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add "messy" station trait; add party trash to hangover trait (#24485)
* add negative station trait: messy station * remains can't be cleaned * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * messy and hangover? you get more mess * pull down max mess size a bit * remove floor tiles properly * autodoc remaining_tiles * actually gonna reduce this further --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -133,6 +133,11 @@ SUBSYSTEM_DEF(mapping)
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else
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world.name = station_name()
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if(HAS_TRAIT(SSstation, STATION_TRAIT_MESSY))
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generate_themed_messes(subtypesof(/obj/effect/spawner/themed_mess) - /obj/effect/spawner/themed_mess/party)
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if(HAS_TRAIT(SSstation, STATION_TRAIT_HANGOVER))
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generate_themed_messes(list(/obj/effect/spawner/themed_mess/party))
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// Do not confuse with seedRuins()
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/datum/controller/subsystem/mapping/proc/handleRuins()
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// load in extra levels of space ruins
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