From 5fa8b999ea6c41665b155ec0b818233d7401b249 Mon Sep 17 00:00:00 2001
From: KalevTait <107985691+KalevTait@users.noreply.github.com>
Date: Sun, 10 Jul 2022 14:01:16 +0100
Subject: [PATCH] Code Readability - Game (misc) (#18280)
* game misc
* mecha equipment returns and state
* use forceMove instead of setting loc
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* added #undefs and removed hanging returns
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
---
code/game/area/areas/depot-areas.dm | 2 +-
code/game/area/ss13_areas.dm | 2 +-
code/game/dna/dna_modifier.dm | 4 +-
code/game/dna/mutations/disabilities.dm | 4 +-
code/game/dna/mutations/powers.dm | 28 ++++-----
code/game/mecha/equipment/mecha_equipment.dm | 25 ++++----
.../mecha/equipment/tools/medical_tools.dm | 46 ++++++--------
.../mecha/equipment/tools/mining_tools.dm | 4 +-
.../game/mecha/equipment/tools/other_tools.dm | 27 ++++----
code/game/mecha/equipment/tools/work_tools.dm | 62 ++++++++++---------
code/game/mecha/equipment/weapons/weapons.dm | 59 +++++++-----------
code/game/mecha/mech_bay.dm | 10 +--
code/game/mecha/mecha.dm | 16 ++---
code/game/mecha/mecha_construction_paths.dm | 16 ++---
code/game/mecha/mecha_wreckage.dm | 2 +-
code/game/shuttle_engines.dm | 6 +-
16 files changed, 149 insertions(+), 164 deletions(-)
diff --git a/code/game/area/areas/depot-areas.dm b/code/game/area/areas/depot-areas.dm
index eb5c0aaaeb9..691a5d99d48 100644
--- a/code/game/area/areas/depot-areas.dm
+++ b/code/game/area/areas/depot-areas.dm
@@ -2,7 +2,7 @@
/area/syndicate_depot
name = "Suspicious Supply Depot"
icon_state = "dark"
- tele_proof = 1
+ tele_proof = TRUE
/area/syndicate_depot/core
icon_state = "red"
diff --git a/code/game/area/ss13_areas.dm b/code/game/area/ss13_areas.dm
index 29d428c694b..8cc7d8e830a 100644
--- a/code/game/area/ss13_areas.dm
+++ b/code/game/area/ss13_areas.dm
@@ -1382,7 +1382,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/security/prison/prison_break()
for(var/obj/structure/closet/secure_closet/brig/temp_closet in src)
- temp_closet.locked = 0
+ temp_closet.locked = FALSE
temp_closet.close()
temp_closet.update_icon()
for(var/obj/machinery/door_timer/temp_timer in src)
diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm
index b793d38791a..4bf9acf2390 100644
--- a/code/game/dna/dna_modifier.dm
+++ b/code/game/dna/dna_modifier.dm
@@ -64,11 +64,11 @@
use_power = IDLE_POWER_USE
idle_power_usage = 50
active_power_usage = 300
- interact_offline = 1
+ interact_offline = TRUE
var/locked = FALSE
var/mob/living/carbon/occupant = null
var/obj/item/reagent_containers/glass/beaker = null
- var/opened = 0
+ var/opened = FALSE
var/damage_coeff
var/scan_level
var/precision_coeff
diff --git a/code/game/dna/mutations/disabilities.dm b/code/game/dna/mutations/disabilities.dm
index fe15ec9eb99..a1e2a234ac8 100644
--- a/code/game/dna/mutations/disabilities.dm
+++ b/code/game/dna/mutations/disabilities.dm
@@ -496,8 +496,8 @@
charge_type = "recharge"
charge_max = 600
- clothes_req = 0
- stat_allowed = 0
+ clothes_req = FALSE
+ stat_allowed = CONSCIOUS
invocation_type = "none"
var/list/compatible_mobs = list(/mob/living/carbon/human)
diff --git a/code/game/dna/mutations/powers.dm b/code/game/dna/mutations/powers.dm
index d0dac1597df..f13715d3e4d 100644
--- a/code/game/dna/mutations/powers.dm
+++ b/code/game/dna/mutations/powers.dm
@@ -303,7 +303,7 @@
charge_max = 1200
clothes_req = FALSE
- stat_allowed = FALSE
+ stat_allowed = CONSCIOUS
selection_activated_message = "Your mind grow cold. Click on a target to cast the spell."
selection_deactivated_message = "Your mind returns to normal."
