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Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks.
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@@ -51,7 +51,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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var/list/lights // list of all lights on this area
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var/list/all_doors = list() //Added by Strumpetplaya - Alarm Change - Contains a list of doors adjacent to this area
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var/air_doors_activated
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var/air_doors_activated = 0
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/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
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/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
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@@ -328,6 +328,7 @@ proc/process_ghost_teleport_locs()
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name = "\improper Centcom"
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icon_state = "centcom"
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requires_power = 0
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ul_Lighting = 1
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/area/centcom/control
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name = "\improper Centcom Control"
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@@ -380,6 +381,7 @@ proc/process_ghost_teleport_locs()
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name = "\improper Asteroid"
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icon_state = "asteroid"
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requires_power = 0
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ul_Lighting = 1
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/area/asteroid/cave // -- TLE
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name = "\improper Asteroid - Underground"
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@@ -965,8 +967,9 @@ proc/process_ghost_teleport_locs()
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/area/solar
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requires_power = 0
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luminosity = 1
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ul_Lighting = 0
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luminosity = 0
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ul_Lighting = 1
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LightLevels = list("Red" = 2, "Green" = 2, "Blue" = 3)
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auxport
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name = "\improper Port Auxiliary Solar Array"
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