This commit is contained in:
Aurorablade
2016-08-09 02:43:27 -04:00
445 changed files with 4842 additions and 5906 deletions
@@ -105,6 +105,10 @@
last_task = 0
last_object = null
/datum/controller/process/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
/datum/controller/process/proc/started()
// Initialize run_start so we can detect hung processes.
run_start = TimeOfGame
@@ -180,8 +184,7 @@
// Allow inheritors to clean up if needed
onKill()
// This should del
del(src)
qdel(src)
// Do not call this directly - use SHECK or SCHECK_EVERY
/datum/controller/process/proc/sleepCheck(var/tickId = 0)
@@ -58,6 +58,10 @@ var/global/datum/controller/processScheduler/processScheduler
timeAllowance = world.tick_lag * 0.5
timeAllowanceMax = world.tick_lag
/datum/controller/processScheduler/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
/**
* deferSetupFor
* @param path processPath
@@ -72,7 +76,7 @@ var/global/datum/controller/processScheduler/processScheduler
/datum/controller/processScheduler/proc/setup()
// There can be only one
if(processScheduler && (processScheduler != src))
del(src)
qdel(src)
return 0
var/process
+23
View File
@@ -0,0 +1,23 @@
var/global/datum/controller/process/fire/fire_master
/datum/controller/process/fire
var/list/burning = list()
/datum/controller/process/fire/setup()
name = "fire"
schedule_interval = 20 //every 2 seconds
fire_master = src
log_startup_progress("Fire process starting up.")
/datum/controller/process/fire/statProcess()
..()
stat(null, "[burning.len] burning objects")
/datum/controller/process/fire/doWork()
for(var/obj/burningobj in burning)
if(burningobj.burn_state == ON_FIRE)
if(burningobj.burn_world_time < world.time)
burningobj.burn()
SCHECK
else
burning.Remove(burningobj)
+2
View File
@@ -183,6 +183,7 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12
continue
var/turf/T = get_turf(thing)
// TODO: Tie into space manager
if(T && T.z == ZLEVEL_STATION)
callShuttle = 0
break
@@ -229,6 +230,7 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12
if(!M.roundstart_move)
continue
for(var/obj/docking_port/stationary/S in stationary)
// TODO: Tie into space manager
if(S.z != ZLEVEL_STATION && findtext(S.id, M.id))
S.width = M.width
S.height = M.height
+1
View File
@@ -1,3 +1,4 @@
// TODO: Tie into space manager
//Used for all kinds of weather, ex. lavaland ash storms.
var/global/datum/controller/process/weather/weather_master
+4
View File
@@ -61,6 +61,7 @@
var/ToRban = 0
var/automute_on = 0 //enables automuting/spam prevention
var/jobs_have_minimal_access = 0 //determines whether jobs use minimal access or expanded access.
var/round_abandon_penalty_period = 30 MINUTES // Time from round start during which ghosting out is penalized
var/reactionary_explosions = 0 //If we use reactionary explosions, explosions that react to walls and doors
@@ -560,6 +561,9 @@
if("max_loadout_points")
config.max_loadout_points = text2num(value)
if("round_abandon_penalty_period")
config.round_abandon_penalty_period = MinutesToTicks(text2num(value))
else
diary << "Unknown setting in configuration: '[name]'"
+20 -4
View File
@@ -24,7 +24,7 @@ var/global/pipe_processing_killed = 0
//There can be only one master_controller. Out with the old and in with the new.
if(master_controller != src)
if(istype(master_controller))
del(master_controller)
qdel(master_controller)
master_controller = src
var/watch=0
@@ -38,16 +38,32 @@ var/global/pipe_processing_killed = 0
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
/datum/controller/game_controller/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
/datum/controller/game_controller/proc/setup()
world.tick_lag = config.Ticklag
zlevels.initialize()
preloadTemplates()
if(!config.disable_away_missions)
createRandomZlevel()
// Create 6 extra space levels to put space ruins on
if(!config.disable_space_ruins)
seedRuins(7, rand(0, 3), /area/space, space_ruins_templates)
var/timer = start_watch()
log_startup_progress("Creating random space levels...")
seedRuins(ZLEVEL_EMPTY, rand(0, 3), /area/space, space_ruins_templates)
log_startup_progress("Loaded random space levels in [stop_watch(timer)]s.")
// We'll keep this around for the time when we finally expunge all
// code that checks on hard-defined z positions
// var/num_extra_space = 6
// for(var/i = 1, i <= num_extra_space, i++)
// var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED)
// seedRuins(zlev, rand(0, 3), /area/space, space_ruins_templates)
space_manager.do_transition_setup()
setup_objects()
setupgenetics()