Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks.

This commit is contained in:
SkyMarshal
2012-06-21 02:06:05 -07:00
parent c2163b1f20
commit 5ea83f0abe
17 changed files with 9083 additions and 8874 deletions
+6 -3
View File
@@ -51,7 +51,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
var/list/lights // list of all lights on this area
var/list/all_doors = list() //Added by Strumpetplaya - Alarm Change - Contains a list of doors adjacent to this area
var/air_doors_activated
var/air_doors_activated = 0
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
@@ -328,6 +328,7 @@ proc/process_ghost_teleport_locs()
name = "\improper Centcom"
icon_state = "centcom"
requires_power = 0
ul_Lighting = 1
/area/centcom/control
name = "\improper Centcom Control"
@@ -380,6 +381,7 @@ proc/process_ghost_teleport_locs()
name = "\improper Asteroid"
icon_state = "asteroid"
requires_power = 0
ul_Lighting = 1
/area/asteroid/cave // -- TLE
name = "\improper Asteroid - Underground"
@@ -965,8 +967,9 @@ proc/process_ghost_teleport_locs()
/area/solar
requires_power = 0
luminosity = 1
ul_Lighting = 0
luminosity = 0
ul_Lighting = 1
LightLevels = list("Red" = 2, "Green" = 2, "Blue" = 3)
auxport
name = "\improper Port Auxiliary Solar Array"