splitting

This commit is contained in:
Fox McCloud
2018-07-13 18:09:16 -04:00
parent 3c8d94a7c6
commit 5f31b03972
6 changed files with 117 additions and 73 deletions
+26
View File
@@ -823,6 +823,19 @@ var/list/admin_verbs_ticket = list(
if(!check_rights(R_ADMIN))
return
if(!istype(H))
if(istype(H, /mob/living/carbon/brain))
var/mob/living/carbon/brain/B = H
if(istype(B.container, /obj/item/mmi/robotic_brain/positronic))
var/obj/item/mmi/robotic_brain/positronic/C = B.container
var/obj/item/organ/internal/brain/mmi_holder/posibrain/P = C.loc
if(ishuman(P.owner))
H = P.owner
else
return
else
return
if(holder)
admin_log_and_message_admins("is altering the appearance of [H].")
H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0)
@@ -836,6 +849,19 @@ var/list/admin_verbs_ticket = list(
if(!check_rights(R_ADMIN))
return
if(!istype(H))
if(istype(H, /mob/living/carbon/brain))
var/mob/living/carbon/brain/B = H
if(istype(B.container, /obj/item/mmi/robotic_brain/positronic))
var/obj/item/mmi/robotic_brain/positronic/C = B.container
var/obj/item/organ/internal/brain/mmi_holder/posibrain/P = C.loc
if(istype(P.owner, /mob/living/carbon/human))
H = P.owner
else
return
else
return
if(!H.client)
to_chat(usr, "Only mobs with clients can alter their own appearance.")
return
@@ -1,21 +1,25 @@
/obj/item/mmi/robotic_brain
name = "robotic brain"
desc = "An advanced circuit, capable of housing an advanced non-sentient synthetic intelligence."
desc = "An advanced circuit, capable of housing a non-sentient synthetic intelligence."
icon = 'icons/obj/module.dmi'
icon_state = "boris_blank"
var/blank_icon = "boris_blank"
var/searching_icon = "boris_recharging"
var/occupied_icon = "boris"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "biotech=3;programming=3;plasmatech=2"
var/searching = 0
var/searching = FALSE
var/askDelay = 10 * 60 * 1
//var/mob/living/carbon/brain/brainmob = null
var/list/ghost_volunteers[0]
req_access = list(access_robotics)
mecha = null//This does not appear to be used outside of reference in mecha.dm.
var/silenced = 0 //if set to 1, they can't talk.
var/silenced = FALSE //if TRUE, they can't talk.
var/next_ping_at = 0
var/requires_master = TRUE
var/mob/living/carbon/human/imprinted_master = null
var/ejected_flavor_text = "circuit"
/obj/item/mmi/robotic_brain/Destroy()
imprinted_master = null
@@ -26,12 +30,12 @@
to_chat(user, "<span class='notice'>You press your thumb on [src] and imprint your user information.</span>")
imprinted_master = user
return
if(brainmob && !brainmob.key && searching == 0)
if(brainmob && !brainmob.key && !searching)
//Start the process of searching for a new user.
