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@@ -23,19 +23,20 @@
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* Twohanded
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*/
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/obj/item/twohanded
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var/wielded = 0
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var/wielded = FALSE
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var/force_unwielded = 0
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var/force_wielded = 0
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var/wieldsound = null
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var/unwieldsound = null
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/obj/item/twohanded/proc/unwield(mob/living/carbon/user)
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if(!wielded || !user) return
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wielded = 0
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if(!wielded || !user)
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return
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wielded = FALSE
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force = force_unwielded
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var/sf = findtext(name," (Wielded)")
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if(sf)
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name = copytext(name,1,sf)
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name = copytext(name, 1, sf)
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else //something wrong
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name = "[initial(name)]"
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update_icon()
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@@ -45,16 +46,16 @@
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if(isrobot(user))
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to_chat(user, "<span class='notice'>You free up your module.</span>")
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else
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to_chat(user, "<span class='notice'>You are now carrying the [name] with one hand.</span>")
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to_chat(user, "<span class='notice'>You are now carrying [name] with one hand.</span>")
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if(unwieldsound)
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playsound(loc, unwieldsound, 50, 1)
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var/obj/item/twohanded/offhand/O = user.get_inactive_hand()
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if(O && istype(O))
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O.unwield()
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return
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/obj/item/twohanded/proc/wield(mob/living/carbon/user)
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if(wielded) return
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if(wielded)
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.species.is_small)
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@@ -63,7 +64,7 @@
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if(user.get_inactive_hand())
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to_chat(user, "<span class='warning'>You need your other hand to be empty!</span>")
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return
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wielded = 1
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wielded = TRUE
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force = force_wielded
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name = "[name] (Wielded)"
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update_icon()
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@@ -80,7 +81,6 @@
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O.name = "[name] - offhand"
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O.desc = "Your second grip on the [name]"
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user.put_in_inactive_hand(O)
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return
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/obj/item/twohanded/dropped(mob/user)
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..()
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@@ -124,22 +124,22 @@
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///////////Two hand required objects///////////////
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//This is for objects that require two hands to even pick up
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/obj/item/twohanded/required/
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/obj/item/twohanded/required
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w_class = WEIGHT_CLASS_HUGE
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/obj/item/twohanded/required/attack_self()
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return
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/obj/item/twohanded/required/mob_can_equip(M as mob, slot)
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/obj/item/twohanded/required/mob_can_equip(mob/M, slot)
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if(wielded && !slot_flags)
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to_chat(M, "<span class='warning'>[src] is too cumbersome to carry with anything but your hands!</span>")
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return 0
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return FALSE
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return ..()
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/obj/item/twohanded/required/attack_hand(mob/user)//Can't even pick it up without both hands empty
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var/obj/item/twohanded/required/H = user.get_inactive_hand()
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if(get_dist(src,user) > 1)
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return 0
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if(get_dist(src, user) > 1)
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return FALSE
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if(H != null)
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to_chat(user, "<span class='notice'>[src] is too cumbersome to carry in one hand!</span>")
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return
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@@ -163,7 +163,7 @@
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desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
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force = 5
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throwforce = 15
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sharp = 1
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sharp = TRUE
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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force_unwielded = 5
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@@ -174,12 +174,11 @@
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/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
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icon_state = "fireaxe[wielded]"
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return
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/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
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if(!proximity)
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return
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if(wielded)
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if(wielded) //destroys windows and grilles in one hit
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if(istype(A, /obj/structure/window))
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var/obj/structure/window/W = A
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W.take_damage(200, BRUTE, "melee", 0)
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@@ -191,13 +190,13 @@
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* Double-Bladed Energy Swords - Cheridan
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*/
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/obj/item/twohanded/dualsaber
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var/hacked = 0
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var/hacked = FALSE
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var/blade_color
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icon_state = "dualsaber0"
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name = "double-bladed energy sword"
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desc = "Handle with care."
