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Reworks xenomorphs (#23054)
* reworks xenomorphs * part 2 electric boogaloo * more tweaks * more tweaks * lints * Update code/modules/mob/living/carbon/alien/alien_death.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/surgery/organs/subtypes/xenos.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/spells/alien_spells/transfer_plasma.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * reviews * sprite fix * high priority fix * reverts most alien nerfs --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -275,8 +275,21 @@
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if(isalien(target))
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knockdown = 0
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nodamage = TRUE
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if(isrobot(target))
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stun = 10 SECONDS
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. = ..() // Execute the rest of the code.
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/obj/item/projectile/bullet/anti_alien_toxin
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name = "neurotoxin spit"
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icon_state = "neurotoxin"
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damage = 15 // FRENDLY FIRE FRENDLY FIRE
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damage_type = BURN
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/obj/item/projectile/bullet/anti_alien_toxin/on_hit(atom/target, blocked = 0)
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if(isalien(target))
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stun = 10 SECONDS
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. = ..()
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/obj/item/projectile/bullet/cap
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name = "cap"
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damage = 0
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