to_chat(user, "<span class='notice'>You carefully locate the manual activation switch and start [src]'s boot process.</span>")
icon_state = "boris_recharging"
icon_state = searching_icon
ghost_volunteers.Cut()
searching = 1
searching = TRUE
request_player()
spawn(600)
if(ghost_volunteers.len)
@@ -52,33 +56,34 @@
if(check_observer(O))
to_chat(O, "<span class='boldnotice'>\A [src] has been activated. (<a href='?src=[O.UID()];jump=\ref[src]'>Teleport</a> | <a href='?src=[UID()];signup=\ref[O]'>Sign Up</a>)</span>")
/obj/item/mmi/robotic_brain/proc/check_observer(var/mob/dead/observer/O)
/obj/item/mmi/robotic_brain/proc/check_observer(mob/dead/observer/O)
if(cannotPossess(O))
return 0
return FALSE
if(jobban_isbanned(O, "Cyborg") || jobban_isbanned(O,"nonhumandept"))
return 0
return FALSE
if(!O.can_reenter_corpse)
return 0
return FALSE
if(O.client)
return 1
return 0
return TRUE
return FALSE
/obj/item/mmi/robotic_brain/proc/question(var/client/C)
/obj/item/mmi/robotic_brain/proc/question(client/C)
spawn(0)
if(!C) return
if(!C)
return
var/response = alert(C, "Someone is requesting a personality for a [src]. Would you like to play as one?", "[src] request", "Yes", "No", "Never for this round")
if(!C || brainmob.key || 0 == searching) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
if(!C || brainmob.key || !searching)
return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
if(response == "Yes")
transfer_personality(C.mob)
else if(response == "Never for this round")
C.prefs.be_special -= ROLE_POSIBRAIN
// This should not ever happen, but let's be safe
/obj/item/mmi/robotic_brain/dropbrain(var/turf/dropspot)
/obj/item/mmi/robotic_brain/dropbrain(turf/dropspot)
log_runtime(EXCEPTION("[src] at [loc] attempted to drop brain without a contained brain."), src)
return
/obj/item/mmi/robotic_brain/transfer_identity(var/mob/living/carbon/H)
/obj/item/mmi/robotic_brain/transfer_identity(mob/living/carbon/H)
name = "[src] ([H])"
if(isnull(brainmob.dna))
brainmob.dna = H.dna.Clone()
@@ -90,11 +95,10 @@
brainmob.mind.assigned_role = "Positronic Brain"
if(H.mind)
H.mind.transfer_to(brainmob)
to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a circuit.</span>")
become_occupied("boris")
to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a [ejected_flavor_text].</span>")
become_occupied(occupied_icon)
if(radio)
radio_action.ApplyIcon()
return
/obj/item/mmi/robotic_brain/attempt_become_organ(obj/item/organ/external/parent, mob/living/carbon/human/H)
if(..())
@@ -103,7 +107,7 @@
/obj/item/mmi/robotic_brain/proc/transfer_personality(mob/candidate)
searching = 0
searching = FALSE
brainmob.key = candidate.key
name = "[src] ([brainmob.name])"
@@ -112,29 +116,27 @@
to_chat(brainmob, "<b>Remember, the purpose of your existence is to serve [imprinted_master]'s every word, unless lawed or placed into a mech in the future.</b>")
brainmob.mind.assigned_role = "Positronic Brain"
var/turf/T = get_turf_or_move(loc)
for(var/mob/M in viewers(T))
M.show_message("<span class='notice'>[src] chimes quietly.</span>")
become_occupied("boris")
visible_message("<span class='notice'>[src] chimes quietly.</span>")
become_occupied(occupied_icon)
/obj/item/mmi/robotic_brain/proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
if(src.brainmob && src.brainmob.key) return
if(brainmob && brainmob.key)
return
src.searching = 0
icon_state = "boris_blank"
searching = FALSE
icon_state = blank_icon
var/turf/T = get_turf_or_move(src.loc)
for(var/mob/M in viewers(T))
M.show_message("<span class='notice'>[src] buzzes quietly as the red light fades out. Perhaps you could try again?</span>")
visible_message("<span class='notice'>[src] buzzes quietly as the light fades out. Perhaps you could try again?</span>")
/obj/item/mmi/robotic_brain/Topic(href,href_list)
/obj/item/mmi/robotic_brain/Topic(href, href_list)
if("signup" in href_list)
var/mob/dead/observer/O = locate(href_list["signup"])
if(!O) return
if(!O)
return
volunteer(O)
/obj/item/mmi/robotic_brain/proc/volunteer(var/mob/dead/observer/O)
/obj/item/mmi/robotic_brain/proc/volunteer(mob/dead/observer/O)
if(!searching)
to_chat(O, "Not looking for a ghost, yet.")
