Minor Vehicle Refactor and Balance (#12441)

* Minor Vehicle Refactor and Balance

* fixes and icon

* red ones do go faster
This commit is contained in:
variableundefined
2019-09-29 19:13:44 -07:00
committed by GitHub
13 changed files with 152 additions and 107 deletions
@@ -163,7 +163,7 @@
desc = "A boat used for traversing lava."
icon_state = "goliath_boat"
icon = 'icons/obj/lavaland/dragonboat.dmi'
keytype = /obj/item/oar
held_key_type = /obj/item/oar
burn_state = LAVA_PROOF
/obj/vehicle/lavaboat/relaymove(mob/user, direction)
@@ -174,7 +174,7 @@
..()
else
to_chat(user, "<span class='warning'>Boats don't go on land!</span>")
return 0
return FALSE
/obj/item/oar
name = "oar"
@@ -218,7 +218,7 @@
/obj/vehicle/lavaboat/dragon
name = "mysterious boat"
desc = "This boat moves where you will it, without the need for an oar."
keytype = null
held_key_type = null
icon_state = "dragon_boat"
generic_pixel_y = 2
generic_pixel_x = 1
@@ -354,19 +354,31 @@
icon_state = "bottle3"
origin_tech = "biotech=5"
/obj/item/slimepotion/speed/afterattack(obj/item/C, mob/user, proximity_flag)
/obj/item/slimepotion/speed/afterattack(obj/O, mob/user, proximity_flag)
if(!proximity_flag)
return
..()
if(!istype(C))
to_chat(user, "<span class='warning'>The potion can only be used on items!</span>")
if(!istype(O))
to_chat(user, "<span class='warning'>The potion can only be used on items or vehicles!</span>")
return
if(C.slowdown <= 0)
to_chat(user, "<span class='warning'>[C] can't be made any faster!</span>")
return..()
to_chat(user, "<span class='notice'>You slather the red gunk over [C], making it faster.</span>")
C.color = "#FF0000"
C.slowdown = 0
if(isitem(O))
var/obj/item/I = O
if(I.slowdown <= 0)
to_chat(user, "<span class='warning'>[I] can't be made any faster!</span>")
return ..()
I.slowdown = 0
if(istype(O, /obj/vehicle))
var/obj/vehicle/V = O
var/vehicle_speed_mod = config.run_speed
if(V.vehicle_move_delay <= vehicle_speed_mod)
to_chat(user, "<span class='warning'>[V] can't be made any faster!</span>")
return ..()
V.vehicle_move_delay = vehicle_speed_mod
to_chat(user, "<span class='notice'>You slather the red gunk over [O], making it faster.</span>")
O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
O.add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY)
qdel(src)
/obj/item/slimepotion/speed/MouseDrop(obj/over_object)
+2 -2
View File
@@ -2,12 +2,12 @@
name = "ambulance"
desc = "This is what the paramedic uses to run over people they need to take to medbay."
icon_state = "docwagon2"
keytype = /obj/item/key/ambulance
key_type = /obj/item/key/ambulance
var/obj/structure/bed/amb_trolley/bed = null
var/datum/action/ambulance_alarm/AA
var/datum/looping_sound/ambulance_alarm/soundloop
/obj/vehicle/ambulance/New()
/obj/vehicle/ambulance/Initialize(mapload)
. = ..()
AA = new(src)
soundloop = new(list(src), FALSE)
+11 -13
View File
@@ -2,18 +2,16 @@
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
icon = 'icons/vehicles/4wheeler.dmi'
icon_state = "fourwheel"
keytype = /obj/item/key
icon_state = "atv"
key_type = /obj/item/key
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
var/static/image/atvcover = null
var/static/mutable_appearance/atvcover
/obj/vehicle/atv/New()
..()
if(!atvcover)
atvcover = image("icons/vehicles/4wheeler.dmi", "4wheeler_north")
atvcover.layer = MOB_LAYER + 0.1
/obj/vehicle/atv/Initialize(mapload)
. = ..()
atvcover = mutable_appearance(icon, atvcover, ABOVE_MOB_LAYER)
/obj/vehicle/atv/post_buckle_mob(mob/living/M)
add_overlay(atvcover)
@@ -26,7 +24,7 @@
/obj/vehicle/atv/handle_vehicle_layer()
if(dir == SOUTH)
layer = MOB_LAYER+0.1
layer = ABOVE_MOB_LAYER
else
layer = OBJ_LAYER
@@ -40,20 +38,20 @@
emp_vulnerable = 1
density = 0
/obj/vehicle/atv/turret/New()
..()
/obj/vehicle/atv/turret/Initialize(mapload)
. = ..()
turret = new(loc)
//turret.base = src
/obj/vehicle/atv/turret/handle_vehicle_layer()
if(dir == SOUTH)
layer = MOB_LAYER+0.1
layer = ABOVE_MOB_LAYER
else
layer = OBJ_LAYER
if(turret)
if(dir == NORTH)
turret.layer = MOB_LAYER+0.1
turret.layer = ABOVE_MOB_LAYER
else
turret.layer = OBJ_LAYER
+25 -23
View File
@@ -3,10 +3,13 @@
name = "janicart (pimpin' ride)"
desc = "A brave janitor cyborg gave its life to produce such an amazing combination of speed and utility."