@@ -374,8 +374,8 @@
charge_type = "recharge"
charge_max = 300
- clothes_req = 0
- stat_allowed = 0
+ clothes_req = FALSE
+ stat_allowed = CONSCIOUS
invocation_type = "none"
action_icon_state = "genetic_eat"
@@ -480,8 +480,8 @@
charge_type = "recharge"
charge_max = 60
- clothes_req = 0
- stat_allowed = 0
+ clothes_req = FALSE
+ stat_allowed = CONSCIOUS
invocation_type = "none"
action_icon_state = "genetic_jump"
@@ -573,7 +573,7 @@
charge_max = 1800
clothes_req = FALSE
- stat_allowed = FALSE
+ stat_allowed = CONSCIOUS
selection_activated_message = "You body becomes unstable. Click on a target to cast transform into them."
selection_deactivated_message = "Your body calms down again."
@@ -734,8 +734,8 @@
panel = "Abilities"
charge_max = 1800
- clothes_req = 0
- stat_allowed = 0
+ clothes_req = FALSE
+ stat_allowed = CONSCIOUS
invocation_type = "none"
action_icon_state = "genetic_morph"
@@ -919,8 +919,8 @@
desc = "Make people understand your thoughts!"
charge_max = 0
- clothes_req = 0
- stat_allowed = 0
+ clothes_req = FALSE
+ stat_allowed = CONSCIOUS
invocation_type = "none"
action_icon_state = "genetic_project"
@@ -951,8 +951,8 @@
name = "Scan Mind"
desc = "Offer people a chance to share their thoughts!"
charge_max = 0
- clothes_req = 0
- stat_allowed = 0
+ clothes_req = FALSE
+ stat_allowed = CONSCIOUS
invocation_type = "none"
action_icon_state = "genetic_mindscan"
var/list/available_targets = list()
@@ -1026,8 +1026,8 @@
desc = "Spy on people from any range!"
charge_max = 100
- clothes_req = 0
- stat_allowed = 0
+ clothes_req = FALSE
+ stat_allowed = CONSCIOUS
invocation_type = "none"
action_icon_state = "genetic_view"
diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm
index 987a210c711..eccb4457f14 100644
--- a/code/game/mecha/equipment/mecha_equipment.dm
+++ b/code/game/mecha/equipment/mecha_equipment.dm
@@ -22,14 +22,11 @@
if(chassis)
send_byjax(chassis.occupant,"exosuit.browser","eq_list",chassis.get_equipment_list())
send_byjax(chassis.occupant,"exosuit.browser","equipment_menu",chassis.get_equipment_menu(),"dropdowns")
- return 1
- return
+ return
/obj/item/mecha_parts/mecha_equipment/proc/update_equip_info()
if(chassis)
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",get_equip_info())
- return 1
- return
/obj/item/mecha_parts/mecha_equipment/Destroy()//missiles detonating, teleporter creating singularity?
if(chassis)
@@ -64,17 +61,17 @@
/obj/item/mecha_parts/mecha_equipment/proc/action_checks(atom/target)
if(!target)
- return 0
+ return FALSE
if(!chassis)
- return 0
+ return FALSE
if(!equip_ready)
- return 0
+ return FALSE
if(energy_drain && !chassis.has_charge(energy_drain))
- return 0
- return 1
+ return FALSE
+ return TRUE
/obj/item/mecha_parts/mecha_equipment/proc/action(atom/target)
- return 0
+ return
/obj/item/mecha_parts/mecha_equipment/proc/start_cooldown()
set_ready_state(0)
@@ -83,7 +80,7 @@
/obj/item/mecha_parts/mecha_equipment/proc/do_after_cooldown(atom/target)
if(!chassis)
- return
+ return FALSE
var/C = chassis.loc
set_ready_state(0)
chassis.use_power(energy_drain)
@@ -94,7 +91,7 @@
/obj/item/mecha_parts/mecha_equipment/proc/do_after_mecha(atom/target, delay)
if(!chassis)
- return
+ return FALSE
var/C = chassis.loc
. = do_after(chassis.occupant, delay, target = target)
if(!chassis || chassis.loc != C || src != chassis.selected || !(get_dir(chassis, target) & chassis.dir))
@@ -103,8 +100,8 @@
/obj/item/mecha_parts/mecha_equipment/proc/can_attach(obj/mecha/M)
if(istype(M))
if(M.equipment.len[target] will not fit into the sleeper because [target.p_they()] [target.p_are()] buckled to [target.buckled]!")
