mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 23:17:02 +01:00
Final Pass
Breaks Facial Hair updates into their own proc and puts facial hair on its own layer. Works through everything that calls update_hair with the intention of updating facial hair and adds update_fhair Fixes the sprite names and colouring on all 'facial' and 'body marking' aspects. Fixes/implements proper ID photo/preferences preview picture generation. To do: Tail marking customization possible rework, gutting in the meantime
This commit is contained in:
@@ -54,7 +54,7 @@
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f_style = facial_hair_style
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update_hair()
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update_fhair()
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return 1
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/mob/living/carbon/human/proc/reset_hair()
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@@ -74,6 +74,7 @@
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f_style = "Shaved"
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update_hair()
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update_fhair()
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/mob/living/carbon/human/proc/change_eye_color(var/red, var/green, var/blue)
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if(red == r_eyes && green == g_eyes && blue == b_eyes)
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@@ -106,7 +107,7 @@
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g_facial = green
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b_facial = blue
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update_hair()
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update_fhair()
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return 1
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/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
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@@ -150,6 +150,7 @@
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f_style = "Shaved"
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if(h_style)
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h_style = "Bald"
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update_fhair(0)
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update_hair(0)
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mutations.Add(SKELETON)
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@@ -166,6 +167,7 @@
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f_style = "Shaved" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE
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if(h_style)
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h_style = "Bald"
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update_fhair(0)
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update_hair(0)
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mutations.Add(HUSK)
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@@ -143,6 +143,7 @@
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head = null
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if(I.flags & BLOCKHAIR || I.flags & BLOCKHEADHAIR)
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update_hair() //rebuild hair
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update_fhair()
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update_inv_head()
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else if(I == r_ear)
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r_ear = null
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@@ -160,6 +161,7 @@
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wear_mask = null
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if(I.flags & BLOCKHAIR || I.flags & BLOCKHEADHAIR)
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update_hair() //rebuild hair
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update_fhair()
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if(internal)
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if(internals)
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internals.icon_state = "internal0"
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@@ -122,16 +122,17 @@ Please contact me on #coderbus IRC. ~Carn x
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#define BACK_LAYER 15
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#define HAIR_LAYER 16 //TODO: make part of head layer?
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#define HORN_LAYER 17
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#define FACEMASK_LAYER 18
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#define HEAD_LAYER 19
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#define COLLAR_LAYER 20
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#define HANDCUFF_LAYER 21
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#define LEGCUFF_LAYER 22
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#define L_HAND_LAYER 23
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#define R_HAND_LAYER 24
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#define TARGETED_LAYER 25 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 26 //If you're on fire
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#define TOTAL_LAYERS 26
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#define FHAIR_LAYER 18
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#define FACEMASK_LAYER 19
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#define HEAD_LAYER 20
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#define COLLAR_LAYER 21
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#define HANDCUFF_LAYER 22
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#define LEGCUFF_LAYER 23
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#define L_HAND_LAYER 24
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#define R_HAND_LAYER 25
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#define TARGETED_LAYER 26 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 27 //If you're on fire
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#define TOTAL_LAYERS 27
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@@ -356,11 +357,13 @@ var/global/list/damage_icon_parts = list()
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update_horns(0)
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//markings
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update_markings(0)
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//hair
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update_hair(0)
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update_fhair(0)
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//MARKINGS OVERLAY
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/mob/living/carbon/human/proc/update_markings(var/update_icons=1)
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world << "\red PROC CALLED"
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//Reset our markings
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overlays_standing[MARKINGS_LAYER] = null
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@@ -436,6 +439,41 @@ var/global/list/damage_icon_parts = list()
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if(update_icons) update_icons()
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return
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//base icons
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var/icon/hair_standing = new /icon('icons/mob/human_face.dmi',"bald_s")
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if(h_style && !(head && (head.flags & BLOCKHEADHAIR) && !(isSynthetic())))
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style && hair_style.species_allowed)
