From 5f8aeaa1ab5aa4d210e206f89daade435b832c80 Mon Sep 17 00:00:00 2001 From: Whitellama Date: Tue, 15 Jul 2014 13:33:52 -0700 Subject: [PATCH] Made it so admins see global LOOC character names/BYOND keys based on whether that player is alive/dead Conflicts: code/game/verbs/ooc.dm --- code/game/verbs/ooc.dm | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm index 5b0758414e5..a25fcd63306 100644 --- a/code/game/verbs/ooc.dm +++ b/code/game/verbs/ooc.dm @@ -140,8 +140,7 @@ var/global/normal_ooc_colour = "#002eb8" C << "LOOC: [display_name]: [msg]" for(var/client/C in admins) if(C.prefs.toggles & CHAT_LOOC) - var/prefix = "LOOC" - if (!(C.mob in heard)) - prefix = "(R)LOOC" - display_name = S.key - C << "[prefix]: [display_name]: [msg]" + var/prefix = "(R)LOOC" + if (C.mob in heard) + prefix = "LOOC" + C << "[prefix]: [display_name]: [msg]"