diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index e843fcf6a3c..9a9da5fb52d 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -226,11 +226,6 @@
/atom/proc/relaymove()
return
-//called to set the atom's dir and used to add behaviour to dir-changes - Not fully used (yet)
-/atom/proc/set_dir(new_dir)
- . = new_dir != dir
- dir = new_dir
-
/atom/proc/ex_act()
return
diff --git a/code/modules/admin/buildmode.dm b/code/modules/admin/buildmode.dm
index 3acc106b907..32bdfa135b5 100644
--- a/code/modules/admin/buildmode.dm
+++ b/code/modules/admin/buildmode.dm
@@ -447,7 +447,7 @@
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && ctrl_click && left_click)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.set_dir(build_dir)
+ WIN.setDir(build_dir)
log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
if(ADV_BUILDMODE)
@@ -458,7 +458,7 @@
T.ChangeTurf(objholder)
else
var/obj/A = new objholder (get_turf(object))
- A.set_dir(build_dir)
+ A.setDir(build_dir)
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [build_dir]")
else if(right_click)
if(isobj(object))
@@ -547,7 +547,7 @@
T.ChangeTurf(objholder)
else
var/obj/A = new objholder(T)
- A.set_dir(build_dir)
+ A.setDir(build_dir)
deselect_region()
return
diff --git a/code/modules/mining/lavaland/loot/tendril_loot.dm b/code/modules/mining/lavaland/loot/tendril_loot.dm
index 8657a2529f2..5ed3000752b 100644
--- a/code/modules/mining/lavaland/loot/tendril_loot.dm
+++ b/code/modules/mining/lavaland/loot/tendril_loot.dm
@@ -216,7 +216,7 @@
qdel(wisp)
else
wisp.visible_message("[wisp] has a sad feeling for a moment, then it passes.")
- ..()
+ return ..()
/obj/effect/wisp
name = "friendly wisp"
diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm
index b03062f6e4a..446ec797a76 100644
--- a/code/modules/mob/mob_grab.dm
+++ b/code/modules/mob/mob_grab.dm
@@ -194,7 +194,7 @@
animate(affecting, pixel_x = 0, pixel_y = 0, 5, 1, LINEAR_EASING)
return //KJK
/* if(force_down) //THIS GOES ABOVE THE RETURN LABELED KJK
- affecting.set_dir(SOUTH)*///This shows how you can apply special directions based on a variable. //face up
+ affecting.setDir(SOUTH)*///This shows how you can apply special directions based on a variable. //face up
var/shift = 0
var/adir = get_dir(assailant, affecting)
@@ -204,18 +204,18 @@
shift = 8
if(dancing) //look at partner
shift = 10
- assailant.set_dir(get_dir(assailant, affecting))
+ assailant.setDir(get_dir(assailant, affecting))
if(GRAB_AGGRESSIVE)
shift = 12
if(GRAB_NECK, GRAB_UPGRADING)
shift = -10
adir = assailant.dir
- affecting.set_dir(assailant.dir)
+ affecting.setDir(assailant.dir)
affecting.loc = assailant.loc
if(GRAB_KILL)
shift = 0
adir = 1
- affecting.set_dir(SOUTH)//face up
+ affecting.setDir(SOUTH)//face up
affecting.loc = assailant.loc
switch(adir)
@@ -254,8 +254,8 @@
force_down = 1
affecting.Weaken(3)
step_to(assailant, affecting)
- assailant.set_dir(EAST) //face the victim
- affecting.set_dir(SOUTH) //face up //This is an example of a new feature based on the context of the location of the victim.
+ assailant.setDir(EAST) //face the victim
+ affecting.setDir(SOUTH) //face up //This is an example of a new feature based on the context of the location of the victim.
*/ //It means that upgrading while someone is lying on the ground would cause you to go into pin mode.
state = GRAB_AGGRESSIVE
icon_state = "grabbed1"
@@ -268,7 +268,7 @@
assailant.visible_message("[assailant] has reinforced \his grip on [affecting] (now neck)!")
state = GRAB_NECK
icon_state = "grabbed+1"
- assailant.set_dir(get_dir(assailant, affecting))
+ assailant.setDir(get_dir(assailant, affecting))
affecting.create_attack_log("Has had their neck grabbed by [assailant.name] ([assailant.ckey])")
assailant.create_attack_log("Grabbed the neck of [affecting.name] ([affecting.ckey])")
log_attack("[assailant.name] ([assailant.ckey]) grabbed the neck of [affecting.name] ([affecting.ckey])")
@@ -291,7 +291,7 @@
assailant.next_move = world.time + 10
affecting.AdjustLoseBreath(1)
- affecting.set_dir(WEST)
+ affecting.setDir(WEST)
adjust_position()
//This is used to make sure the victim hasn't managed to yackety sax away before using the grab.
@@ -378,8 +378,8 @@
affecting.Weaken(3)
affecting.lying = 1
step_to(assailant, affecting)
- assailant.set_dir(EAST) //face the victim
- affecting.set_dir(SOUTH) //face up
+ assailant.setDir(EAST) //face the victim
+ affecting.setDir(SOUTH) //face up
return
else
to_chat(assailant, "You are already pinning [affecting] to the ground.")
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index 74c9528071c..8b8fafd32b7 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -276,7 +276,7 @@
for(var/obj/item/weapon/grab/G in mob)
if(G.state == GRAB_NECK)
- mob.set_dir(reverse_dir[direct])
+ mob.setDir(reverse_dir[direct])
G.adjust_position()
for(var/obj/item/weapon/grab/G in mob.grabbed_by)
G.adjust_position()
diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm
index 2785683e378..3d57f950995 100644
--- a/code/modules/recycling/conveyor2.dm
+++ b/code/modules/recycling/conveyor2.dm
@@ -50,7 +50,7 @@
dir = newdir
update_move_direction()
-/obj/machinery/conveyor/set_dir(newdir)
+/obj/machinery/conveyor/setDir(newdir)
. = ..()
update_move_direction()