diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index bd04bf4f6bd..a6f09cf1c47 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -211,7 +211,7 @@ src.density = 0 explosion_resistance = 0 update_icon() - src.SetOpacity(0) + SetOpacity(0) update_nearby_tiles() if(operating) operating = 0 @@ -237,8 +237,8 @@ src.layer = 3.1 sleep(10) update_icon() - - src.SetOpacity(initial(opacity)) + if(visible && !glass) + SetOpacity(1) //caaaaarn! operating = 0 update_nearby_tiles() return diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 75098d88961..68591d9dda2 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -1,15 +1,14 @@ /var/const/OPEN = 1 /var/const/CLOSED = 2 - /obj/machinery/door/firedoor name = "Firelock" desc = "Apply crowbar" icon = 'icons/obj/doors/Doorfire.dmi' icon_state = "door_open" - var/blocked = 0 opacity = 0 density = 0 + var/blocked = 0 var/nextstate = null @@ -28,26 +27,24 @@ attackby(obj/item/weapon/C as obj, mob/user as mob) - src.add_fingerprint(user) + add_fingerprint(user) if(operating) return//Already doing something. if(istype(C, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/W = C if(W.remove_fuel(0, user)) - src.blocked = !src.blocked + blocked = !blocked user << text("\red You [blocked?"welded":"unwelded"] the [src]") update_icon() return - if (istype(C, /obj/item/weapon/crowbar) || (istype(C,/obj/item/weapon/twohanded/fireaxe) && C:wielded == 1)) + if(istype(C, /obj/item/weapon/crowbar) || (istype(C,/obj/item/weapon/twohanded/fireaxe) && C:wielded == 1)) if(blocked || operating) return - if(src.density) - spawn(0) - open() - return - else //close it up again - spawn(0) - close() - return + if(density) + open() + return + else //close it up again //fucking 10/10 commenting here einstein + close() + return return @@ -56,11 +53,9 @@ return switch(nextstate) if(OPEN) - spawn() - open() + open() if(CLOSED) - spawn() - close() + close() nextstate = null return diff --git a/code/game/machinery/doors/shutters.dm b/code/game/machinery/doors/shutters.dm index 2734b632d7d..821ad835d07 100644 --- a/code/game/machinery/doors/shutters.dm +++ b/code/game/machinery/doors/shutters.dm @@ -8,10 +8,10 @@ layer = 3.1 /obj/machinery/door/poddoor/shutters/attackby(obj/item/weapon/C as obj, mob/user as mob) - src.add_fingerprint(user) - if (!( istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1) )) + add_fingerprint(user) + if(!(istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1) )) return - if(src.density && (stat & NOPOWER) && !src.operating) + if(density && (stat & NOPOWER) && !operating) operating = 1 spawn(-1) flick("shutterc0", src) @@ -24,16 +24,16 @@ return /obj/machinery/door/poddoor/shutters/open() - if (src.operating == 1) //doors can still open when emag-disabled + if(operating == 1) //doors can still open when emag-disabled return - if (!ticker) + if(!ticker) return 0 if(!operating) //in case of emag operating = 1 flick("shutterc0", src) - src.icon_state = "shutter0" + icon_state = "shutter0" sleep(10) - src.density = 0 + density = 0 SetOpacity(0) update_nearby_tiles() @@ -45,16 +45,16 @@ return 1 /obj/machinery/door/poddoor/shutters/close() - if (src.operating) + if(operating) return - src.operating = 1 + operating = 1 flick("shutterc1", src) - src.icon_state = "shutter1" - src.density = 1 - if(src.visible) + icon_state = "shutter1" + density = 1 + if(visible) SetOpacity(1) update_nearby_tiles() sleep(10) - src.operating = 0 + operating = 0 return \ No newline at end of file