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TG: - Welding shards while on top of a stack of glass (with less than 50 sheets) now
adds the produced glass to the stack. - Some runtime fixes r2919 Author: quartz235
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@@ -430,14 +430,16 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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for(var/mob/O in viewers(user, null))
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O.show_message("\red <B>[user] begins to clean \the [A]</B>", 1)
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sleep(40)
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clean(A)
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if(A)
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clean(A)
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user << "\blue You have finished mopping!"
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mopcount++
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else if (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
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for(var/mob/O in viewers(user, null))
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O.show_message("\red <B>[user] begins to clean \the [get_turf(A)]</B>", 1)
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sleep(40)
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clean(get_turf(A))
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if(A)
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clean(get_turf(A))
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user << "\blue You have finished mopping!"
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mopcount++
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