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Removes vox randomness in appearance.
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@@ -462,7 +462,8 @@ client/proc/one_click_antag()
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candidates.Remove(G)
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if(candidates.len)
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var/raiders = 4
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var/max_raiders = 6
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var/raiders = max_raiders
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//Spawns vox raiders and equips them.
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for (var/obj/effect/landmark/L in world)
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if(L.name == "Response Team")
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@@ -484,18 +485,17 @@ client/proc/one_click_antag()
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new_vox << "\red Don't forget to turn on your nitrogen internals!"
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raiders--
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if(raiders > 4)
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if(raiders > max_raiders)
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return 0
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else
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return 0
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return 1
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/datum/admins/proc/create_vox_raider(obj/spawn_location, leader_chosen = 0)
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var/mob/living/carbon/human/new_vox = new(spawn_location.loc)
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new_vox.gender = pick(MALE, FEMALE)
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var/datum/preferences/A = new() //Randomize appearance for the raider.
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A.randomize_appearance_for(new_vox)
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new_vox.h_style = "Short Vox Quills"
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new_vox.regenerate_icons()
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