switched autocloner and replicator artifacts over to a timer system, made replicator use materials to create items (materials can be anything)

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael Aislinn
2014-06-20 18:42:38 +10:00
committed by ZomgPonies
parent c23cb7afef
commit 5e02cedf46
2 changed files with 65 additions and 28 deletions
@@ -5,8 +5,9 @@
icon = 'icons/obj/cryogenics.dmi'
icon_state = "cellold0"
var/spawn_type
var/current_ticks_spawning = 0
var/ticks_required_to_spawn
var/time_spent_spawning = 0
var/time_per_spawn = 0
var/last_process= 0
density = 1
var/previous_power_state = 0
@@ -17,7 +18,7 @@
/obj/machinery/auto_cloner/New()
..()
ticks_required_to_spawn = rand(240,1440)
time_per_spawn = rand(1200,3600)
//33% chance to spawn nasties
if(prob(33))
@@ -53,13 +54,12 @@
src.visible_message("\blue \icon[src] [src] suddenly comes to life!")
//slowly grow a mob
current_ticks_spawning++
if(prob(5))
src.visible_message("\blue \icon[src] [src] [pick("gloops","glugs","whirrs","whooshes","hisses","purrs","hums","gushes")].")
//if we've finished growing...
if(current_ticks_spawning >= ticks_required_to_spawn)
current_ticks_spawning = 0
if(time_spent_spawning >= time_per_spawn)
time_spent_spawning = 0
use_power = 1
src.visible_message("\blue \icon[src] [src] pings!")
icon_state = "cellold1"
@@ -68,7 +68,7 @@
new spawn_type(src.loc)
//if we're getting close to finished, kick into overdrive power usage
if(current_ticks_spawning / ticks_required_to_spawn > 0.75)
if(time_spent_spawning / time_per_spawn > 0.75)
use_power = 2
icon_state = "cellold2"
desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow. A dark shape appears to be forming inside..."
@@ -76,6 +76,8 @@
use_power = 1
icon_state = "cellold1"
desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow."
time_spent_spawning = time_spent_spawning + world.time - last_process
else
if(previous_power_state)
previous_power_state = 0
@@ -83,5 +85,6 @@
src.visible_message("\blue \icon[src] [src] suddenly shuts down.")
//cloned mob slowly breaks down
if(current_ticks_spawning > 0)
current_ticks_spawning--
time_spent_spawning = max(time_spent_spawning + last_process - world.time, 0)
last_process = world.time
@@ -10,10 +10,15 @@
active_power_usage = 1000
use_power = 1
var/spawn_progress = 0
var/max_spawn_ticks = 5
var/spawn_progress_time = 0
var/max_spawn_time = 50
var/last_process_time = 0
var/list/construction = list()
var/list/spawning_types = list()
var/list/stored_materials = list()
var/fail_message
/obj/machinery/replicator/New()
..()
@@ -66,32 +71,52 @@
var/quantity = rand(5,15)
for(var/i=0, i<quantity, i++)
var/button_desc = "[pick("a yellow","a purple","a green","a blue","a red","an orange","a white")], "
var/button_desc = "a [pick("yellow","purple","green","blue","red","orange","white")], "
button_desc += "[pick("round","square","diamond","heart","dog","human")] shaped "
button_desc += "[pick("toggle","switch","lever","button","pad","hole")]"
var/type = pick(viables)
viables.Remove(type)
construction[button_desc] = type
fail_message = "\blue \icon[src] a [pick("loud","soft","sinister","eery","triumphant","depressing","cheerful","angry")] \
[pick("horn","beep","bing","bleep","blat","honk","hrumph","ding")] sounds and a \
[pick("yellow","purple","green","blue","red","orange","white")] \
[pick("light","dial","meter","window","protrusion","knob","antenna","swirly thing")] \
[pick("swirls","flashes","whirrs","goes schwing","blinks","flickers","strobes","lights up")] on the \
[pick("front","side","top","bottom","rear","inside")] of [src]. A [pick("slot","funnel","chute","tube")] opens up in the \
[pick("front","side","top","bottom","rear","inside")]."
/obj/machinery/replicator/process()
if(spawning_types.len && powered())
spawn_progress++
if(spawn_progress > max_spawn_ticks)
spawn_progress_time += world.time - last_process_time
if(spawn_progress_time > max_spawn_time)
src.visible_message("\blue \icon[src] [src] pings!")
var/spawn_type = spawning_types[1]
new spawn_type(src.loc)
spawning_types.Remove(spawning_types[1])
spawn_progress = 0
max_spawn_ticks = rand(5,30)
var/obj/source_material = pop(stored_materials)
var/spawn_type = pop(spawning_types)
var/obj/spawned_obj = new spawn_type(src.loc)
if(source_material)
if(lentext(source_material.name) < MAX_MESSAGE_LEN)
spawned_obj.name = "[source_material] " + spawned_obj.name
if(lentext(source_material.desc) < MAX_MESSAGE_LEN * 2)
if(spawned_obj.desc)
spawned_obj.desc += " It is made of [source_material]."
else
spawned_obj.desc = "It is made of [source_material]."
source_material.loc = null
if(!spawning_types.len)
spawn_progress_time = 0
max_spawn_time = rand(30,100)
if(!spawning_types.len || !stored_materials.len)
use_power = 1
icon_state = "borgcharger0(old)"
else if(prob(5))
src.visible_message("\blue \icon[src] [src] [pick("clicks","whizzes","whirrs","whooshes","clanks","clongs","clonks","bangs")].")
last_process_time = world.time
/obj/machinery/replicator/attack_hand(mob/user as mob)
interact(user)
@@ -103,17 +128,26 @@
user << browse(dat, "window=alien_replicator")
/obj/machinery/replicator/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
user.drop_item()
W.loc = src
stored_materials.Add(W)
src.visible_message("\blue [user] inserts [W] into [src].")
/obj/machinery/replicator/Topic(href, href_list)
if(href_list["activate"])
var/index = text2num(href_list["activate"])
if(index > 0 && index <= construction.len)
if(spawning_types.len)
src.visible_message("\blue \icon[src] a [pick("light","dial","display","meter","pad")] on [src]'s front [pick("blinks","flashes")] [pick("red","yellow","blue","orange","purple","green","white")].")
else
src.visible_message("\blue \icon[src] [src]'s front compartment slides shut.")
if(stored_materials.len > spawning_types.len)
if(spawning_types.len)
src.visible_message("\blue \icon[src] a [pick("light","dial","display","meter","pad")] on [src]'s front [pick("blinks","flashes")] [pick("red","yellow","blue","orange","purple","green","white")].")
else
src.visible_message("\blue \icon[src] [src]'s front compartment slides shut.")
spawning_types.Add(construction[construction[index]])
spawn_progress = 0
use_power = 2
icon_state = "borgcharger1(old)"
spawning_types.Add(construction[construction[index]])
spawn_progress_time = 0
use_power = 2
icon_state = "borgcharger1(old)"
else
src.visible_message(fail_message)