Modified Service Bot's Tray to actually be useful

Service Borg's tray now can load and unload items.
This commit is contained in:
GauHelldragon
2012-11-27 15:16:59 -08:00
parent c896fd6fcb
commit 5e74a9803c
2 changed files with 80 additions and 1 deletions
@@ -0,0 +1,79 @@
// A special tray for the service droid. Allow droid to pick up and drop items as if they were using the tray normally
// Click on table to unload, click on item to load. Otherwise works identically to a tray.
/obj/item/weapon/tray/robotray
name = "RoboTray"
desc = "An autoloading tray specilized made for carrying refreshments."
/obj/item/weapon/tray/robotray/afterattack(atom/target, mob/user as mob)
if ( !target )
return
if ( istype(target,/obj/item)) //pick up items, mostly copied from base tray pickup
if ( !isturf(target.loc) ) // Don't load up stuff if it's inside a container or mob!
return
var turf/pickup = target.loc
var addedSomething = 0
for(var/obj/item/I in pickup)
if( I != src && !I.anchored && !istype(I, /obj/item/clothing/under) && !istype(I, /obj/item/clothing/suit) && !istype(I, /obj/item/projectile) )
var/add = 0
if(I.w_class == 1.0)
add = 1
else if(I.w_class == 2.0)
add = 3
else
add = 5
if(calc_carry() + add >= max_carry)
break
I.loc = src
carrying.Add(I)
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
addedSomething = 1
if ( addedSomething )
user.visible_message("\blue [user] load some items onto their service tray.")
return
if ( isturf(target) || istype(target,/obj/structure/table) ) // Unload the tray!
var foundtable = istype(target,/obj/structure/table/)
if ( !foundtable ) //it must be a turf!
for(var/obj/structure/table/T in target)
foundtable = 1
break
var turf/dropspot
if ( !foundtable ) // don't unload things onto walls or other silly places.
dropspot = user.loc
else if ( isturf(target) ) // they clicked on a turf with a table in it
dropspot = target
else // they clicked on a table
dropspot = target.loc
overlays = null
var droppedSomething = 0
for(var/obj/item/I in carrying)
I.loc = dropspot
carrying.Remove(I)
droppedSomething = 1
if(!foundtable && isturf(dropspot))
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
spawn()
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
if ( droppedSomething )
if ( foundtable )
user.visible_message("\blue [user] unloads their service tray.")
else
user.visible_message("\blue [user] drops all the items on their tray.")
return ..()
@@ -182,7 +182,7 @@
L.lit = 1
src.modules += L
src.modules += new /obj/item/weapon/tray(src)
src.modules += new /obj/item/weapon/tray/robotray(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/beer(src)