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force = 3
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throwforce = 5.0
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throwforce = 5
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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@@ -209,7 +208,7 @@
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origin_tech = "magnets=4;syndicate=5"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 75
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sharp = 1
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sharp = TRUE
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light_power = 2
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var/brightness_on = 2
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var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
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@@ -226,26 +225,30 @@
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icon_state = "dualsaber0"
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set_light(0)
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/obj/item/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
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/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/user)
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if(HULK in user.mutations)
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to_chat(user, "<span class='warning'>You grip the blade too hard and accidentally close it!</span>")
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unwield()
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return
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..()
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if((CLUMSY in user.mutations) && (wielded) &&prob(40))
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if((CLUMSY in user.mutations) && (wielded) && prob(40))
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to_chat(user, "<span class='warning'>You twirl around a bit before losing your balance and impaling yourself on the [src].</span>")
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user.take_organ_damage(20,25)
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user.take_organ_damage(20, 25)
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return
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if((wielded) && prob(50))
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spawn(0)
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for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2))
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user.dir = i
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sleep(1)
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INVOKE_ASYNC(src, .proc/jedi_spin, user)
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/obj/item/twohanded/dualsaber/proc/jedi_spin(mob/living/user)
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for(var/i in list(NORTH, SOUTH, EAST, WEST, EAST, SOUTH, NORTH, SOUTH, EAST, WEST, EAST, SOUTH))
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user.setDir(i)
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if(i == WEST)
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user.SpinAnimation(7, 1)
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sleep(1)
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/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
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if(wielded)
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return ..()
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return 0
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return FALSE
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/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
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if(wielded)
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@@ -270,7 +273,7 @@
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/obj/item/twohanded/dualsaber/IsReflect()
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if(wielded)
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return 1
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return TRUE
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/obj/item/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflection chance for balance issues and switches hitsounds.
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if(HULK in M.mutations)
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@@ -279,16 +282,17 @@
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..()
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hitsound = 'sound/weapons/blade1.ogg'
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/obj/item/twohanded/dualsaber/attackby(obj/item/W as obj, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/multitool))
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if(hacked == 0)
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hacked = 1
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/obj/item/twohanded/dualsaber/attackby(obj/item/W, mob/user, params)
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if(ismultitool(W))
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if(!hacked)
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hacked = TRUE
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to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
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blade_color = "rainbow"
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update_icon()
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else
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to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
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else
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return ..()
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//spears
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/obj/item/twohanded/spear
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@@ -303,11 +307,11 @@
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throwforce = 20
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throw_speed = 4
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armour_penetration = 10
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materials = list(MAT_METAL=1150, MAT_GLASS=2075)
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materials = list(MAT_METAL = 1150, MAT_GLASS = 2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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sharp = 1
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no_spin_thrown = 1
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sharp = TRUE
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no_spin_thrown = TRUE
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var/obj/item/grenade/explosive = null
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var/war_cry = "AAAAARGH!!!"
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@@ -338,8 +342,8 @@
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..()
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if(!explosive)
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return
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if(ismob(loc))
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var/mob/M = loc
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if(ishuman(loc))
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var/mob/living/carbon/human/M = loc
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var/input = stripped_input(M, "What do you want your war cry to be? You will shout it when you hit someone in melee.", ,"", 50)
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if(input)
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war_cry = input
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@@ -386,48 +390,47 @@
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M.GiveTarget(L)
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//Putting heads on spears
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/obj/item/organ/external/head/attackby(var/obj/item/W, var/mob/living/user, params)
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if(istype(W, /obj/item/twohanded/spear))
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to_chat(user, "<span class='notice'>You stick the head onto the spear and stand it upright on the ground.</span>")
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var/obj/structure/headspear/HS = new /obj/structure/headspear(user.loc)
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var/matrix/M = matrix()
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src.transform = M
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user.drop_item()
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src.loc = HS
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var/image/IM = image(src.icon,src.icon_state)
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IM.overlays = src.overlays.Copy()
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HS.overlays += IM
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qdel(W)
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return
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return ..()
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/obj/item/twohanded/spear/attackby(var/obj/item/I, var/mob/living/user)
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/obj/item/twohanded/spear/attackby(obj/item/I, mob/living/user)
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if(istype(I, /obj/item/organ/external/head))
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to_chat(user, "<span class='notice'>You stick the head onto the spear and stand it upright on the ground.</span>")
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var/obj/structure/headspear/HS = new /obj/structure/headspear(user.loc)
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var/matrix/M = matrix()
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I.transform = M
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usr.drop_item()
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I.loc = HS
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var/image/IM = image(I.icon,I.icon_state)
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IM.overlays = I.overlays.Copy()
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HS.overlays += IM
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qdel(src)
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return
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return ..()
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if(user.unEquip(src) && user.drop_item())
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to_chat(user, "<span class='notice'>You stick [I] onto the spear and stand it upright on the ground.</span>")
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var/obj/structure/headspear/HS = new /obj/structure/headspear(get_turf(src))
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var/matrix/M = matrix()
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I.transform = M
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var/image/IM = image(I.icon, I.icon_state)
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IM.overlays = I.overlays.Copy()
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HS.overlays += IM
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I.forceMove(HS)
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HS.mounted_head = I
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forceMove(HS)
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HS.contained_spear = src
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else
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return ..()
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/obj/structure/headspear
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name = "head on a spear"
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desc = "How barbaric."
