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unit tests (#17749)
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@@ -66,7 +66,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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var/name = "item name"
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var/category = "item category"
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var/desc = "Item Description"
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var/reference = "Item Reference"
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var/reference = null
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var/item = null
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var/cost = 0
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var/last = 0 // Appear last
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@@ -314,7 +314,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/jobspecific/pickpocketgloves
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name = "Pickpocket's Gloves"
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desc = "A pair of sleek gloves to aid in pickpocketing. While wearing these, you can loot your target without them knowing. Pickpocketing puts the item directly into your hand."
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reference = "PG"
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reference = "PPG"
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item = /obj/item/clothing/gloves/color/black/thief
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cost = 6
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job = list("Assistant")
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@@ -1061,6 +1061,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/explosives/detomatix/nuclear
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desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA. This version comes with a program to toggle your nuclear shuttle blast doors remotely."
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item = /obj/item/cartridge/syndicate/nuclear
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reference = "DEPCN"
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excludefrom = list()
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gamemodes = list(/datum/game_mode/nuclear)
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@@ -1075,6 +1076,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/explosives/grenadier
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name = "Grenadier's belt"
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desc = "A belt containing 26 lethally dangerous and destructive grenades."
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reference = "GRB"
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item = /obj/item/storage/belt/grenade/full
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cost = 30
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surplus = 0
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@@ -1534,7 +1536,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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name = "Dropwall generator box"
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desc = "A box of 5 dropwall shield generators, which can be used to make temporary directional shields that block projectiles, thrown objects, and reduce explosions. Configure the direction before throwing."
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item = /obj/item/storage/box/syndie_kit/dropwall
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reference = "ESD"
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reference = "DWG"
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cost = 10
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gamemodes = list(/datum/game_mode/nuclear)
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