diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 595c278b995..7aba5add392 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -1,7 +1,6 @@ /obj/effect/spawner/lootdrop icon = 'icons/effects/spawner_icons.dmi' icon_state = "questionmark" - color = "#00FF00" var/lootcount = 1 //how many items will be spawned var/lootdoubles = TRUE //if the same item can be spawned twice var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect) @@ -31,7 +30,6 @@ /obj/effect/spawner/lootdrop/maintenance name = "maintenance loot spawner (1 item)" icon_state = "loot" - color = null //How to balance this table //------------------------- @@ -190,8 +188,6 @@ /obj/effect/spawner/lootdrop/trade_sol/ name = "trader item spawner" lootcount = 6 - color = "#00FFFF" - /obj/effect/spawner/lootdrop/trade_sol/civ name = "1. civilian gear"