TG: - Welding shards while on top of a stack of glass (with less than 50 sheets) now

adds the produced glass to the stack.
- Some runtime fixes r2919 Author: quartz235
This commit is contained in:
Ren Erthilo
2012-04-09 15:06:03 +01:00
parent 19cf6b3b47
commit 5f54641c82
8 changed files with 216 additions and 175 deletions
@@ -430,14 +430,16 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
for(var/mob/O in viewers(user, null))
O.show_message("\red <B>[user] begins to clean \the [A]</B>", 1)
sleep(40)
clean(A)
if(A)
clean(A)
user << "\blue You have finished mopping!"
mopcount++
else if (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
for(var/mob/O in viewers(user, null))
O.show_message("\red <B>[user] begins to clean \the [get_turf(A)]</B>", 1)
sleep(40)
clean(get_turf(A))
if(A)
clean(get_turf(A))
user << "\blue You have finished mopping!"
mopcount++