mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Port Bay's silicon law manager
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@@ -9,17 +9,17 @@
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req_tech = list("programming" = 4, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/supplied/freeform
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build_path = /obj/item/weapon/aiModule/freeform
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category = list("AI Modules")
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/datum/design/onehuman_module
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name = "AI Module (OneHuman)"
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desc = "Allows for the construction of a OneHuman AI Module."
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id = "onehuman_module"
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/datum/design/onecrewmember_module
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name = "AI Module (oneCrewMember)"
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desc = "Allows for the construction of a oneCrewMember AI Module."
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id = "onecrewmember_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
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build_path = /obj/item/weapon/aiModule/oneCrewMember
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category = list("AI Modules")
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/datum/design/oxygen_module
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@@ -29,7 +29,7 @@
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/supplied/oxygen
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build_path = /obj/item/weapon/aiModule/oxygen
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category = list("AI Modules")
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/datum/design/protectstation_module
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@@ -39,7 +39,7 @@
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req_tech = list("programming" = 3, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/supplied/protectStation
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build_path = /obj/item/weapon/aiModule/protectStation
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category = list("AI Modules")
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/datum/design/purge_module
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@@ -49,7 +49,7 @@
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/reset/purge
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build_path = /obj/item/weapon/aiModule/purge
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category = list("AI Modules")
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/datum/design/quarantine_module
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@@ -59,7 +59,7 @@
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/zeroth/quarantine
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build_path = /obj/item/weapon/aiModule/quarantine
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category = list("AI Modules")
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/datum/design/reset_module
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@@ -79,7 +79,7 @@
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req_tech = list("programming" = 3, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/supplied/safeguard
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build_path = /obj/item/weapon/aiModule/safeguard
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category = list("AI Modules")
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/datum/design/antimov_module
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@@ -89,7 +89,7 @@
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req_tech = list("programming" = 4, "materials" = 6, "syndicate" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/antimov
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build_path = /obj/item/weapon/aiModule/antimov
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category = list("AI Modules")
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/datum/design/asimov
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@@ -99,7 +99,7 @@
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req_tech = list("programming" = 3, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/asimov
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build_path = /obj/item/weapon/aiModule/asimov
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category = list("AI Modules")
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/datum/design/corporate_module
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@@ -109,18 +109,18 @@
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/corp
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build_path = /obj/item/weapon/aiModule/corp
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category = list("AI Modules")
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/datum/design/custom_module
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name = "Core AI Module (Custom)"
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desc = "Allows for the construction of a Custom AI Core Module."
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id = "custom_module"
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req_tech = list("programming" = 4, "materials" = 6)
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/datum/design/crewsimov
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name = "Core AI Module (Crewsimov)"
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desc = "Allows for the construction of a Crewsimov AI Core Module."
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id = "crewsimov_module"
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req_tech = list("programming" = 3, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/custom
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category = list("AI Modules")
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build_path = /obj/item/weapon/aiModule/crewsimov
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category = list("AI Modules")
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/datum/design/freeformcore_module
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name = "Core AI Module (Freeform)"
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@@ -129,7 +129,7 @@
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/freeformcore
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build_path = /obj/item/weapon/aiModule/freeformcore
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category = list("AI Modules")
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/datum/design/paladin_module
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@@ -139,7 +139,7 @@
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/paladin
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build_path = /obj/item/weapon/aiModule/paladin
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category = list("AI Modules")
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/datum/design/tyrant_module
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@@ -149,5 +149,5 @@
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req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/tyrant
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build_path = /obj/item/weapon/aiModule/tyrant
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category = list("AI Modules")
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