icon_state = "pussywagon"
keytype = /obj/item/key/janitor
var/obj/item/storage/bag/trash/mybag = null
var/floorbuffer = 0
key_type = /obj/item/key/janitor
var/obj/item/storage/bag/trash/mybag
var/floorbuffer = FALSE
/obj/vehicle/janicart/Destroy()
QDEL_NULL(mybag)
return ..()
/obj/vehicle/janicart/handle_vehicle_offsets()
..()
@@ -63,35 +66,34 @@
/obj/vehicle/janicart/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag/trash))
if(keytype == /obj/item/key/janitor)
if(!user.drop_item())
return
to_chat(user, "<span class='notice'>You hook the trashbag onto \the [name].</span>")
I.loc = src
mybag = I
else if(istype(I, /obj/item/janiupgrade))
if(keytype == /obj/item/key/janitor)
floorbuffer = 1
qdel(I)
to_chat(user,"<span class='notice'>You upgrade \the [name] with the floor buffer.</span>")
update_icon()
..()
if(!user.drop_item())
return
to_chat(user, "<span class='notice'>You hook [I] onto [src].</span>")
I.forceMove(src)
mybag = I
update_icon()
return
if(istype(I, /obj/item/janiupgrade))
floorbuffer = TRUE
qdel(I)
to_chat(user,"<span class='notice'>You upgrade [src] with [I].</span>")
update_icon()
return
return ..()
/obj/vehicle/janicart/update_icon()
overlays.Cut()
cut_overlays()
if(mybag)
overlays += "cart_garbage"
add_overlay("cart_garbage")
if(floorbuffer)
overlays += "cart_buffer"
add_overlay("cart_buffer")
/obj/vehicle/janicart/attack_hand(mob/user)
if(..())
return 1
return TRUE
else if(mybag)
mybag.loc = get_turf(user)
mybag.forceMove(get_turf(user))
user.put_in_hands(mybag)
mybag = null
update_icon()
+5 -9
View File
@@ -6,15 +6,11 @@
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
var/static/image/bikecover = null
/obj/vehicle/motorcycle/New()
..()
if(!bikecover)
bikecover = image("icons/vehicles/motorcycle.dmi", "motorcycle_overlay_4d")
bikecover.layer = MOB_LAYER + 0.1
var/mutable_appearance/bikecover
/obj/vehicle/motorcycle/Initialize(mapload)
. = ..()
bikecover = mutable_appearance(icon, "motorcycle_overlay_4d", ABOVE_MOB_LAYER)
/obj/vehicle/motorcycle/post_buckle_mob(mob/living/M)
add_overlay(bikecover)
@@ -28,6 +24,6 @@
/obj/vehicle/motorcycle/handle_vehicle_layer()
if(dir == SOUTH)
layer = MOB_LAYER+0.1
layer = ABOVE_MOB_LAYER
else
layer = OBJ_LAYER
+2 -1
View File
@@ -2,9 +2,10 @@
name = "secway"
desc = "A brave security cyborg gave its life to help you look like a complete tool."
icon_state = "secway"
keytype = /obj/item/key/security
key_type = /obj/item/key/security
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
/obj/item/key/security
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "Wheeeeeeeeeeee."
icon = 'icons/obj/vehicles.dmi'
icon_state = "snowmobile"
keytype = /obj/item/key/snowmobile
key_type = /obj/item/key/snowmobile
generic_pixel_x = 0
generic_pixel_y = 4
+5 -7
View File
@@ -3,16 +3,14 @@
icon = 'icons/obj/bike.dmi'
icon_state = "speedbike_blue"
layer = MOB_LAYER - 0.1
keytype = null
vehicle_move_delay = 0
var/overlay_state = "cover_blue"
var/image/overlay = null
var/mutable_appearance/overlay
/obj/vehicle/space/speedbike/New()
..()
overlay = image("icons/obj/bike.dmi", overlay_state)
overlay.layer = MOB_LAYER + 0.1
overlays += overlay
/obj/vehicle/space/speedbike/Initialize(mapload)
. = ..()
overlay = mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
add_overlay(overlay)
/obj/vehicle/space/speedbike/Move(newloc,move_dir)
if(has_buckled_mobs())
+5 -8
View File
@@ -6,14 +6,11 @@
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
var/static/image/carcover = null
var/mutable_appearance/carcover
/obj/vehicle/car/New()
..()
if(!carcover)
carcover = image("icons/vehicles/sportscar.dmi", "sportscar_cover")
carcover.layer = MOB_LAYER + 0.1
/obj/vehicle/car/Initialize(mapload)
. = ..()
carcover = mutable_appearance(icon, "sportscar_cover", ABOVE_MOB_LAYER)
/obj/vehicle/car/post_buckle_mob(mob/living/M)
add_overlay(carcover)
@@ -46,6 +43,6 @@
/obj/vehicle/car/handle_vehicle_layer()
if(dir == SOUTH)
layer = MOB_LAYER+0.1
layer = ABOVE_MOB_LAYER
else
layer = OBJ_LAYER
+70 -29
View File
@@ -9,8 +9,12 @@
can_buckle = TRUE
buckle_lying = FALSE
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0)