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if(src.species.name in hair_style.species_allowed)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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hair_standing.Blend(hair_s, ICON_OVERLAY)
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else
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//warning("Invalid h_style for [species.name]: [h_style]")
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overlays_standing[HAIR_LAYER] = image(hair_standing)
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if(update_icons) update_icons()
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//FACIAL HAIR OVERLAY
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/mob/living/carbon/human/proc/update_fhair(var/update_icons=1)
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//Reset our facial hair
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overlays_standing[FHAIR_LAYER] = null
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var/obj/item/organ/external/head/head_organ = get_organ("head")
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if(!head_organ || head_organ.is_stump() || (head_organ.status & ORGAN_DESTROYED) )
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if(update_icons) update_icons()
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return
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//masks and helmets can obscure our facial hair, unless we're a synthetic
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if( (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)))
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if(update_icons) update_icons()
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return
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//base icons
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var/icon/face_standing = new /icon('icons/mob/human_face.dmi',"bald_s")
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@@ -450,19 +488,7 @@ var/global/list/damage_icon_parts = list()
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else
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//warning("Invalid f_style for [species.name]: [f_style]")
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if(h_style && !(head && (head.flags & BLOCKHEADHAIR) && !(isSynthetic())))
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style && hair_style.species_allowed)
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if(src.species.name in hair_style.species_allowed)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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face_standing.Blend(hair_s, ICON_OVERLAY)
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else
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//warning("Invalid h_style for [species.name]: [h_style]")
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overlays_standing[HAIR_LAYER] = image(face_standing)
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overlays_standing[FHAIR_LAYER] = image(face_standing)
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if(update_icons) update_icons()
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@@ -526,6 +552,7 @@ var/global/list/damage_icon_parts = list()
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skeleton = null
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update_hair(0)
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update_fhair(0)
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if(update_icons) update_icons()
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//Call when target overlay should be added/removed
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@@ -554,6 +581,8 @@ var/global/list/damage_icon_parts = list()
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update_mutations(0)
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update_body(0)
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update_hair(0)
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update_horns(0)
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update_fhair(0)
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update_mutantrace(0)
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update_inv_w_uniform(0,0)
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update_inv_wear_id(0)
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@@ -1103,6 +1132,7 @@ var/global/list/damage_icon_parts = list()
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#undef HAIR_LAYER
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#undef HEAD_LAYER
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#undef HORN_LAYER
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#undef FHAIR_LAYER
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#undef COLLAR_LAYER
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#undef HANDCUFF_LAYER
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#undef LEGCUFF_LAYER
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@@ -112,7 +112,7 @@
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if(self_message && M==src)
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msg = self_message
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M.show_message(msg, 2, deaf_message, 1)
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// based on say code
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var/omsg = replacetext(message, "<B>[src]</B> ", "")
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var/list/listening_obj = new
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@@ -177,6 +177,7 @@
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if(ishuman(src) && W == src:head)
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src:update_hair()
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src:update_fhair()
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/mob/proc/put_in_any_hand_if_possible(obj/item/W as obj, del_on_fail = 0, disable_warning = 1, redraw_mob = 1)
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if(equip_to_slot_if_possible(W, slot_l_hand, del_on_fail, disable_warning, redraw_mob))
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@@ -267,12 +267,6 @@ datum/preferences
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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eyes_s.Blend(hair_s, ICON_OVERLAY)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
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if(facial_hair_style)
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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eyes_s.Blend(facial_s, ICON_OVERLAY)
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//Horns
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if(current_species && (current_species.bodyflags & HAS_HORNS))
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var/datum/sprite_accessory/horn_style = horn_styles_list[horns]
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@@ -281,6 +275,12 @@ datum/preferences
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horns_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
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eyes_s.Blend(horns_s, ICON_OVERLAY)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
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if(facial_hair_style)
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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eyes_s.Blend(facial_s, ICON_OVERLAY)
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var/icon/underwear_s = null
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if(underwear && (current_species.clothing_flags & HAS_UNDERWEAR))
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var/datum/sprite_accessory/underwear/U = underwear_list[underwear]