- return
+ return FALSE
if(target.has_buckled_mobs())
occupant_message("[target] will not fit into the sleeper because of the creatures attached to it!")
- return
+ return FALSE
if(patient)
occupant_message("The sleeper is already occupied!")
- return
- return 1
+ return FALSE
+ return TRUE
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/go_out()
if(!patient)
@@ -192,7 +191,7 @@
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/inject_reagent(datum/reagent/R,obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/SG)
if(!R || !patient || !SG || !(SG in chassis.equipment))
- return 0
+ return
var/to_inject = min(R.volume, inject_amount)
if(to_inject && patient.reagents.get_reagent_amount(R.id) + to_inject <= inject_amount*2)
occupant_message("Injecting [patient] with [to_inject] units of [R.name].")
@@ -200,7 +199,6 @@
add_attack_logs(chassis.occupant, patient, "Injected with [name] containing [R], transferred [to_inject] units", R.harmless ? ATKLOG_ALMOSTALL : null)
SG.reagents.trans_id_to(patient,R.id,to_inject)
update_equip_info()
- return
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/update_equip_info()
if(..())
@@ -208,8 +206,6 @@
send_byjax(chassis.occupant,"msleeper.browser","lossinfo",get_patient_dam())
send_byjax(chassis.occupant,"msleeper.browser","reagents",get_patient_reagents())
send_byjax(chassis.occupant,"msleeper.browser","injectwith",get_available_reagents())
- return 1
- return
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/container_resist()
go_out()
@@ -272,14 +268,13 @@
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/can_attach(obj/mecha/medical/M)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/get_equip_info()
var/output = ..()
if(output)
return "[output] \[[mode? "Analyze" : "Launch"]\]
\[Syringes: [syringes.len]/[max_syringes] | Reagents: [reagents.total_volume]/[reagents.maximum_volume]\]
Reagents list"
- return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/action(atom/movable/target)
if(!action_checks(target))
@@ -343,7 +338,6 @@
mechsyringe.icon_state = initial(mechsyringe.icon_state)
mechsyringe.icon = initial(mechsyringe.icon)
mechsyringe.update_icon()
- return 1
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Topic(href,href_list)
@@ -382,7 +376,6 @@
if(afilter.get("purge_all"))
reagents.clear_reagents()
return
- return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/get_reagents_page()
var/output = {"
@@ -447,57 +440,54 @@
if(syringes.len= 2)
occupant_message("The syringe is too far away.")
- return 0
+ return FALSE
for(var/obj/structure/D in S.loc)//Basic level check for structures in the way (Like grilles and windows)
if(!(D.CanPass(S,src.loc)))
occupant_message("Unable to load syringe.")
- return 0
+ return FALSE
for(var/obj/machinery/door/D in S.loc)//Checks for doors
if(!(D.CanPass(S,src.loc)))
occupant_message("Unable to load syringe.")
- return 0
+ return FALSE
S.reagents.trans_to(src, S.reagents.total_volume)
S.forceMove(src)
syringes += S
occupant_message("Syringe loaded.")
update_equip_info()
- return 1
+ return TRUE
occupant_message("[src] syringe chamber is full.")
- return 0
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/analyze_reagents(atom/A)
if(get_dist(src,A) >= 4)
occupant_message("The object is too far away.")
- return 0
+ return FALSE
if(!A.reagents || istype(A,/mob))
occupant_message("No reagent info gained from [A].")
- return 0
+ return FALSE
occupant_message("Analyzing reagents...")
for(var/datum/reagent/R in A.reagents.reagent_list)
if(R.can_synth && add_known_reagent(R.id, R.name))
occupant_message("Reagent analyzed, identified as [R.name] and added to database.")
send_byjax(chassis.occupant,"msyringegun.browser","reagents_form",get_reagents_form())
occupant_message("Analysis complete.")