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icon_state = "headspear"
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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var/obj/item/organ/external/head/mounted_head = null
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var/obj/item/twohanded/spear/contained_spear = null
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/obj/structure/headspear/Destroy()
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QDEL_NULL(mounted_head)
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QDEL_NULL(contained_spear)
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return ..()
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/obj/structure/headspear/attack_hand(mob/living/user)
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user.visible_message("<span class='warning'>[user] kicks over \the [src]!</span>", "<span class='danger'>You kick down \the [src]!</span>")
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|
|
new /obj/item/twohanded/spear(user.loc)
|
|
|
|
|
for(var/obj/item/organ/external/head/H in src)
|
|
|
|
|
H.loc = user.loc
|
|
|
|
|
user.visible_message("<span class='warning'>[user] kicks over [src]!</span>", "<span class='danger'>You kick down [src]!</span>")
|
|
|
|
|
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
|
|
|
|
|
var/turf/T = get_turf(src)
|
|
|
|
|
if(contained_spear)
|
|
|
|
|
contained_spear.forceMove(T)
|
|
|
|
|
contained_spear = null
|
|
|
|
|
if(mounted_head)
|
|
|
|
|
mounted_head.forceMove(T)
|
|
|
|
|
mounted_head = null
|
|
|
|
|
qdel(src)
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/spear/kidan
|
|
|
|
@@ -442,18 +445,18 @@
|
|
|
|
|
icon_state = "gchainsaw_off"
|
|
|
|
|
flags = CONDUCT
|
|
|
|
|
force = 13
|
|
|
|
|
var/force_on = 21
|
|
|
|
|
var/force_on = 24
|
|
|
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
|
|
|
throwforce = 13
|
|
|
|
|
throw_speed = 2
|
|
|
|
|
throw_range = 4
|
|
|
|
|
materials = list(MAT_METAL=13000)
|
|
|
|
|
materials = list(MAT_METAL = 13000)
|
|
|
|
|
origin_tech = "materials=3;engineering=4;combat=2"
|
|
|
|
|
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
|
|
|
|
hitsound = "swing_hit"
|
|
|
|
|
sharp = 1
|
|
|
|
|
sharp = TRUE
|
|
|
|
|
actions_types = list(/datum/action/item_action/startchainsaw)
|
|
|
|
|
var/on = 0
|
|
|
|
|
var/on = FALSE
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/required/chainsaw/attack_self(mob/user)
|
|
|
|
|
on = !on
|
|
|
|
@@ -486,8 +489,8 @@
|
|
|
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
|
|
|
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
|
|
|
|
|
playsound(src, pick('sound/weapons/bulletflyby.ogg','sound/weapons/bulletflyby2.ogg','sound/weapons/bulletflyby3.ogg'), 75, 1)
|
|
|
|
|
return 1
|
|
|
|
|
return 0
|
|
|
|
|
return TRUE
|
|
|
|
|
return FALSE
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
///CHAINSAW///
|
|
|
|
@@ -507,7 +510,7 @@
|
|
|
|
|
armour_penetration = 35
|
|
|
|
|
origin_tech = "materials=6;syndicate=4"
|
|
|
|
|
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
|
|
|
|
sharp = 1
|
|
|
|
|
sharp = TRUE
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/chainsaw/update_icon()
|
|
|
|
|
if(wielded)
|
|
|
|
@@ -515,7 +518,7 @@
|
|
|
|
|
else
|
|
|
|
|
icon_state = "chainsaw0"
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/chainsaw/attack(mob/target as mob, mob/living/user as mob)
|
|
|
|
|
/obj/item/twohanded/chainsaw/attack(mob/target, mob/living/user)
|
|
|
|
|
if(wielded)
|
|
|
|
|
playsound(loc, 'sound/weapons/chainsaw.ogg', 100, 1, -1) //incredibly loud; you ain't goin' for stealth with this thing. Credit to Lonemonk of Freesound for this sound.
