Merge remote-tracking branch 'upstream/master' into weather-subsystem

# Conflicts:
#	code/__DEFINES/layers.dm
This commit is contained in:
Fox McCloud
2018-06-13 16:56:19 -04:00
382 changed files with 4044 additions and 3486 deletions
+1 -1
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@@ -93,7 +93,7 @@ world/IsBanned(key,address,computer_id)
var/appealmessage = ""
if(config.banappeals)
appealmessage = " You may appeal it at <a href='[config.banappeals]'>[config.banappeals]</a>."
expires = " The is a permanent ban.[appealmessage]"
expires = " This is a permanent ban.[appealmessage]"
var/desc = "\nReason: You, or another user of this computer or connection ([pckey]) is banned from playing here. The ban reason is:\n[reason]\nThis ban was applied by [ackey] on [bantime].[expires]"
+2 -2
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@@ -868,10 +868,10 @@ var/list/admin_verbs_ticket = list(
switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
if("Yes")
admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
admin_log_and_message_admins("has allowed [H] to change [H.p_their()] appearance, without whitelisting of races.")
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
if("No")
admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
admin_log_and_message_admins("has allowed [H] to change [H.p_their()] appearance, with whitelisting of races.")
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-4
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@@ -25,8 +25,6 @@
<A href='?src=[UID()];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<a href='?src=[UID()];secretsadmin=night_shift_set'>Set Night Shift Mode</a><br>
<B>Bombs</b><br>
<A href='?src=[UID()];secretsadmin=list_bombers'>Bombing List</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A>
[check_rights(R_SERVER, 0) ? "&nbsp;&nbsp;<A href='?src=[UID()];secretsfun=togglebombcap'>Toggle bomb cap</A><br>" : "<br>"]
<B>Lists</b><br>
<A href='?src=[UID()];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A>&nbsp;&nbsp;
@@ -129,5 +127,3 @@
var/datum/browser/popup = new(usr, "secrets", "<div align='center'>Admin Secrets</div>", 630, 670)
popup.set_content(dat)
popup.open(0)
+1 -1
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@@ -104,7 +104,7 @@ var/global/datum/adminTicketHolder/globAdminTicketHolder = new /datum/adminTicke
/datum/adminTicketHolder/proc/checkForTicket(var/client/C)
var/list/tickets = list()
for(var/datum/admin_ticket/T in allTickets)
if(T.clientName == C && T.ticketState == ADMIN_TICKET_OPEN || T.ticketState == ADMIN_TICKET_STALE)
if(T.clientName == C && (T.ticketState == ADMIN_TICKET_OPEN || T.ticketState == ADMIN_TICKET_STALE))
tickets += T
if(tickets.len)
return tickets
+6 -13
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@@ -1622,14 +1622,14 @@
H.equip_to_slot_or_del( new /obj/item/reagent_containers/food/snacks/cookie(H), slot_r_hand )
if(!(istype(H.r_hand,/obj/item/reagent_containers/food/snacks/cookie)))
log_admin("[key_name(H)] has their hands full, so they did not receive their cookie, spawned by [key_name(src.owner)].")
message_admins("[key_name_admin(H)] has their hands full, so they did not receive their cookie, spawned by [key_name_admin(src.owner)].")
message_admins("[key_name_admin(H)] has [H.p_their()] hands full, so [H.p_they()] did not receive [H.p_their()] cookie, spawned by [key_name_admin(src.owner)].")
return
else
H.update_inv_r_hand()//To ensure the icon appears in the HUD
else
H.update_inv_l_hand()
log_admin("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]")
message_admins("[key_name_admin(H)] got their cookie, spawned by [key_name_admin(src.owner)]")
message_admins("[key_name_admin(H)] got [H.p_their()] cookie, spawned by [key_name_admin(src.owner)]")
feedback_inc("admin_cookies_spawned",1)
to_chat(H, "<span class='notice'>Your prayers have been answered!! You received the <b>best cookie</b>!</span>")
@@ -1683,7 +1683,7 @@
to_chat(usr, "The person you are trying to contact is not wearing a headset")
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from Centcomm", "")
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via [H.p_their()] headset.","Outgoing message from Centcomm", "")
if(!input) return
to_chat(src.owner, "You sent [input] to [H] via a secure channel.")