- return 1
+ return TRUE
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/add_known_reagent(r_id,r_name)
if(!(r_id in known_reagents))
known_reagents += r_id
known_reagents[r_id] = r_name
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/update_equip_info()
if(..())
send_byjax(chassis.occupant,"msyringegun.browser","reagents",get_current_reagents())
send_byjax(chassis.occupant,"msyringegun.browser","reagents_form",get_reagents_form())
- return 1
- return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/on_reagent_change()
..()
update_equip_info()
- return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/process()
diff --git a/code/game/mecha/equipment/tools/mining_tools.dm b/code/game/mecha/equipment/tools/mining_tools.dm
index 08cf60fb967..ea6cfe9590b 100644
--- a/code/game/mecha/equipment/tools/mining_tools.dm
+++ b/code/game/mecha/equipment/tools/mining_tools.dm
@@ -88,8 +88,8 @@
/obj/item/mecha_parts/mecha_equipment/drill/can_attach(obj/mecha/M)
if(..())
if(istype(M, /obj/mecha/working) || istype(M, /obj/mecha/combat))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/drill/proc/drill_mob(mob/living/target, mob/user)
target.visible_message("[chassis] is drilling [target] with [src]!",
diff --git a/code/game/mecha/equipment/tools/other_tools.dm b/code/game/mecha/equipment/tools/other_tools.dm
index ffb9b1ee155..36a53298742 100644
--- a/code/game/mecha/equipment/tools/other_tools.dm
+++ b/code/game/mecha/equipment/tools/other_tools.dm
@@ -1,6 +1,9 @@
// Teleporter, Gravitational catapult, Armor booster modules,
// Repair droid, Tesla Energy relay, Generators
+#define MECH_GRAVCAT_MODE_GRAVSLING 1
+#define MECH_GRAVCAT_MODE_GRAVPUSH 2
+
////////////////////////////////////////////// TELEPORTER ///////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/teleporter
@@ -20,7 +23,7 @@
if(T)
chassis.use_power(energy_drain)
do_teleport(chassis, T, tele_precision)
- return 1
+ return
/obj/item/mecha_parts/mecha_equipment/teleporter/precise
name = "upgraded teleporter"
@@ -41,7 +44,7 @@
range = MECHA_MELEE | MECHA_RANGED
var/atom/movable/locked
var/cooldown_timer = 0
- var/mode = 1 //1 - gravsling 2 - gravpush
+ var/mode = MECH_GRAVCAT_MODE_GRAVSLING
/obj/item/mecha_parts/mecha_equipment/gravcatapult/action(atom/movable/target)
if(!action_checks(target))
@@ -50,7 +53,7 @@
occupant_message("[src] is still recharging.")
return
switch(mode)
- if(1)
+ if(MECH_GRAVCAT_MODE_GRAVSLING)
if(!locked)
if(!istype(target) || target.anchored)
occupant_message("Unable to lock on [target]")
@@ -69,7 +72,7 @@
locked = null
occupant_message("Lock on [locked] disengaged.")
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",get_equip_info())
- if(2)
+ if(MECH_GRAVCAT_MODE_GRAVPUSH)
var/list/atoms = list()
if(isturf(target))
atoms = range(3, target)
@@ -85,7 +88,7 @@
var/turf/T = get_turf(target)
cooldown_timer = world.time + 3 SECONDS
log_game("[key_name(chassis.occupant)] used a Gravitational Catapult in ([T.x],[T.y],[T.z])")
- return 1
+ return
/obj/item/mecha_parts/mecha_equipment/gravcatapult/get_equip_info()
@@ -96,7 +99,6 @@
if(href_list["mode"])
mode = text2num(href_list["mode"])
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",get_equip_info())
- return
//////////////////////////// ARMOR BOOSTER MODULES //////////////////////////////////////////////////////////
@@ -115,7 +117,7 @@
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/proc/attack_react(mob/user as mob)
if(action_checks(user))
start_cooldown()
- return 1
+ return TRUE
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
@@ -133,7 +135,7 @@
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/proc/projectile_react()
if(action_checks(src))
start_cooldown()
- return 1
+ return TRUE
////////////////////////////////// REPAIR DROID //////////////////////////////////////////////////
@@ -244,7 +246,7 @@
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_charge()
if(equip_ready) //disabled
- return
+ return 0
var/area/A = get_area(chassis)
var/pow_chan = get_power_channel(A)
if(pow_chan)
@@ -385,7 +387,7 @@
else
occupant_message("[fuel_name] traces in target minimal! [I] cannot be used as fuel.")
