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Updated stunbaton with on/off in-hand state
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@@ -21,8 +21,10 @@
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/obj/item/weapon/melee/baton/update_icon()
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if(status)
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icon_state = "stunbaton_active"
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item_state = "baton_on"
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else
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icon_state = "stunbaton"
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item_state = "baton"
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/obj/item/weapon/melee/baton/attack_self(mob/user as mob)
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if(status && (CLUMSY in user.mutations) && prob(50))
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