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[READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR * Finalize initial version DNP Finalize initial version * Baton now costs 6 Rep, show dead extraction penalty, fix scroll * Reduce total TC, add zippo, balloon, icon tweaks * Address moxian, AA and Farie * Fix mode.txt * oops * Address Farie 2 * Tweak baton to work around stam crits, address SteelSlayer * Address TM issues, TP menu * Fix wrongly merged DME * Tick contractor DM files again * Remove step_y * TC rewards always higher than preceding difficulty's reward * Address Farie * Remove extraction_turf from handle_target_return * fix doc * Merge part2 * Address AA again
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@@ -41,6 +41,9 @@
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poster_type = /obj/structure/sign/poster/official/random
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icon_state = "rolled_poster_legit"
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/obj/item/poster/syndicate_recruitment
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poster_type = /obj/structure/sign/poster/contraband/syndicate_recruitment
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icon_state = "rolled_poster"
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//############################## THE ACTUAL DECALS ###########################
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@@ -40,6 +40,10 @@
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GLOB.prisonwarp += loc
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qdel(src)
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if("syndieprisonwarp")
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GLOB.syndieprisonwarp += loc
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qdel(src)
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if("prisonsecuritywarp")
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GLOB.prisonsecuritywarp += loc
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qdel(src)
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