- return
+ return 0
/obj/item/mecha_parts/mecha_equipment/generator/attackby(weapon,mob/user, params)
load_fuel(weapon)
@@ -413,7 +415,6 @@
chassis.give_power(power_per_cycle)
fuel_amount -= min(use_fuel, fuel_amount)
update_equip_info()
- return 1
/obj/item/mecha_parts/mecha_equipment/generator/nuclear
@@ -432,3 +433,7 @@
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/process()
if(..())
radiation_pulse(get_turf(src), rad_per_cycle)
+
+
+#undef MECH_GRAVCAT_MODE_GRAVSLING
+#undef MECH_GRAVCAT_MODE_GRAVPUSH
diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm
index 5f1e452c45d..ef8ca2f09eb 100644
--- a/code/game/mecha/equipment/tools/work_tools.dm
+++ b/code/game/mecha/equipment/tools/work_tools.dm
@@ -1,5 +1,10 @@
+
//Hydraulic clamp, Kill clamp, Extinguisher, RCD, Mime RCD, Cable layer.
+#define MECH_RCD_MODE_DECONSTRUCT 0
+#define MECH_RCD_MODE_WALL_OR_FLOOR 1
+#define MECH_RCD_MODE_AIRLOCK 2
+
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp
name = "hydraulic clamp"
desc = "Equipment for engineering exosuits. Lifts objects and loads them into cargo."
@@ -13,13 +18,12 @@
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/attach(obj/mecha/M)
..()
cargo_holder = M
- return
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/detach(atom/moveto = null)
..()
@@ -92,11 +96,11 @@
if(!O.anchored)
if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
- O.anchored = 1
+ O.anchored = TRUE
if(do_after_cooldown(target))
cargo_holder.cargo += O
- O.loc = chassis
- O.anchored = 0
+ O.forceMove(chassis)
+ O.anchored = FALSE
occupant_message("[target] successfully loaded.")
log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
else
@@ -119,7 +123,7 @@
else
step_away(M,chassis)
target.visible_message("[chassis] tosses [target] like a piece of paper.")
- return 1
+ return
/obj/item/mecha_parts/mecha_equipment/extinguisher
@@ -134,7 +138,6 @@
create_reagents(1000)
reagents.add_reagent("water", 1000)
..()
- return
/obj/item/mecha_parts/mecha_equipment/extinguisher/action(atom/target) //copypasted from extinguisher. TODO: Rewrite from scratch.
if(!action_checks(target) || get_dist(chassis, target)>3)
@@ -177,7 +180,7 @@
if(W.loc == my_target)
break
sleep(2)
- return 1
+ return
/obj/item/mecha_parts/mecha_equipment/extinguisher/get_equip_info()
return "[..()] \[[src.reagents.total_volume]\]"
@@ -188,8 +191,8 @@
/obj/item/mecha_parts/mecha_equipment/extinguisher/can_attach(obj/mecha/working/M)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/rcd
@@ -201,7 +204,7 @@
energy_drain = 250
range = MECHA_MELEE | MECHA_RANGED
flags_2 = NO_MAT_REDEMPTION_2
- var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
+ var/mode = MECH_RCD_MODE_DECONSTRUCT
var/canRwall = 0
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
@@ -226,7 +229,7 @@
playsound(chassis, 'sound/machines/click.ogg', 50, 1)
switch(mode)
- if(0)
+ if(MECH_RCD_MODE_DECONSTRUCT)
if(istype(target, /turf/simulated/wall))
if((istype(target, /turf/simulated/wall/r_wall) && !canRwall) || istype(target, /turf/simulated/wall/indestructible))
return 0
@@ -250,7 +253,7 @@
chassis.spark_system.start()
qdel(target)
playsound(target, usesound, 50, 1)
- if(1)
+ if(MECH_RCD_MODE_WALL_OR_FLOOR)
if(istype(target, /turf/space))
var/turf/space/S = target
occupant_message("Building Floor...")
@@ -265,13 +268,13 @@
F.ChangeTurf(/turf/simulated/wall)
playsound(F, usesound, 50, 1)
chassis.spark_system.start()
- if(2)
+ if(MECH_RCD_MODE_AIRLOCK)
if(istype(target, /turf/simulated/floor))
occupant_message("Building Airlock...")
if(do_after_cooldown(target))
chassis.spark_system.start()
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target)
- T.autoclose = 1
+ T.autoclose = TRUE
playsound(target, usesound, 50, 1)
playsound(target, 'sound/effects/sparks2.ogg', 50, 1)
@@ -281,11 +284,11 @@
if(href_list["mode"])
mode = text2num(href_list["mode"])
switch(mode)
- if(0)
+ if(MECH_RCD_MODE_DECONSTRUCT)
occupant_message("Switched RCD to Deconstruct.")
