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meanwhile as i driver tiger INSANE
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@@ -112,10 +112,6 @@
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affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
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use(1)
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else
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//if (can_operate(H)) //Checks if mob is lying down on table for surgery
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// if (do_surgery(H,user,src))
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// return
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//else
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than some ointment!</span>"
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/obj/item/stack/medical/bruise_pack/comfrey
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@@ -177,10 +173,6 @@
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affecting.heal_damage(heal_brute,0)
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use(1)
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else
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//if (can_operate(H)) //Checks if mob is lying down on table for surgery
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// if (do_surgery(H,user,src))
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// return
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//else
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/advanced/ointment
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@@ -210,10 +202,6 @@
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affecting.heal_damage(0,heal_burn)
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use(1)
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else
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//if (can_operate(H)) //Checks if mob is lying down on table for surgery
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// if (do_surgery(H,user,src))
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// return
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//else
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/splint
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@@ -27,10 +27,6 @@
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting)
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//if(can_operate(H))
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// if (do_surgery(H,user,src))
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// return
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if (S && (S.status & ORGAN_ROBOT))
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if(S.get_damage())
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S.heal_damage(15, 15, robo_repair = 1)
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