[READY] Syndicate Contractors (#14605)

* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
This commit is contained in:
dearmochi
2020-12-09 12:03:23 -05:00
committed by GitHub
parent 2897b82345
commit 5edee29a50
73 changed files with 3588 additions and 250 deletions
@@ -41,6 +41,9 @@
poster_type = /obj/structure/sign/poster/official/random
icon_state = "rolled_poster_legit"
/obj/item/poster/syndicate_recruitment
poster_type = /obj/structure/sign/poster/contraband/syndicate_recruitment
icon_state = "rolled_poster"
//############################## THE ACTUAL DECALS ###########################
+4
View File
@@ -40,6 +40,10 @@
GLOB.prisonwarp += loc
qdel(src)
if("syndieprisonwarp")
GLOB.syndieprisonwarp += loc
qdel(src)
if("prisonsecuritywarp")
GLOB.prisonsecuritywarp += loc
qdel(src)