|
|
|
|
|
if(isrobot(target))
|
|
|
|
@@ -567,43 +570,41 @@
|
|
|
|
|
/obj/item/twohanded/singularityhammer/process()
|
|
|
|
|
if(charged < 5)
|
|
|
|
|
charged++
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
|
|
|
|
|
icon_state = "mjollnir[wielded]"
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/singularityhammer/proc/vortex(var/turf/pull as turf, mob/wielder as mob)
|
|
|
|
|
for(var/atom/X in orange(5,pull))
|
|
|
|
|
if(istype(X, /atom/movable))
|
|
|
|
|
if(X == wielder) continue
|
|
|
|
|
if((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human)))
|
|
|
|
|
step_towards(X,pull)
|
|
|
|
|
step_towards(X,pull)
|
|
|
|
|
step_towards(X,pull)
|
|
|
|
|
else if(istype(X,/mob/living/carbon/human))
|
|
|
|
|
var/mob/living/carbon/human/H = X
|
|
|
|
|
if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
|
|
|
|
|
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
|
|
|
|
if(M.magpulse)
|
|
|
|
|
continue
|
|
|
|
|
H.apply_effect(1, WEAKEN, 0)
|
|
|
|
|
step_towards(H,pull)
|
|
|
|
|
step_towards(H,pull)
|
|
|
|
|
step_towards(H,pull)
|
|
|
|
|
return
|
|
|
|
|
/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
|
|
|
|
|
for(var/atom/movable/X in orange(5, pull))
|
|
|
|
|
if(X == wielder)
|
|
|
|
|
continue
|
|
|
|
|
if((X) && (!X.anchored) && (!ishuman(X)))
|
|
|
|
|
step_towards(X, pull)
|
|
|
|
|
step_towards(X, pull)
|
|
|
|
|
step_towards(X, pull)
|
|
|
|
|
else if(ishuman(X))
|
|
|
|
|
var/mob/living/carbon/human/H = X
|
|
|
|
|
if(istype(H.shoes, /obj/item/clothing/shoes/magboots))
|
|
|
|
|
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
|
|
|
|
if(M.magpulse)
|
|
|
|
|
continue
|
|
|
|
|
H.apply_effect(1, WEAKEN, 0)
|
|
|
|
|
step_towards(H, pull)
|
|
|
|
|
step_towards(H, pull)
|
|
|
|
|
step_towards(H, pull)
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/singularityhammer/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
|
|
|
|
if(!proximity) return
|
|
|
|
|
/obj/item/twohanded/singularityhammer/afterattack(atom/A, mob/user, proximity)
|
|
|
|
|
if(!proximity)
|
|
|
|
|
return
|
|
|
|
|
if(wielded)
|
|
|
|
|
if(charged == 5)
|
|
|
|
|
charged = 0
|
|
|
|
|
if(istype(A, /mob/living/))
|
|
|
|
|
if(isliving(A))
|
|
|
|
|
var/mob/living/Z = A
|
|
|
|
|
Z.take_organ_damage(20,0)
|
|
|
|
|
Z.take_organ_damage(20, 0)
|
|
|
|
|
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
|
|
|
|
var/turf/target = get_turf(A)
|
|
|
|
|
vortex(target,user)
|
|
|
|
|
vortex(target, user)
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/mjollnir
|
|
|
|
|
name = "Mjolnir"
|
|
|
|
@@ -620,37 +621,35 @@
|
|
|
|
|
//var/charged = 5
|
|
|
|
|
origin_tech = "combat=4;powerstorage=7"
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target as mob)
|
|
|
|
|
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
|
|
|
|
|
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
|
|
|
|
s.set_up(5, 1, target.loc)
|
|
|
|
|
s.start()
|
|
|
|
|
target.visible_message("<span class='danger'>[target.name] was shocked by the [src.name]!</span>", \
|
|
|
|
|
target.visible_message("<span class='danger'>[target.name] was shocked by the [name]!</span>", \
|
|
|
|
|
"<span class='userdanger'>You feel a powerful shock course through your body sending you flying!</span>", \
|
|
|
|
|
"<span class='italics'>You hear a heavy electrical crack!</span>")
|
|
|
|
|
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
|
|
|
|
target.throw_at(throw_target, 200, 4)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/mjollnir/attack(mob/M as mob, mob/user as mob)
|
|
|
|
|
/obj/item/twohanded/mjollnir/attack(mob/M, mob/user)
|
|
|
|
|
..()
|
|
|
|
|
if(wielded)
|
|
|
|
|
//if(charged == 5)
|
|
|
|
|
//charged = 0
|
|
|
|
|
playsound(src.loc, "sparks", 50, 1)
|
|
|
|
|
if(istype(M, /mob/living))
|
|
|
|
|
playsound(loc, "sparks", 50, 1)
|
|
|
|
|
if(isliving(M))
|
|
|
|
|
M.Stun(3)
|
|
|
|
|
shock(M)
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/mjollnir/throw_impact(atom/target)
|
|
|
|
|
. = ..()
|
|
|
|
|
if(istype(target, /mob/living))
|
|
|
|
|
if(isliving(target))
|
|
|
|
|
var/mob/living/L = target
|
|
|
|
|
L.Stun(3)
|
|
|
|
|
shock(L)
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
|
|
|
|
|
icon_state = "mjollnir[wielded]"
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/knighthammer
|
|
|
|
|
name = "singuloth knight's hammer"
|
|
|
|
@@ -678,27 +677,26 @@
|
|
|
|
|
/obj/item/twohanded/knighthammer/process()
|
|
|
|
|
if(charged < 5)
|
|
|
|
|
charged++
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/knighthammer/update_icon() //Currently only here to fuck with the on-mob icons.
