Final Pass

Breaks Facial Hair updates into their own proc and puts facial hair on
its own layer.
Works through everything that calls update_hair with the intention of
updating facial hair and adds update_fhair
Fixes the sprite names and colouring on all 'facial' and 'body marking'
aspects.

Fixes/implements proper ID photo/preferences preview picture generation.

To do: Tail marking customization possible rework, gutting in the
meantime
This commit is contained in:
KasparoVy
2015-12-27 05:45:25 -05:00
parent 73d514f5a2
commit 5f72fff880
17 changed files with 111 additions and 80 deletions
+1
View File
@@ -145,6 +145,7 @@
owner.unEquip(owner.wear_mask)
spawn(1)
owner.update_hair()
owner.update_fhair()
..()
/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())