var/keytype = null //item typepath, if non-null an item of this type is needed in your hands to drive this vehicle
var/next_vehicle_move = 0 //used for move delays
var/key_type
var/held_key_type //Similar to above, but the vehicle needs the key in hands as opposed to inserted into the ignition
var/obj/item/key/inserted_key
var/key_type_exact = TRUE //can subtypes work
var/last_vehicle_move = 0 //used for move delays
var/last_move_diagonal = FALSE
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/auto_door_open = TRUE
var/needs_gravity = 0 //To allow non-space vehicles to move in no gravity or not, mostly for adminbus
@@ -20,10 +24,56 @@
var/spaceworthy = FALSE
/obj/vehicle/New()
..()
/obj/vehicle/Initialize(mapload)
. = ..()
handle_vehicle_layer()
/obj/vehicle/Destroy()
QDEL_NULL(inserted_key)
return ..()
/obj/vehicle/examine(mob/user)
. = ..()
if(key_type)
if(!inserted_key)
. += "<span class='notice'>Put a key inside it by clicking it with the key.</span>"
else
. += "<span class='notice'>Alt-click [src] to remove the key.</span>"
/obj/vehicle/attackby(obj/item/I, mob/user, params)
if(key_type && !is_key(inserted_key) && is_key(I))
if(user.drop_item())
I.forceMove(src)
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
if(inserted_key) //just in case there's an invalid key
inserted_key.forceMove(drop_location())
inserted_key = I
else
to_chat(user, "<span class='warning'>[I] seems to be stuck to your hand!</span>")
return
return ..()
/obj/vehicle/AltClick(mob/user)
if(inserted_key && user.Adjacent(user))
if(!(user in buckled_mobs))
to_chat(user, "<span class='warning'>You must be riding [src] to remove [src]'s key!</span>")
return
to_chat(user, "<span class='notice'>You remove [inserted_key] from [src].</span>")
inserted_key.forceMove(drop_location())
user.put_in_hands(inserted_key)
inserted_key = null
return ..()
/obj/vehicle/proc/is_key(obj/item/I)
return I ? (key_type_exact ? (I.type == key_type) : istype(I, key_type)) : FALSE
/obj/vehicle/proc/held_keycheck(mob/user)
if(held_key_type)
if(istype(user.l_hand, held_key_type) || istype(user.r_hand, held_key_type))
return TRUE
else
return TRUE
return FALSE
//APPEARANCE
/obj/vehicle/proc/handle_vehicle_layer()
@@ -49,15 +99,6 @@
return
//KEYS
/obj/vehicle/proc/keycheck(mob/user)
if(keytype)
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
return TRUE
else
return TRUE
return FALSE
/obj/item/key
name = "key"
desc = "A small grey key."
@@ -93,25 +134,30 @@
//MOVEMENT
/obj/vehicle/relaymove(mob/user, direction)
if(key_type && !is_key(inserted_key))
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
return
if(user.incapacitated())
unbuckle_mob(user)
return
if(world.time < next_vehicle_move)
if(world.time < last_vehicle_move + ((last_move_diagonal? 2 : 1) * (vehicle_move_delay + config.human_delay)))
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
last_vehicle_move = world.time
if(held_keycheck(user))
var/turf/next = get_step(src, direction)
if(!Process_Spacemove(direction) || !isturf(loc))
return
step(src, direction)
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
if(buckled_mob.loc != loc)
buckled_mob.buckled = null //Temporary, so Move() succeeds.
buckled_mob.buckled = src //Restoring
if((direction & (direction - 1)) && (loc == next)) //moved diagonally
last_move_diagonal = TRUE
else
last_move_diagonal = FALSE
if(has_buckled_mobs())
if(issimulatedturf(loc))
var/turf/simulated/T = loc
if(T.wet == TURF_WET_LUBE) //Lube! Fall off!
@@ -125,20 +171,15 @@
handle_vehicle_layer()
handle_vehicle_offsets()
else
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to drive \the [name].</span>")
to_chat(user, "<span class='warning'>You'll need the keys in one of your hands to drive [src].</span>")
/obj/vehicle/Move(NewLoc,Dir=0,step_x=0,step_y=0)
/obj/vehicle/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0)
. = ..()
handle_vehicle_layer()
handle_vehicle_offsets()
/obj/vehicle/attackby(obj/item/I, mob/user, params)
if(keytype && istype(I, keytype))
to_chat(user, "Hold [I] in one of your hands while you drive \the [name].")
/obj/vehicle/Bump(atom/movable/M)
if(!spaceworthy && isspaceturf(get_turf(src)))
return FALSE