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@@ -821,8 +821,6 @@ datum/preferences
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else if(backbag == 3 || backbag == 4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(!(current_species.bodyflags & NO_EYES))
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preview_icon.Blend(eyes_s, ICON_OVERLAY)
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if(underwear_s)
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preview_icon.Blend(underwear_s, ICON_OVERLAY)
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if(undershirt_s)
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@@ -831,6 +829,8 @@ datum/preferences
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preview_icon.Blend(socks_s, ICON_OVERLAY)
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if(clothes_s)
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preview_icon.Blend(clothes_s, ICON_OVERLAY)
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if(!(current_species.bodyflags & NO_EYES))
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preview_icon.Blend(eyes_s, ICON_OVERLAY)
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preview_icon_front = new(preview_icon, dir = SOUTH)
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preview_icon_side = new(preview_icon, dir = WEST)
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@@ -981,44 +981,44 @@
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//Unathi
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una_spines_long
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name = "Long Unathi Spines"
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name = "Long Spines"
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icon_state = "soghun_longspines"
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species_allowed = list("Unathi")
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gender = NEUTER
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una_spines_short
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name = "Short Unathi Spines"
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name = "Short Spines"
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icon_state = "soghun_shortspines"
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species_allowed = list("Unathi")
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gender = NEUTER
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una_frills_long
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name = "Long Unathi Frills"
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name = "Long Frills"
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icon_state = "soghun_longfrills"
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species_allowed = list("Unathi")
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gender = NEUTER
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una_frills_short
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name = "Short Unathi Frills"
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name = "Short Frills"
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icon_state = "soghun_shortfrills"
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species_allowed = list("Unathi")
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gender = NEUTER
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una_simple
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name = "Simple"
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icon_state = "soghun_longwebbed_frills"
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una_frills_webbed_long
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name = "Long Webbed Frills"
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icon_state = "soghun_longfrills_webbed"
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species_allowed = list("Unathi")
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gender = NEUTER
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una_short
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name = "Short"
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icon_state = "soghun_shortwebbed_frills"
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una_frills_webbed_short
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name = "Short Webbed Frills"
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icon_state = "soghun_shortfrills_webbed"
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species_allowed = list("Unathi")
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gender = NEUTER
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una_aquatic
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name = "Aquatic"
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icon_state = "soghun_aquafrills"
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una_frills_webbed_aquatic
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name = "Aquatic Frills"
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icon_state = "soghun_aquaticfrills_webbed"
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species_allowed = list("Unathi")
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gender = NEUTER
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@@ -1588,26 +1588,14 @@
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name = "None"
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icon_state = "accessory_none"
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/datum/sprite_accessory/body_markings/dstripe
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name = "Dark Stripe"
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icon_state = "markings_dstripe"
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/datum/sprite_accessory/body_markings/stripe
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name = "Stripe"
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icon_state = "markings_stripe"
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/datum/sprite_accessory/body_markings/lstripe
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name = "Light Stripe"
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icon_state = "markings_lstripe"
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/datum/sprite_accessory/body_markings/tiger
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name = "Tiger Body"
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icon_state = "markings_tiger"
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/datum/sprite_accessory/body_markings/dtiger
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name = "Dark Tiger Body"
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icon_state = "markings_dtiger"
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/datum/sprite_accessory/body_markings/dtigerhead
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name = "Dark Tiger Body + Head"
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icon_state = "markings_dtigerhead"
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/datum/sprite_accessory/body_markings/ltiger
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name = "Light Tiger Body"
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icon_state = "markings_ltiger"
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/datum/sprite_accessory/body_markings/ltigerhead
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name = "Light Tiger Body + Head"
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icon_state = "markings_ltigerhead"
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/datum/sprite_accessory/body_markings/tigerhead
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name = "Tiger Body + Head"
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icon_state = "markings_tigerhead"
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