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[s] Fixes a issue with modsuits (#31385)
* Update mod_control.dm * Update mod_control.dm * redundant
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@@ -309,7 +309,7 @@
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bag?.dump_storage(M, over_object)
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return
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if(!M.restrained() && !M.stat)
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if(!HAS_TRAIT(M, TRAIT_HANDS_BLOCKED))
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playsound(loc, "rustle", 50, TRUE, -5)
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if(istype(over_object, /atom/movable/screen/inventory/hand))
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@@ -320,7 +320,7 @@
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return
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if(!M.unequip(src, force = TRUE))
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return
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M.put_in_active_hand(src)
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M.put_in_hands(src)
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else
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bag?.open(usr)
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