@@ -2045,7 +2045,7 @@
if(!istype(H.l_ear, /obj/item/radio/headset) && !istype(H.r_ear, /obj/item/radio/headset))
to_chat(usr, "The person you are trying to contact is not wearing a headset")
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from The Syndicate", "")
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via [H.p_their()] headset.","Outgoing message from The Syndicate", "")
if(!input)
return
to_chat(src.owner, "You sent [input] to [H] via a secure channel.")
@@ -2061,7 +2061,7 @@
to_chat(usr, "The person you are trying to contact is not wearing a headset")
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from HONKplanet", "")
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via [H.p_their()] headset.","Outgoing message from HONKplanet", "")
if(!input) return
to_chat(src.owner, "You sent [input] to [H] via a secure channel.")
@@ -2907,13 +2907,6 @@
var/ok = 0
switch(href_list["secretsadmin"])
if("clear_bombs")
//I do nothing
if("list_bombers")
var/dat = "<B>Bombing List<HR>"
for(var/l in bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
if("list_signalers")
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
for(var/sig in lastsignalers)
@@ -3382,7 +3375,7 @@
to_chat(hunter_mob, "<span class='danger'>ATTENTION:</span> You are now on a mission!")
to_chat(hunter_mob, "<B>Goal: <span class='danger'>[killthem ? "MURDER" : "PROTECT"] [H.real_name]</span>, currently in [get_area(H.loc)]. </B>");
if(killthem)
to_chat(hunter_mob, "<B>If you kill them, they cannot be revived.</B>");
to_chat(hunter_mob, "<B>If you kill [H.p_them()], [H.p_they()] cannot be revived.</B>");
hunter_mob.mind.special_role = SPECIAL_ROLE_TRAITOR
var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR]
tatorhud.join_hud(hunter_mob)
+2
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@@ -183,6 +183,8 @@
if(check_rights(R_ADMIN|R_MOD, 0, X.mob))
to_chat(X, "<span class='boldnotice'>[type]: [key_name(src, TRUE, type)]-&gt;[key_name(C, TRUE, type)]: [emoji_msg]</span>")
if(type == "Mentorhelp")
return
//Check if the mob being PM'd has any open admin tickets.
var/tickets = list()
tickets = globAdminTicketHolder.checkForTicket(C)
+2
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@@ -12,6 +12,7 @@
if(check_rights(R_ADMIN,0))
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
msg = "<span class='emoji_enabled'>[msg]</span>"
to_chat(C, "<span class='admin_channel'>ADMIN: <span class='name'>[key_name(usr, 1)]</span> ([admin_jump_link(mob)]): <span class='message'>[msg]</span></span>")
feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -38,6 +39,7 @@
display_name = "[holder.fakekey]/([key])"
else
display_name = holder.fakekey
msg = "<span class='emoji_enabled'>[msg]</span>"
to_chat(C, "<span class='[check_rights(R_ADMIN, 0) ? "mentor_channel_admin" : "mentor_channel"]'>MENTOR: <span class='name'>[display_name]</span> ([admin_jump_link(mob)]): <span class='message'>[msg]</span></span>")
feedback_add_details("admin_verb","MS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+1 -1
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@@ -266,7 +266,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!choice)
return 0
if(!istype(choice, /mob/dead/observer))
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank [choice.p_them()] out of [choice.p_their()] body and place [choice.p_them()] in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
if(confirm != "Yes")
return 0
var/obj/item/paicard/card = new(T)
+1 -1
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@@ -92,7 +92,7 @@ var/intercom_range_display_status = 0
if(!(locate(/obj/structure/grille,T)))
var/window_check = 0
for(var/obj/structure/window/W in T)
if(W.dir == turn(C1.dir,180) || W.is_fulltile() )
if(W.dir == turn(C1.dir,180) || W.fulltile)
window_check = 1
break
if(!window_check)