- if(1)
+ if(MECH_RCD_MODE_WALL_OR_FLOOR)
occupant_message("Switched RCD to Construct.")
- if(2)
+ if(MECH_RCD_MODE_AIRLOCK)
occupant_message("Switched RCD to Construct Airlock.")
/obj/item/mecha_parts/mecha_equipment/rcd/get_equip_info()
@@ -304,8 +307,8 @@
/obj/item/mecha_parts/mecha_equipment/mimercd/can_attach(obj/mecha/combat/reticence/M)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/mimercd/action(atom/target)
if(istype(target, /turf/space/transit))//>implying these are ever made -Sieve
@@ -341,13 +344,12 @@
/obj/item/mecha_parts/mecha_equipment/cable_layer/can_attach(obj/mecha/working/M)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/cable_layer/attach()
..()
RegisterSignal(chassis, COMSIG_MOVABLE_MOVED, .proc/layCable)
- return
/obj/item/mecha_parts/mecha_equipment/cable_layer/detach()
UnregisterSignal(chassis, COMSIG_MOVABLE_MOVED)
@@ -391,26 +393,24 @@
CC.amount = m
else
occupant_message("There's no more cable on the reel.")
- return
/obj/item/mecha_parts/mecha_equipment/cable_layer/get_equip_info()
var/output = ..()
if(output)
return "[output] \[Cable: [cable ? cable.amount : 0] m\][(cable && cable.amount) ? "- [!equip_ready?"Dea":"A"]ctivate|Cut" : null]"
- return
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/use_cable(amount)
if(!cable || cable.amount<1)
set_ready_state(1)
occupant_message("Cable depleted, [src] deactivated.")
log_message("Cable depleted, [src] deactivated.")
- return
+ return FALSE
if(cable.amount < amount)
occupant_message("No enough cable to finish the task.")
- return
+ return FALSE
cable.use(amount)
update_equip_info()
- return 1
+ return TRUE
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/reset()
last_piece = null
@@ -456,3 +456,7 @@
//NC.mergeConnectedNetworksOnTurf()
last_piece = NC
return TRUE
+
+#undef MECH_RCD_MODE_DECONSTRUCT
+#undef MECH_RCD_MODE_WALL_OR_FLOOR
+#undef MECH_RCD_MODE_AIRLOCK
diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm
index 5aaf4ca1560..e2537617d79 100644
--- a/code/game/mecha/equipment/weapons/weapons.dm
+++ b/code/game/mecha/equipment/weapons/weapons.dm
@@ -16,25 +16,25 @@
if(..())
if(istype(M))
if(size > M.maxsize)
- return 0
- return 1
- else if(M.emagged == 1)
- return 1
- return 0
+ return FALSE
+ return TRUE
+ else if(M.emagged)
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/weapon/proc/get_shot_amount()
return projectiles_per_shot
/obj/item/mecha_parts/mecha_equipment/weapon/action(target, params)
if(!action_checks(target))
- return 0
+ return
var/turf/curloc = get_turf(chassis)
var/turf/targloc = get_turf(target)
if(!targloc || !istype(targloc) || !curloc)
- return 0
+ return
if(targloc == curloc)
- return 0
+ return
set_ready_state(0)
for(var/i=1 to get_shot_amount())
@@ -62,8 +62,6 @@
log_message("Fired from [name], targeting [target].")
add_attack_logs(chassis.occupant, target, "fired a [src]")
do_after_cooldown()
- return
-
/obj/item/mecha_parts/mecha_equipment/weapon/energy
name = "general energy weapon"
size = 2
@@ -171,7 +169,6 @@
add_attack_logs(src, M, "Mecha-shot with [src] (no firer)")
if(life <= 0)
qdel(src)
- return
/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
@@ -194,16 +191,16 @@
/obj/item/mecha_parts/mecha_equipment/weapon/honker/can_attach(obj/mecha/combat/honker/M as obj)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/weapon/honker/action(target, params)
if(!chassis)
- return 0
+ return
if(energy_drain && chassis.get_charge() < energy_drain)
- return 0
+ return
if(!equip_ready)
- return 0
+ return
playsound(chassis, 'sound/items/airhorn.ogg', 100, 1)
chassis.occupant_message("HONK")
@@ -250,8 +247,8 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/action_checks(atom/target)
if(..())
if(projectiles > 0)
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/get_equip_info()
return "[..()]\[[projectiles]\][(projectiles < initial(projectiles))?" - Rearm":null]"
@@ -266,13 +263,11 @@
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",get_equip_info())
log_message("Rearmed [name].")