return
@@ -171,40 +173,41 @@
if(brainmob && brainmob.key)
switch(brainmob.stat)
if(CONSCIOUS)
if(!brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responsive.</span>\n"
if(DEAD) msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
if(!brainmob.client)
msg += "It appears to be in stand-by mode.\n" //afk
if(UNCONSCIOUS)
msg += "<span class='warning'>It doesn't seem to be responsive.</span>\n"
if(DEAD)
msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
else
msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
msg += "*---------*</span>"
to_chat(user, msg.Join(""))
/obj/item/mmi/robotic_brain/emp_act(severity)
if(!src.brainmob)
if(!brainmob)
return
else
switch(severity)
if(1)
src.brainmob.emp_damage += rand(20,30)
if(2)
src.brainmob.emp_damage += rand(10,20)
if(3)
src.brainmob.emp_damage += rand(0,10)
switch(severity)
if(1)
brainmob.emp_damage += rand(20, 30)
if(2)
brainmob.emp_damage += rand(10, 20)
if(3)
brainmob.emp_damage += rand(0, 10)
..()
/obj/item/mmi/robotic_brain/New()
src.brainmob = new(src)
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
src.brainmob.real_name = src.brainmob.name
src.brainmob.loc = src
src.brainmob.container = src
src.brainmob.stat = 0
src.brainmob.SetSilence(0)
dead_mob_list -= src.brainmob
brainmob = new(src)
brainmob.name = "[pick(list("PBU", "HIU", "SINA", "ARMA", "OSI"))]-[rand(100, 999)]"
brainmob.real_name = brainmob.name
brainmob.forceMove(src)
brainmob.container = src
brainmob.stat = CONSCIOUS
brainmob.SetSilence(0)
dead_mob_list -= brainmob
..()
/obj/item/mmi/robotic_brain/attack_ghost(var/mob/dead/observer/O)
/obj/item/mmi/robotic_brain/attack_ghost(mob/dead/observer/O)
if(searching)
volunteer(O)
return
@@ -213,6 +216,16 @@
if(check_observer(O) && (world.time >= next_ping_at))
next_ping_at = world.time + (20 SECONDS)
playsound(get_turf(src), 'sound/items/posiping.ogg', 80, 0)
var/turf/T = get_turf_or_move(src.loc)
for(var/mob/M in viewers(T))
M.show_message("<span class='notice'>[src] pings softly.</span>")
visible_message("<span class='notice'>[src] pings softly.</span>")
/obj/item/mmi/robotic_brain/positronic
name = "positronic brain"
icon = 'icons/obj/assemblies.dmi'
icon_state = "posibrain"
blank_icon = "posibrain"
searching_icon = "posibrain-searching"
occupied_icon = "posibrain-occupied"
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves."
silenced = TRUE
requires_master = FALSE
ejected_flavor_text = "metal cube"
@@ -123,7 +123,8 @@
/mob/living/carbon/human/machine/created/Initialize(mapload)
..()
real_name = "Integrated Robotic Chassis ([rand(1, 9999)])"
rename_character(null, "Integrated Robotic Chassis ([rand(1, 9999)])")
update_dna()
for(var/obj/item/organ/external/E in bodyparts)
if(istype(E, /obj/item/organ/external/chest) || istype(E, /obj/item/organ/external/groin))
continue
@@ -958,7 +958,7 @@
butt_sprite = "machine"
has_organ = list(
"brain" = /obj/item/organ/internal/brain/posibrain,
"brain" = /obj/item/organ/internal/brain/mmi_holder/posibrain,
"cell" = /obj/item/organ/internal/cell,
"optics" = /obj/item/organ/internal/eyes/optical_sensor, //Default darksight of 2.
"charger" = /obj/item/organ/internal/cyberimp/arm/power_cord
+14 -10
View File
@@ -136,13 +136,17 @@
. = ..()
/obj/item/organ/internal/brain/posibrain
name = "positronic brain"
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves."
icon = 'icons/obj/assemblies.dmi'
icon_state = "posibrain-occupied"
dead_icon = "posibrain"
parent_organ = "chest"
status = ORGAN_ROBOT
species = "Machine"
requires_robotic_bodypart = TRUE // Can't stick this in someone's chest, unless their chest is robotic
/obj/item/organ/internal/brain/mmi_holder/posibrain/New()
stored_mmi = new /obj/item/mmi/robotic_brain/positronic(src)
..()
spawn(1)
if(!QDELETED(src))
if(owner)
stored_mmi.name = "positronic brain ([owner.real_name])"
stored_mmi.brainmob.real_name = owner.real_name
stored_mmi.brainmob.name = stored_mmi.brainmob.real_name
stored_mmi.icon_state = "posibrain-occupied"
update_from_mmi()
else
stored_mmi.loc = get_turf(src)
qdel(src)