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Merge pull request #13360 from SteelSlayer/missionary-staff-fix
Fixes the missionary staff being unable to charge properly
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@@ -958,7 +958,8 @@
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if(linked_staff.faith >= 100) //if the linked staff is fully recharged, do nothing
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return
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if(!(linked_staff in range(3, get_turf(src)))) //staff won't charge at range (to prevent it from being handed off / stolen and used)
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// Do not allow the staff to recharge if it's more than 3 tiles away from the robe. If get_dist returns 0, the robe and the staff in the same tile.
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if(!(get_dist(H, linked_staff) <= 3))
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if(prob(10)) //10% chance per process should avoid being too spammy, can tweak if it ends up still being too frequent.
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to_chat(H, "<span class='warning'>Your staff is unable to charge at this range. Get closer!</span>")
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return
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