playsound(src, 'sound/weapons/gun_interactions/rearm.ogg', 50, 1)
- return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/Topic(href, href_list)
..()
if(href_list["rearm"])
rearm()
- return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
name = "\improper FNX-66 Carbine"
@@ -297,8 +292,8 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced/can_attach(obj/mecha/combat/reticence/M as obj)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
name = "\improper LBX AC 10 \"Scattershot\""
@@ -361,7 +356,6 @@
add_attack_logs(chassis.occupant, target, "fired a [src]", ATKLOG_FEW)
log_game("[key_name(chassis.occupant)] fired a [src] in [T.x], [T.y], [T.z]")
do_after_cooldown()
- return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/heavy
name = "\improper SRX-13 Heavy Missile Launcher"
@@ -383,7 +377,6 @@
qdel(src)
else
..()
- return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
name = "\improper SGL-6 Flashbang Launcher"
@@ -409,7 +402,6 @@
spawn(det_time)
F.prime()
do_after_cooldown()
- return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve
name = "\improper SOB-3 Clusterbang Launcher"
@@ -441,8 +433,8 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar/can_attach(obj/mecha/combat/honker/M as obj)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar/action(target, params)
if(!action_checks(target))
@@ -454,7 +446,6 @@
projectiles--
log_message("Bananed from [name], targeting [target]. HONK!")
do_after_cooldown()
- return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar
@@ -471,21 +462,20 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar/can_attach(obj/mecha/combat/honker/M as obj)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar/action(target, params)
if(!action_checks(target))
return
set_ready_state(0)
var/obj/item/assembly/mousetrap/M = new projectile(chassis.loc)
- M.secured = 1
+ M.secured = TRUE
playsound(chassis, fire_sound, 60, 1)
M.throw_at(target, missile_range, missile_speed)
projectiles--
log_message("Launched a mouse-trap from [name], targeting [target]. HONK!")
do_after_cooldown()
- return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bola
name = "\improper PCMK-6 Bola Launcher"
@@ -503,8 +493,8 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bola/can_attach(obj/mecha/combat/gygax/M as obj)
if(..())
if(istype(M))
- return 1
- return 0
+ return TRUE
+ return FALSE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bola/action(target, params)
if(!action_checks(target))
@@ -516,7 +506,6 @@
projectiles--
log_message("Fired from [name], targeting [target].")
do_after_cooldown()
- return
/obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
equip_cooldown = 10
diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm
index 7060ec2350a..ceb24de45c8 100644
--- a/code/game/mecha/mech_bay.dm
+++ b/code/game/mecha/mech_bay.dm
@@ -11,15 +11,15 @@
/obj/machinery/mech_bay_recharge_port
name = "mech bay power port"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
dir = EAST
icon = 'icons/mecha/mech_bay.dmi'
icon_state = "recharge_port"
var/obj/mecha/recharging_mecha
var/obj/machinery/computer/mech_bay_power_console/recharge_console
var/max_charge = 50
- var/on = 0
+ var/on = FALSE
var/turf/recharging_turf = null
/obj/machinery/mech_bay_recharge_port/Initialize(mapload)
@@ -112,8 +112,8 @@
/obj/machinery/computer/mech_bay_power_console
name = "mech bay power control console"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
icon = 'icons/obj/computer.dmi'
icon_keyboard = "tech_key"
icon_screen = "recharge_comp"
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index f21d20f6a03..48731b84b83 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -4,9 +4,9 @@
name = "Mecha"
desc = "Exosuit"
icon = 'icons/mecha/mecha.dmi'
- density = 1 //Dense. To raise the heat.
- opacity = 1 ///opaque. Menacing.
- anchored = 1 //no pulling around.
+ density = TRUE //Dense. To raise the heat.
+ opacity = TRUE ///opaque. Menacing.
+ anchored = TRUE //no pulling around.
resistance_flags = FIRE_PROOF | ACID_PROOF
layer = MOB_LAYER //icon draw layer
infra_luminosity = 15 //byond implementation is bugged.
@@ -918,8 +918,8 @@
to_chat(user, "ACCESS DENIED.")
return
AI.aiRestorePowerRoutine = 0//So the AI initially has power.