@@ -46,6 +46,8 @@ var/list/VVpixelmovement = list("step_x", "step_y", "step_size", "bound_height",
else if(isfile(var_value))
. = VV_FILE
else if(istype(var_value, /regex))
. = VV_REGEX
else
. = VV_NULL
@@ -66,6 +68,7 @@ var/list/VVpixelmovement = list("step_x", "step_y", "step_size", "bound_height",
VV_DATUM_TYPE,
VV_TYPE,
VV_MATRIX,
VV_REGEX,
VV_FILE,
VV_NEW_ATOM,
VV_NEW_DATUM,
@@ -141,6 +144,14 @@ var/list/VVpixelmovement = list("step_x", "step_y", "step_size", "bound_height",
.["class"] = null
return
if(VV_REGEX)
var/reg = input("Enter regex", "Regex", "") as null|text
if(!reg)
return
.["value"] = regex(reg)
if(.["value"] == null)
.["class"] = null
if(VV_ATOM_REFERENCE)
var/type = pick_closest_path(FALSE)
+5 -1
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@@ -9,6 +9,10 @@
var/turf/T = get_turf(O)
var/confirm = alert("Are you sure you want to possess [O]?", "Confirm posession", "Yes", "No")
if(confirm != "Yes")
return
if(T)
log_admin("[key_name(usr)] has possessed [O] ([O.type]) at ([T.x], [T.y], [T.z])")
message_admins("[key_name_admin(usr)] has possessed [O] ([O.type]) at ([T.x], [T.y], [T.z])", 1)
@@ -42,4 +46,4 @@
usr.loc = O.loc // Appear where the object you were controlling is -- TLE
usr.client.eye = usr
usr.control_object = null
feedback_add_details("admin_verb","RO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
feedback_add_details("admin_verb","RO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+55 -45
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@@ -37,8 +37,8 @@ var/global/sent_strike_team = 0
break
// Find ghosts willing to be DS
var/list/commando_ckeys = pollCandidatesByKeyWithVeto(src, usr, commandos_possible, "Join the DeathSquad?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
if(!commando_ckeys.len)
var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, commandos_possible, "Join the DeathSquad?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
if(!commando_ghosts.len)
to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the DeathSquad.</span>")
return
@@ -47,53 +47,62 @@ var/global/sent_strike_team = 0
// Spawns commandos and equips them.
var/commando_number = commandos_possible //for selecting a leader
var/is_leader = TRUE // set to FALSE after leader is spawned
for(var/obj/effect/landmark/L in landmarks_list)
if(commando_number<=0) break
if(commando_number <= 0)
break
if(L.name == "Commando")
spawn(0)
var/use_ds_borg = FALSE
var/ghost_key // Ghost ckey that we intend to put into the commando. Can remain undefined if we don't have one.
if(commando_ckeys.len)
ghost_key = pick(commando_ckeys)
commando_ckeys -= ghost_key
if(!is_leader)
var/new_gender = alert(src, "Select Deathsquad Type.", "DS Character Generation", "Organic", "Cyborg")
if(new_gender == "Cyborg")
use_ds_borg = TRUE
if(!commando_ghosts.len)
break
if(use_ds_borg)
var/mob/living/silicon/robot/deathsquad/R = new()
R.forceMove(get_turf(L))
var/rnum = rand(1,1000)
var/borgname = "Epsilon [rnum]"
R.name = borgname
R.custom_name = borgname
R.real_name = R.name
R.mind = new
R.mind.current = R
R.mind.original = R
R.mind.assigned_role = SPECIAL_ROLE_DEATHSQUAD
R.mind.special_role = SPECIAL_ROLE_DEATHSQUAD
if(!(R.mind in ticker.minds))
ticker.minds += R.mind
ticker.mode.traitors += R.mind
if(ghost_key)
R.key = ghost_key
if(nuke_code)
R.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
R.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
to_chat(R, "<span class='userdanger'>You are a Special Operations cyborg, in the service of Central Command. \nYour current mission is: <span class='danger'>[input]</span></span>")
else
var/mob/living/carbon/human/new_commando = create_death_commando(L, is_leader)
if(ghost_key)
new_commando.key = ghost_key
new_commando.internal = new_commando.s_store
new_commando.update_action_buttons_icon()
if(nuke_code)
new_commando.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
