diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 35d7fc64221..32aa6704c42 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -914,17 +914,21 @@ var/list/slot_equipment_priority = list( \
if(buckled && istype(buckled))
is_movable = buckled.movable
- if(buckled && !is_movable)
+ if(istype(buckled, /obj/vehicle))
+ var/obj/vehicle/V = buckled
+ if(stat || weakened || paralysis || resting || sleeping || (status_flags & FAKEDEATH))
+ lying = 1
+ canmove = 0
+ pixel_y = V.mob_offset_y - 5
+ else
+ lying = 0
+ canmove = 1
+ pixel_y = V.mob_offset_y
+ else if(buckled && (!buckled.movable))
anchored = 1
canmove = 0
if( istype(buckled,/obj/structure/stool/bed/chair) )
lying = 0
- else if(istype(buckled, /obj/vehicle))
- var/obj/vehicle/V = buckled
- if(V.standing_mob)
- lying = 0
- else
- lying = 1
else
lying = 1
else if(buckled && is_movable)
@@ -1229,4 +1233,4 @@ mob/proc/yank_out_object()
if(host)
host.ckey = src.ckey
- host << "You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent."
\ No newline at end of file
+ host << "You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent."
diff --git a/code/modules/vehicles/cargo_train.dm b/code/modules/vehicles/cargo_train.dm
index 410e2b75372..f1d069c0d3a 100644
--- a/code/modules/vehicles/cargo_train.dm
+++ b/code/modules/vehicles/cargo_train.dm
@@ -7,10 +7,9 @@
powered = 1
locked = 0
- standing_mob = 1
load_item_visible = 1
load_offset_x = 0
- load_offset_y = 7
+ mob_offset_y = 7
var/car_limit = 3 //how many cars an engine can pull before performance degrades
active_engines = 1
@@ -31,10 +30,10 @@
passenger_allowed = 0
locked = 0
- standing_mob = 1
load_item_visible = 1
load_offset_x = 0
load_offset_y = 4
+ mob_offset_y = 8
//-------------------------------------------
// Standard procs
@@ -119,7 +118,7 @@
verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine
verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine
-
+
if(on)
verbs += /obj/vehicle/train/cargo/engine/verb/stop_engine
else
@@ -130,7 +129,7 @@
verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine
verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine
-
+
if(!on)
verbs += /obj/vehicle/train/cargo/engine/verb/start_engine
else
@@ -267,10 +266,7 @@
return 0
..()
-
- if(istype(load, /mob/living/carbon/human))
- load.pixel_y += 4
-
+
if(load)
return 1
@@ -317,4 +313,4 @@
move_delay = max(0, (-car_limit * active_engines) + train_length - active_engines) //limits base overweight so you cant overspeed trains
move_delay *= (1 / max(1, active_engines)) * 2 //overweight penalty (scaled by the number of engines)
move_delay += config.run_speed //base reference speed
- move_delay *= 1.05
+ move_delay *= 1.1 //makes cargo trains 10% slower than running when not overweight
diff --git a/code/modules/vehicles/train.dm b/code/modules/vehicles/train.dm
index 097808bc865..cc5c732c341 100644
--- a/code/modules/vehicles/train.dm
+++ b/code/modules/vehicles/train.dm
@@ -32,6 +32,8 @@
tow.Move(old_loc)
return 1
else
+ if(lead)
+ unattach()
return 0
/obj/vehicle/train/Bump(atom/Obstacle)
@@ -48,14 +50,22 @@
if(istype(A, /mob/living))
var/mob/living/M = A
visible_message("\red [src] knocks over [M]!")
- M.apply_effects(5, 5) //knock people down if you hit them
- M.apply_damages(5 * train_length / move_delay) // and do damage according to how fast the train is going and how heavy it is
+ M.apply_effects(5, 5) //knock people down if you hit them
+ M.apply_damages(22 / move_delay) // and do damage according to how fast the train is going
if(istype(load, /mob/living/carbon/human))
var/mob/living/D = load
D << "\red You hit [M]!"
msg_admin_attack("[D.name] ([D.ckey]) hit [M.name] ([M.ckey]) with [src]. (JMP)")
+//-------------------------------------------
+// Vehicle procs
+//-------------------------------------------
+/obj/vehicle/train/explode()
+ tow.unattach()
+ unattach()
+ ..()
+
//-------------------------------------------
// Interaction procs
@@ -79,7 +89,7 @@
return 1
/obj/vehicle/train/MouseDrop_T(var/atom/movable/C, mob/user as mob)
- if(user.buckled || user.stat || user.restrained() || !Adjacent(user) || !user.Adjacent(C) || !istype(C))
+ if(user.buckled || user.stat || user.restrained() || !Adjacent(user) || !user.Adjacent(C) || !istype(C) || (user == C && !user.canmove))
return
if(istype(C,/obj/vehicle/train))
latch(C, user)
diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm
index 9be275b1fd0..a9770aa3d28 100644
--- a/code/modules/vehicles/vehicle.dm
+++ b/code/modules/vehicles/vehicle.dm
@@ -24,11 +24,11 @@
var/obj/item/weapon/cell/cell
var/power_use = 5 //set this to adjust the amount of power the vehicle uses per move
- var/standing_mob = 0 //if a mob loaded on the vehicle should be standing
var/atom/movable/load //all vehicles can take a load, since they should all be a least drivable
var/load_item_visible = 1 //set if the loaded item should be overlayed on the vehicle sprite
var/load_offset_x = 0 //pixel_x offset for item overlay
var/load_offset_y = 0 //pixel_y offset for item overlay
+ var/mob_offset_y = 0 //pixel_y offset for mob overlay
//-------------------------------------------
// Standard procs
@@ -44,11 +44,15 @@
var/init_anc = anchored
anchored = 0
- if(..())
- if(on && powered)
- cell.use(power_use)
+ if(!..())
+ anchored = init_anc
+ return 0
+
anchored = init_anc
+ if(on && powered)
+ cell.use(power_use)
+
if(load)
load.forceMove(loc)// = loc
load.dir = dir
@@ -200,6 +204,11 @@
cell.update_icon()
cell = null
+ //stuns people who are thrown off a train that has been blown up
+ if(istype(load, /mob/living))
+ var/mob/living/M = load
+ M.apply_effects(5, 5)
+
unload()
new /obj/effect/gibspawner/robot(Tsec)
@@ -280,7 +289,10 @@
if(load_item_visible)
C.pixel_x += load_offset_x
- C.pixel_y += load_offset_y
+ if(ismob(C))
+ C.pixel_y += mob_offset_y
+ else
+ C.pixel_y += load_offset_y
C.layer = layer + 0.1 //so it sits above the vehicle
if(ismob(C))