Port Bay's silicon law manager

This commit is contained in:
Markolie
2015-08-31 02:18:49 +02:00
parent f10a4de9c6
commit 5dc034719d
40 changed files with 1499 additions and 940 deletions
@@ -9,17 +9,17 @@
req_tech = list("programming" = 4, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/freeform
build_path = /obj/item/weapon/aiModule/freeform
category = list("AI Modules")
/datum/design/onehuman_module
name = "AI Module (OneHuman)"
desc = "Allows for the construction of a OneHuman AI Module."
id = "onehuman_module"
/datum/design/onecrewmember_module
name = "AI Module (oneCrewMember)"
desc = "Allows for the construction of a oneCrewMember AI Module."
id = "onecrewmember_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
build_path = /obj/item/weapon/aiModule/oneCrewMember
category = list("AI Modules")
/datum/design/oxygen_module
@@ -29,7 +29,7 @@
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/oxygen
build_path = /obj/item/weapon/aiModule/oxygen
category = list("AI Modules")
/datum/design/protectstation_module
@@ -39,7 +39,7 @@
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/protectStation
build_path = /obj/item/weapon/aiModule/protectStation
category = list("AI Modules")
/datum/design/purge_module
@@ -49,7 +49,7 @@
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/reset/purge
build_path = /obj/item/weapon/aiModule/purge
category = list("AI Modules")
/datum/design/quarantine_module
@@ -59,7 +59,7 @@
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/zeroth/quarantine
build_path = /obj/item/weapon/aiModule/quarantine
category = list("AI Modules")
/datum/design/reset_module
@@ -79,7 +79,7 @@
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/safeguard
build_path = /obj/item/weapon/aiModule/safeguard
category = list("AI Modules")
/datum/design/antimov_module
@@ -89,7 +89,7 @@
req_tech = list("programming" = 4, "materials" = 6, "syndicate" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/antimov
build_path = /obj/item/weapon/aiModule/antimov
category = list("AI Modules")
/datum/design/asimov
@@ -99,7 +99,7 @@
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/asimov
build_path = /obj/item/weapon/aiModule/asimov
category = list("AI Modules")
/datum/design/corporate_module
@@ -109,18 +109,18 @@
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/corp
build_path = /obj/item/weapon/aiModule/corp
category = list("AI Modules")
/datum/design/custom_module
name = "Core AI Module (Custom)"
desc = "Allows for the construction of a Custom AI Core Module."
id = "custom_module"
req_tech = list("programming" = 4, "materials" = 6)
/datum/design/crewsimov
name = "Core AI Module (Crewsimov)"
desc = "Allows for the construction of a Crewsimov AI Core Module."
id = "crewsimov_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/custom
category = list("AI Modules")
build_path = /obj/item/weapon/aiModule/crewsimov
category = list("AI Modules")
/datum/design/freeformcore_module
name = "Core AI Module (Freeform)"
@@ -129,7 +129,7 @@
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/freeformcore
build_path = /obj/item/weapon/aiModule/freeformcore
category = list("AI Modules")
/datum/design/paladin_module
@@ -139,7 +139,7 @@
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/paladin
build_path = /obj/item/weapon/aiModule/paladin
category = list("AI Modules")
/datum/design/tyrant_module
@@ -149,5 +149,5 @@
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/tyrant
build_path = /obj/item/weapon/aiModule/tyrant
category = list("AI Modules")