Removes vox randomness in appearance.

This commit is contained in:
Zuhayr
2013-07-05 21:53:17 -07:00
parent ea49fcf2a9
commit 5dc40474ec
+4 -4
View File
@@ -462,7 +462,8 @@ client/proc/one_click_antag()
candidates.Remove(G)
if(candidates.len)
var/raiders = 4
var/max_raiders = 6
var/raiders = max_raiders
//Spawns vox raiders and equips them.
for (var/obj/effect/landmark/L in world)
if(L.name == "Response Team")
@@ -484,18 +485,17 @@ client/proc/one_click_antag()
new_vox << "\red Don't forget to turn on your nitrogen internals!"
raiders--
if(raiders > 4)
if(raiders > max_raiders)
return 0
else
return 0
return 1
/datum/admins/proc/create_vox_raider(obj/spawn_location, leader_chosen = 0)
var/mob/living/carbon/human/new_vox = new(spawn_location.loc)
new_vox.gender = pick(MALE, FEMALE)
var/datum/preferences/A = new() //Randomize appearance for the raider.
A.randomize_appearance_for(new_vox)
new_vox.h_style = "Short Vox Quills"
new_vox.regenerate_icons()