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[READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR * Finalize initial version DNP Finalize initial version * Baton now costs 6 Rep, show dead extraction penalty, fix scroll * Reduce total TC, add zippo, balloon, icon tweaks * Address moxian, AA and Farie * Fix mode.txt * oops * Address Farie 2 * Tweak baton to work around stam crits, address SteelSlayer * Address TM issues, TP menu * Fix wrongly merged DME * Tick contractor DM files again * Remove step_y * TC rewards always higher than preceding difficulty's reward * Address Farie * Remove extraction_turf from handle_target_return * fix doc * Merge part2 * Address AA again
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@@ -270,6 +270,9 @@ GLOBAL_VAR_INIT(nologevent, 0)
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<A href='?_src_=holder;tdome2=[M.UID()]'>Thunderdome 2</A> |
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<A href='?_src_=holder;tdomeadmin=[M.UID()]'>Thunderdome Admin</A> |
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<A href='?_src_=holder;tdomeobserve=[M.UID()]'>Thunderdome Observer</A> |
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<A href='?_src_=holder;contractor_stop=[M.UID()]'>Stop Syndicate Jail Timer</A> |
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<A href='?_src_=holder;contractor_start=[M.UID()]'>Start Syndicate Jail Timer</A> |
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<A href='?_src_=holder;contractor_release=[M.UID()]'>Release now from Syndicate Jail</A> |
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"}
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body += {"<br>
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