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Final Pass
Breaks Facial Hair updates into their own proc and puts facial hair on its own layer. Works through everything that calls update_hair with the intention of updating facial hair and adds update_fhair Fixes the sprite names and colouring on all 'facial' and 'body marking' aspects. Fixes/implements proper ID photo/preferences preview picture generation. To do: Tail marking customization possible rework, gutting in the meantime
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@@ -145,6 +145,7 @@
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owner.unEquip(owner.wear_mask)
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spawn(1)
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owner.update_hair()
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owner.update_fhair()
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..()
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/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
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