[READY] Syndicate Contractors (#14605)

* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
This commit is contained in:
dearmochi
2020-12-09 12:03:23 -05:00
committed by GitHub
parent 2897b82345
commit 5edee29a50
73 changed files with 3588 additions and 250 deletions
+45 -1
View File
@@ -23,6 +23,10 @@ GLOBAL_LIST_EMPTY(world_uplinks)
var/job = null
var/temp_category
var/uplink_type = "traitor"
/// If set, the uplink will show the option to become a contractor through this variable.
var/datum/antagonist/traitor/contractor/contractor = null
/// Whether the uplink is jammed and cannot be used to order items.
var/is_jammed = FALSE
/obj/item/uplink/ui_host()
return loc
@@ -78,6 +82,9 @@ GLOBAL_LIST_EMPTY(world_uplinks)
return pick(random_items)
/obj/item/uplink/proc/buy(var/datum/uplink_item/UI, var/reference)
if(is_jammed)
to_chat(usr, "<span class='warning'>[src] seems to be jammed - it cannot be used here!</span>")
return
if(!UI)
return
if(UI.limited_stock == 0)
@@ -144,7 +151,10 @@ GLOBAL_LIST_EMPTY(world_uplinks)
// Checks to see if the value meets the target. Like a frequency being a traitor_frequency, in order to unlock a headset.
// If true, it accesses trigger() and returns 1. If it fails, it returns false. Use this to see if you need to close the
// current item's menu.
/obj/item/uplink/hidden/proc/check_trigger(mob/user as mob, var/value, var/target)
/obj/item/uplink/hidden/proc/check_trigger(mob/user, var/value, var/target)
if(is_jammed)
to_chat(user, "<span class='warning'>[src] seems to be jammed - it cannot be used here!</span>")
return
if(value == target)
trigger(user)
return TRUE
@@ -160,6 +170,16 @@ GLOBAL_LIST_EMPTY(world_uplinks)
var/list/data = list()
data["crystals"] = uses
data["modal"] = ui_modal_data(src)
if(contractor)
var/list/contractor_data = list(
available = uses >= contractor.tc_cost && world.time < contractor.offer_deadline,
affordable = uses >= contractor.tc_cost,
accepted = !isnull(contractor.contractor_uplink),
time_left = contractor.offer_deadline - world.time,
)
data["contractor"] = contractor_data
return data
@@ -198,6 +218,8 @@ GLOBAL_LIST_EMPTY(world_uplinks)
return
. = TRUE
if(tgui_act_modal(action, params))
return
switch(action)
if("lock")
@@ -217,6 +239,28 @@ GLOBAL_LIST_EMPTY(world_uplinks)
var/datum/uplink_item/UI = uplink_items[params["item"]]
return buy(UI, UI ? UI.reference : "")
/**
* Called in tgui_act() to process modal actions
*
* Arguments:
* * action - The action passed by tgui
* * params - The params passed by tgui
*/
/obj/item/uplink/hidden/proc/tgui_act_modal(action, list/params)
. = TRUE
var/id = params["id"]
switch(ui_modal_act(src, action, params))
if(UI_MODAL_OPEN)
if(id == "become_contractor")
ui_modal_boolean(src, id, "")
return
if(UI_MODAL_ANSWER)
if(id == "become_contractor")
if(text2num(params["answer"]))
var/datum/antagonist/traitor/contractor/C = usr.mind.has_antag_datum(/datum/antagonist/traitor/contractor)
C?.become_contractor(usr, src)
return
return FALSE
// I placed this here because of how relevant it is.
// You place this in your uplinkable item to check if an uplink is active or not.