- AI.control_disabled = 1
- AI.aiRadio.disabledAi = 1
+ AI.control_disabled = TRUE
+ AI.aiRadio.disabledAi = TRUE
AI.forceMove(card)
occupant = null
AI.controlled_mech = null
@@ -948,8 +948,8 @@
else if(occupant || dna) //Normal AIs cannot steal mechs!
to_chat(user, "Access denied. [name] is [occupant ? "currently occupied" : "secured with a DNA lock"].")
return
- AI.control_disabled = 0
- AI.aiRadio.disabledAi = 0
+ AI.control_disabled = FALSE
+ AI.aiRadio.disabledAi = FALSE
to_chat(user, "Transfer successful: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
ai_enter_mech(AI, interaction)
@@ -965,7 +965,7 @@
AI.cancel_camera()
AI.controlled_mech = src
AI.remote_control = src
- AI.can_shunt = 0 //ONE AI ENTERS. NO AI LEAVES.
+ AI.can_shunt = FALSE //ONE AI ENTERS. NO AI LEAVES.
to_chat(AI, "[AI.can_dominate_mechs ? "Takeover of [name] complete! You are now permanently loaded onto the onboard computer. Do not attempt to leave the station sector!" \
: "You have been uploaded to a mech's onboard computer."]")
to_chat(AI, "Use Middle-Mouse to activate mech functions and equipment. Click normally for AI interactions.")
diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm
index 8d9611009ca..6836c91420c 100644
--- a/code/game/mecha/mecha_construction_paths.dm
+++ b/code/game/mecha/mecha_construction_paths.dm
@@ -71,7 +71,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/ripley(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "ripley0"
- const_holder.density = 1
+ const_holder.density = TRUE
const_holder.overlays.len = 0
qdel(src)
return
@@ -276,7 +276,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/gygax(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "gygax0"
- const_holder.density = 1
+ const_holder.density = TRUE
qdel(src)
return
@@ -551,7 +551,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/firefighter(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "fireripley0"
- const_holder.density = 1
+ const_holder.density = TRUE
qdel(src)
return
@@ -768,7 +768,7 @@
..(user, "Honker")
var/obj/item/mecha_parts/chassis/const_holder = holder
const_holder.construct = new /datum/construction/reversible/mecha/honker(const_holder)
- const_holder.density = 1
+ const_holder.density = TRUE
qdel(src)
return
@@ -840,7 +840,7 @@
..(user, "Reticence")
var/obj/item/mecha_parts/chassis/const_holder = holder
const_holder.construct = new /datum/construction/reversible/mecha/reticence(const_holder)
- const_holder.density = 1
+ const_holder.density = TRUE
qdel(src)
return
@@ -916,7 +916,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/durand(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "durand0"
- const_holder.density = 1
+ const_holder.density = TRUE
qdel(src)
return
@@ -1194,7 +1194,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/phazon(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "phazon0"
- const_holder.density = 1
+ const_holder.density = TRUE
qdel(src)
return
@@ -1513,7 +1513,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/odysseus(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "odysseus0"
- const_holder.density = 1
+ const_holder.density = TRUE
qdel(src)
return
diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm
index 343008a1754..87918c8f3a8 100644
--- a/code/game/mecha/mecha_wreckage.dm
+++ b/code/game/mecha/mecha_wreckage.dm
@@ -9,7 +9,7 @@
icon = 'icons/mecha/mecha.dmi'
density = TRUE
anchored = FALSE
- opacity = 0
+ opacity = FALSE
var/list/welder_salvage = list(/obj/item/stack/sheet/plasteel, /obj/item/stack/sheet/metal, /obj/item/stack/rods)
var/salvage_num = 5
var/list/crowbar_salvage = list()
diff --git a/code/game/shuttle_engines.dm b/code/game/shuttle_engines.dm
index 6b3ff950dbe..a2a0fad90cf 100644
--- a/code/game/shuttle_engines.dm
+++ b/code/game/shuttle_engines.dm
@@ -10,8 +10,8 @@
/obj/structure/shuttle/engine
name = "engine"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
/obj/structure/shuttle/engine/heater
name = "heater"
@@ -24,7 +24,7 @@
/obj/structure/shuttle/engine/propulsion
name = "propulsion"
icon_state = "propulsion"
- opacity = 1
+ opacity = TRUE
/obj/structure/shuttle/engine/propulsion/burst