new_commando.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
to_chat(new_commando, "<span class='userdanger'>You are a Special Ops [is_leader ? "<B>TEAM LEADER</B>" : "commando"] in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: <span class='danger'>[input]</span></span>")
var/use_ds_borg = FALSE
var/mob/ghost_mob = pick(commando_ghosts)
commando_ghosts -= ghost_mob
if(!ghost_mob || !ghost_mob.key || !ghost_mob.client)
continue
if(!is_leader)
var/new_dstype = alert(ghost_mob.client, "Select Deathsquad Type.", "DS Character Generation", "Organic", "Cyborg")
if(new_dstype == "Cyborg")
use_ds_borg = TRUE
if(!ghost_mob || !ghost_mob.key || !ghost_mob.client) // Have to re-check this due to the above alert() call
continue
if(use_ds_borg)
var/mob/living/silicon/robot/deathsquad/R = new()
R.forceMove(get_turf(L))
var/rnum = rand(1,1000)
var/borgname = "Epsilon [rnum]"
R.name = borgname
R.custom_name = borgname
R.real_name = R.name
R.mind = new
R.mind.current = R
R.mind.original = R
R.mind.assigned_role = SPECIAL_ROLE_DEATHSQUAD
R.mind.special_role = SPECIAL_ROLE_DEATHSQUAD
if(!(R.mind in ticker.minds))
ticker.minds += R.mind
ticker.mode.traitors += R.mind
R.key = ghost_mob.key
if(nuke_code)
R.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
R.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
to_chat(R, "<span class='userdanger'>You are a Special Operations cyborg, in the service of Central Command. \nYour current mission is: <span class='danger'>[input]</span></span>")
else
var/mob/living/carbon/human/new_commando = create_death_commando(L, is_leader)
new_commando.mind.key = ghost_mob.key
new_commando.key = ghost_mob.key
new_commando.internal = new_commando.s_store
new_commando.update_action_buttons_icon()
if(nuke_code)
new_commando.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
new_commando.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
to_chat(new_commando, "<span class='userdanger'>You are a Special Ops [is_leader ? "<B>TEAM LEADER</B>" : "commando"] in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: <span class='danger'>[input]</span></span>")
is_leader = FALSE
commando_number--
@@ -133,6 +142,7 @@ var/global/sent_strike_team = 0
A.real_name = "[commando_rank] [commando_name]"
A.copy_to(new_commando)
new_commando.dna.ready_dna(new_commando)//Creates DNA.
//Creates mind stuff.
@@ -45,8 +45,8 @@ var/global/sent_syndicate_strike_team = 0
break
// Find ghosts willing to be SST
var/list/commando_ckeys = pollCandidatesByKeyWithVeto(src, usr, syndicate_commandos_possible, "Join the Syndicate Strike Team?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
if(!commando_ckeys.len)
var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, syndicate_commandos_possible, "Join the Syndicate Strike Team?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
if(!commando_ghosts.len)
to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the SST.</span>")
return
@@ -54,15 +54,29 @@ var/global/sent_syndicate_strike_team = 0
//Spawns commandos and equips them.
for(var/obj/effect/landmark/L in landmarks_list)
if(syndicate_commando_number<=0) break
if(syndicate_commando_number <= 0)
break
if(L.name == "Syndicate-Commando")
if(!commando_ghosts.len)
break
var/mob/ghost_mob = pick(commando_ghosts)
commando_ghosts -= ghost_mob
if(!ghost_mob || !ghost_mob.key || !ghost_mob.client)
continue
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, is_leader)
if(commando_ckeys.len)
new_syndicate_commando.key = pick(commando_ckeys)
commando_ckeys -= new_syndicate_commando.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.update_action_buttons_icon()
if(!new_syndicate_commando)
continue
new_syndicate_commando.key = ghost_mob.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.update_action_buttons_icon()
//So they don't forget their code or mission.
if(nuke_code)