|
|
|
|
|
icon_state = "knighthammer[wielded]"
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
/obj/item/twohanded/knighthammer/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
|
|
|
|
if(!proximity) return
|
|
|
|
|
/obj/item/twohanded/knighthammer/afterattack(atom/A, mob/user, proximity)
|
|
|
|
|
if(!proximity)
|
|
|
|
|
return
|
|
|
|
|
if(charged == 5)
|
|
|
|
|
charged = 0
|
|
|
|
|
if(istype(A, /mob/living/))
|
|
|
|
|
if(isliving(A))
|
|
|
|
|
var/mob/living/Z = A
|
|
|
|
|
if(Z.health >= 1)
|
|
|
|
|
Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [src.name]!</span>", \
|
|
|
|
|
Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [name]!</span>", \
|
|
|
|
|
"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>", \
|
|
|
|
|
"<span class='danger'>You hear something heavy impact flesh!.</span>")
|
|
|
|
|
var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
|
|
|
|
|
Z.throw_at(throw_target, 200, 4)
|
|
|
|
|
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
|
|
|
|
else if(wielded && Z.health < 1)
|
|
|
|
|
Z.visible_message("<span class='danger'>[Z.name] was blown to peices by the power of [src.name]!</span>", \
|
|
|
|
|
Z.visible_message("<span class='danger'>[Z.name] was blown to pieces by the power of [name]!</span>", \
|
|
|
|
|
"<span class='userdanger'>You feel a powerful blow rip you apart!</span>", \
|
|
|
|
|
"<span class='danger'>You hear a heavy impact and the sound of ripping flesh!.</span>")
|
|
|
|
|
Z.gib()
|
|
|
|
@@ -709,7 +707,7 @@
|
|
|
|
|
Z.ex_act(2)
|
|
|
|
|
charged = 3
|
|
|
|
|
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
|
|
|
|
else if(istype(A, /obj/structure) || istype(A, /obj/mecha/))
|
|
|
|
|
else if(istype(A, /obj/structure) || istype(A, /obj/mecha))
|
|
|
|
|
var/obj/Z = A
|
|
|
|
|
Z.ex_act(2)
|
|
|
|
|
charged = 3
|
|
|
|
@@ -722,7 +720,7 @@
|
|
|
|
|
icon_state = "fireaxe0"
|
|
|
|
|
force = 5
|
|
|
|
|
throwforce = 15
|
|
|
|
|
sharp = 1
|
|
|
|
|
sharp = TRUE
|
|
|
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
|
|
|
armour_penetration = 20
|
|
|
|
|
slot_flags = SLOT_BACK
|
|
|
|
@@ -742,11 +740,11 @@
|
|
|
|
|
if(!proximity)
|
|
|
|
|
return
|
|
|
|
|
if(wielded)
|
|
|
|
|
if(istype(A, /mob/living))
|
|
|
|
|
if(isliving(A))
|
|
|
|
|
var/mob/living/Z = A
|
|
|
|
|
if(charged)
|
|
|
|
|
charged--
|
|
|
|
|
Z.take_organ_damage(0,30)
|
|
|
|
|
Z.take_organ_damage(0, 30)
|
|
|
|
|
user.visible_message("<span class='danger'>[user] slams the charged axe into [Z.name] with all [user.p_their()] might!</span>")
|
|
|
|
|
playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1)
|
|
|
|
|
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
|
|
|
|
@@ -764,4 +762,4 @@
|
|
|
|
|
qdel(A)
|
|
|
|
|
if(prob(4))
|
|
|
|
|
charged++
|
|
|
|
|
user.visible_message("<span class='notice'>The axe starts to emit an electric buzz!</span>")
|
|
|
|
|
user.visible_message("<span class='notice'>The axe starts to emit an electric buzz!</span>")
|