diff --git a/code/game/objects/structures/railings.dm b/code/game/objects/structures/railings.dm index 2dc7a509206..82eb1335d10 100644 --- a/code/game/objects/structures/railings.dm +++ b/code/game/objects/structures/railings.dm @@ -9,6 +9,7 @@ climbable = TRUE layer = ABOVE_MOB_LAYER var/currently_climbed = FALSE + var/mover_dir = null /obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch icon_state = "railing_corner" @@ -73,7 +74,11 @@ return TRUE if(mover.throwing) return TRUE - if(get_dir(loc, target) != dir) + mover_dir = get_dir(loc, target) + //Due to how the other check is done, it would always return density for ordinal directions no matter what + if(ordinal_direction_check()) + return FALSE + if(mover_dir != dir) return density return FALSE @@ -92,10 +97,30 @@ return TRUE if(currently_climbed) return TRUE - if(get_dir(O.loc, target) == dir) + mover_dir = get_dir(O.loc, target) + if(mover_dir == dir) + return FALSE + if(ordinal_direction_check()) return FALSE return TRUE +// Checks if the direction the mob is trying to move towards would be blocked by a corner railing +/obj/structure/railing/proc/ordinal_direction_check() + switch(dir) + if(5) + if(mover_dir == 1 || mover_dir == 4) + return TRUE + if(6) + if(mover_dir == 2 || mover_dir == 4) + return TRUE + if(9) + if(mover_dir == 1 || mover_dir == 8) + return TRUE + if(10) + if(mover_dir == 2 || mover_dir == 8) + return TRUE + return FALSE + /obj/structure/railing/do_climb(mob/living/user) var/initial_mob_loc = get_turf(user) . = ..() @@ -112,7 +137,7 @@ to_chat(user, "[src] cannot be rotated while it is fastened to the floor!") return FALSE - var/target_dir = turn(dir, -90) + var/target_dir = turn(dir, -45) if(!valid_window_location(loc, target_dir)) //Expanded to include rails, as well! to_chat(user, "[src] cannot be rotated in that direction!") @@ -133,4 +158,4 @@ if(!Adjacent(user)) return if(can_be_rotated(user)) - setDir(turn(dir, 90)) + setDir(turn(dir, 45))