Fixes some things for away missions, and a few missions themselves

This commit is contained in:
Tastyfish
2016-03-02 04:07:01 -05:00
parent fc56227ac4
commit 5e5083ba23
12 changed files with 263 additions and 171 deletions
@@ -157,7 +157,7 @@
layer = 3
icon = 'icons/mob/blob.dmi'
icon_state = "blobpod"
var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
var/triggerproc = "triggerrad1" //name of the proc thats called when the mine is triggered
var/triggered = 0
/obj/effect/meatgrinder/New()
@@ -184,11 +184,6 @@
explosion(mob, 1, 0, 0, 0)
qdel(src)
/*/obj/effect/meatgrinder
name = "Meat Grinder"
icon_state = "blob"
triggerproc = "triggerrad1"*/
/////For the Wishgranter///////////
+3
View File
@@ -47,6 +47,9 @@ proc/createRandomZlevel()
for(var/turf/T in turfs)
if(T.dynamic_lighting)
T.lighting_build_overlays()
for(var/obj/structure/cable/PC in T)
makepowernet_for(PC)
smooth_zlevel(world.maxz)
log_to_dd("Away mission loaded: [map]")
for(var/obj/effect/landmark/L in landmarks_list)
+8 -4
View File
@@ -241,12 +241,16 @@
powernets.Cut()
for(var/obj/structure/cable/PC in cable_list)
if(!PC.powernet)
var/datum/powernet/NewPN = new()
NewPN.add_cable(PC)
propagate_network(PC,PC.powernet)
makepowernet_for(PC)
return 1
/proc/makepowernet_for(var/obj/structure/cable/PC)
if(!PC.powernet)
var/datum/powernet/NewPN = new()
NewPN.add_cable(PC)
propagate_network(PC,PC.powernet)
//remove the old powernet and replace it with a new one throughout the network.
/proc/propagate_network(var/obj/O, var/datum/powernet/PN)
//log_to_dd("propagating new network")