screen -= src
X.contents.Remove(src)
if(src in user)
user.remove_from_mob(src)
var/obj/item/weapon/packageWrap/O = W
if (O.amount > 1)
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(src.loc))
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(location)
P.wrapped = src
src.loc = P
O.amount -= 1
else if(istype(W,/obj/item/wardrobe))
@@ -225,6 +228,7 @@
user << "\blue The wardrobe is full."
return
user << "\blue You pick up all the items."
user.visible_message("\blue [user] gathers up the pile of stuff, and puts it into \the [src]")
I.update_icon()
/obj/item/attack_self(mob/user as mob)
+84
View File
@@ -0,0 +1,84 @@
/obj/item/weapon/syndie
icon = 'syndieweapons.dmi'
/*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/
/*The explosive charge itself. Flashes for five seconds before exploding.*/
/obj/item/weapon/syndie/c4explosive
icon_state = "c-4small_0"
item_state = "c-4small"
name = "mysterious package"
desc = "A mysterious package."
w_class = 3
var/power = 1 /*Size of the explosion.*/
var/size = "small" /*Used for the icon, this one will make c-4small_0 for the off state.*/
/obj/item/weapon/syndie/c4explosive/heavy
icon_state = "c-4large_0"
item_state = "c-4large"
desc = "A mysterious package, it's quite heavy."
power = 2
size = "large"
/obj/item/weapon/syndie/c4explosive/New()
var/K = rand(1,2000)
K = md5(num2text(K)+name)
K = copytext(K,1,7)
src.desc += "\n You see [K] engraved on \the [src]"
var/obj/item/weapon/syndie/c4detonator/detonator = new(src.loc)
detonator.desc += "\n You see [K] engraved on \the [src]"
detonator.bomb = src
/obj/item/weapon/syndie/c4explosive/proc/detonate()
icon_state = "c-4[size]_1"
spawn(50)
explosion(get_turf(src), power, power*2, power*3, power*4, power*4)
for(var/dirn in cardinal) //This is to guarantee that C4 at least breaks down all immediately adjacent walls and doors.
var/turf/simulated/wall/T = get_step(src,dirn)
if(locate(/obj/machinery/door/airlock) in T)
var/obj/machinery/door/airlock/D = locate() in T
if(D.density)
D.open()
if(istype(T,/turf/simulated/wall))
T.dismantle_wall(1)
del(src)
/*Detonator, disguised as a lighter*/
/*Click it when closed to open, when open to bring up a prompt asking you if you want to close it or press the button.*/
/obj/item/weapon/syndie/c4detonator
icon_state = "c-4detonator_0"
item_state = "c-4detonator"
name = "lighter" /*Sneaky, thanks Dreyfus.*/
desc = "A disposable lighter, it's quite heavy."
w_class = 1
var/obj/item/weapon/syndie/c4explosive/bomb
var/pr_open = 0 /*Is the "What do you want to do?" prompt open?*/
/obj/item/weapon/syndie/c4detonator/attack_self(mob/user as mob)
switch(src.icon_state)
if("c-4detonator_0")
src.icon_state = "c-4detonator_1"
user << "You flick open the lighter."
if("c-4detonator_1")
if(!pr_open)
pr_open = 1
switch(alert(user, "What would you like to do?", "Lighter", "Press the button.", "Close the lighter."))
if("Press the button.")
user << "\red You press the button."
flick("c-4detonator_click", src)
if(src.bomb)
src.bomb.detonate()
log_admin("[user.real_name]([user.ckey]) has triggered [src.bomb] with [src].")
message_admins("\red [user.real_name]([user.ckey]) has triggered [src.bomb] with [src].")
if("Close the lighter.")
src.icon_state = "c-4detonator_0"
user << "You close the lighter."
pr_open = 0