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https://github.com/ParadiseSS13/Paradise.git
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Bluespace artillery computer update, accounts database computer update, ghost machinery interaction update
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@@ -1,15 +1,59 @@
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/obj/machinery/artillerycontrol
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var/reload = 180
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/obj/machinery/computer/artillerycontrol
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name = "bluespace artillery control"
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icon_state = "control_boxp1"
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icon = 'icons/obj/machines/particle_accelerator.dmi'
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density = 1
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anchored = 1
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icon_screen = "accelerator"
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icon_keyboard = "accelerator_key"
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icon_state = "computer_wires"
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req_access = list(access_cent_commander)
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var/last_fire = 0
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var/reload_cooldown = 180 // 3 minute cooldown
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light_color = LIGHT_COLOR_LIGHTBLUE
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/obj/machinery/artillerycontrol/process()
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if(src.reload<180)
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src.reload++
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/obj/machinery/computer/artillerycontrol/attack_ai(user as mob)
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user << "<span class='warning'>Access denied.</span>"
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return
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/obj/machinery/computer/artillerycontrol/attack_hand(user as mob)
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ui_interact(user)
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/obj/machinery/computer/artillerycontrol/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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var/time_to_wait = round(reload_cooldown - ((world.time / 10) - last_fire), 1)
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var/mins = round(time_to_wait / 60)
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var/seconds = time_to_wait - (60*mins)
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data["reloadtime_mins"] = mins
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data["reloadtime_secs"] = (seconds < 10) ? "0[seconds]" : seconds
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "bluespace_artillery.tmpl", "Bluespace Control", 400, 260)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/computer/artillerycontrol/Topic(href, href_list)
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if(..())
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return 1
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var/A
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A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
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var/area/thearea = teleportlocs[A]
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if(..() || !istype(thearea))
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return
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var/delta = (world.time / 10) - last_fire
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if(reload_cooldown > delta)
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return 1
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command_announcement.Announce("Bluespace artillery fire detected. Brace for impact.")
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message_admins("[key_name_admin(usr)] has launched an artillery strike.", 1)
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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L+=T
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var/loc = pick(L)
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explosion(loc,2,5,11)
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last_fire = world.time / 10
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/obj/structure/artilleryplaceholder
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name = "artillery"
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@@ -19,47 +63,3 @@
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/obj/structure/artilleryplaceholder/decorative
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density = 0
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/obj/machinery/artillerycontrol/attack_hand(mob/user as mob)
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user.set_machine(src)
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var/dat = "<B>Bluespace Artillery Control:</B><BR>"
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dat += "Locked on<BR>"
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dat += "<B>Charge progress: [reload]/180:</B><BR>"
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dat += "<A href='byond://?src=\ref[src];fire=1'>Open Fire</A><BR>"
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dat += "Deployment of weapon authorized by <br>Nanotrasen Naval Command<br><br>Remember, friendly fire is grounds for termination of your contract and life.<HR>"
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user << browse(dat, "window=scroll")
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onclose(user, "scroll")
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return
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/obj/machinery/artillerycontrol/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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var/A
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A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
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var/area/thearea = teleportlocs[A]
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if (usr.stat || usr.restrained()) return
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if(src.reload < 180) return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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command_announcement.Announce("Bluespace artillery fire detected. Brace for impact.")
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message_admins("[key_name_admin(usr)] has launched an artillery strike.", 1)
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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L+=T
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var/loc = pick(L)
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explosion(loc,2,5,11)
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reload = 0
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/*mob/proc/openfire()
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var/A
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A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
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var/area/thearea = teleportlocs[A]
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command_announcement.Announce("Bluespace artillery fire detected. Brace for impact.")
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spawn(30)
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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L+=T
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var/loc = pick(L)
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explosion(loc,2,5,11)*/
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