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Modified Service Bot's Tray to actually be useful
Service Borg's tray now can load and unload items.
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@@ -0,0 +1,79 @@
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// A special tray for the service droid. Allow droid to pick up and drop items as if they were using the tray normally
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// Click on table to unload, click on item to load. Otherwise works identically to a tray.
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/obj/item/weapon/tray/robotray
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name = "RoboTray"
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desc = "An autoloading tray specilized made for carrying refreshments."
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/obj/item/weapon/tray/robotray/afterattack(atom/target, mob/user as mob)
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if ( !target )
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return
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if ( istype(target,/obj/item)) //pick up items, mostly copied from base tray pickup
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if ( !isturf(target.loc) ) // Don't load up stuff if it's inside a container or mob!
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return
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var turf/pickup = target.loc
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var addedSomething = 0
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for(var/obj/item/I in pickup)
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if( I != src && !I.anchored && !istype(I, /obj/item/clothing/under) && !istype(I, /obj/item/clothing/suit) && !istype(I, /obj/item/projectile) )
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var/add = 0
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if(I.w_class == 1.0)
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add = 1
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else if(I.w_class == 2.0)
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add = 3
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else
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add = 5
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if(calc_carry() + add >= max_carry)
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break
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I.loc = src
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carrying.Add(I)
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overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
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addedSomething = 1
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if ( addedSomething )
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user.visible_message("\blue [user] load some items onto their service tray.")
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return
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if ( isturf(target) || istype(target,/obj/structure/table) ) // Unload the tray!
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var foundtable = istype(target,/obj/structure/table/)
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if ( !foundtable ) //it must be a turf!
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for(var/obj/structure/table/T in target)
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foundtable = 1
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break
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var turf/dropspot
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if ( !foundtable ) // don't unload things onto walls or other silly places.
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dropspot = user.loc
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else if ( isturf(target) ) // they clicked on a turf with a table in it
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dropspot = target
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else // they clicked on a table
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dropspot = target.loc
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overlays = null
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var droppedSomething = 0
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for(var/obj/item/I in carrying)
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I.loc = dropspot
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carrying.Remove(I)
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droppedSomething = 1
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if(!foundtable && isturf(dropspot))
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// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
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spawn()
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for(var/i = 1, i <= rand(1,2), i++)
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if(I)
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step(I, pick(NORTH,SOUTH,EAST,WEST))
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sleep(rand(2,4))
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if ( droppedSomething )
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if ( foundtable )
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user.visible_message("\blue [user] unloads their service tray.")
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else
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user.visible_message("\blue [user] drops all the items on their tray.")
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return ..()
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@@ -182,7 +182,7 @@
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L.lit = 1
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src.modules += L
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src.modules += new /obj/item/weapon/tray(src)
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src.modules += new /obj/item/weapon/tray/robotray(src)
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src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
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src.emag = new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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