Merge pull request #3930 from tigercat2000/ASSAULTPODS

Assault Pods & Fixes
This commit is contained in:
Fox McCloud
2016-03-20 21:18:44 -04:00
16 changed files with 433 additions and 250 deletions
+1 -1
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@@ -78,4 +78,4 @@
/obj/item/dropped()
. = ..()
update_light()
update_light()
+3 -3
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@@ -52,9 +52,9 @@
if(lum_r / mx1 != (lum_r + delta_r) / mx2 || lum_g / mx1 != (lum_g + delta_g) / mx2 || lum_b / mx1 != (lum_b + delta_b) / mx2) //Stuff would change.
should_update = 1
lum_r += delta_r
lum_g += delta_g
lum_b += delta_b
lum_r = max(lum_r + delta_r, 0) //Lum shouldn't drop below 1
lum_g = max(lum_g + delta_g, 0)
lum_b = max(lum_b + delta_b, 0)
if(!needs_update && should_update)
needs_update = 1
+59
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@@ -0,0 +1,59 @@
/obj/docking_port/mobile/assault_pod
name = "assault pod"
id = "steel_rain"
dwidth = 3
width = 7
height = 7
/obj/docking_port/mobile/assault_pod/request()
if(z == initial(src.z)) //No launching pods that have already launched
return ..()
/obj/docking_port/mobile/assault_pod/dock(obj/docking_port/stationary/S1)
..()
if(!istype(S1, /obj/docking_port/stationary/transit))
playsound(get_turf(src.loc), 'sound/effects/Explosion1.ogg',50,1)
/obj/item/device/assault_pod
name = "Assault Pod Targetting Device"
icon_state = "gangtool-red"
item_state = "walkietalkie"
desc = "Used to select a landing zone for assault pods."
var/shuttle_id = "steel_rain"
var/dwidth = 3
var/dheight = 0
var/width = 7
var/height = 7
var/lz_dir = 1
/obj/item/device/assault_pod/attack_self(mob/living/user)
var/target_area
target_area = input("Area to land", "Select a Landing Zone", target_area) in teleportlocs
var/area/picked_area = teleportlocs[target_area]
if(!src || qdeleted(src))
return
var/turf/T = safepick(get_area_turfs(picked_area))
if(!T)
return
var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
landing_zone.id = "assault_pod(\ref[src])"
landing_zone.name = "Landing Zone"
landing_zone.dwidth = dwidth
landing_zone.dheight = dheight
landing_zone.width = width
landing_zone.height = height
landing_zone.dir = lz_dir
landing_zone.register() //new docking ports must be registered
for(var/obj/machinery/computer/shuttle/S in machines)
if(S.shuttleId == shuttle_id)
S.possible_destinations = "[landing_zone.id]"
user << "Landing zone set."
qdel(src)
+288
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@@ -0,0 +1,288 @@
/obj/machinery/computer/emergency_shuttle
name = "emergency shuttle console"
desc = "For shuttle control."
icon_screen = "shuttle"
icon_keyboard = "tech_key"
var/auth_need = 3
var/list/authorized = list()
/obj/machinery/computer/emergency_shuttle/attackby(obj/item/weapon/card/W, mob/user, params)
if(stat & (BROKEN|NOPOWER))
return
if(!istype(W, /obj/item/weapon/card))
return
if(shuttle_master.emergency.mode != SHUTTLE_DOCKED)
return
if(!user)
return
if(shuttle_master.emergency.timeLeft() < 11)
return
if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if (istype(W, /obj/item/device/pda))
var/obj/item/device/pda/pda = W
W = pda.id
if (!W:access) //no access
user << "The access level of [W:registered_name]\'s card is not high enough. "
return
var/list/cardaccess = W:access
if(!istype(cardaccess, /list) || !cardaccess.len) //no access
user << "The access level of [W:registered_name]\'s card is not high enough. "
return
if(!(access_heads in W:access)) //doesn't have this access
user << "The access level of [W:registered_name]\'s card is not high enough. "
return 0
var/choice = alert(user, text("Would you like to (un)authorize a shortened launch time? [] authorization\s are still needed. Use abort to cancel all authorizations.", src.auth_need - src.authorized.len), "Shuttle Launch", "Authorize", "Repeal", "Abort")
if(shuttle_master.emergency.mode != SHUTTLE_DOCKED || user.get_active_hand() != W)
return 0
var/seconds = shuttle_master.emergency.timeLeft()
if(seconds <= 10)
return 0
switch(choice)
if("Authorize")
if(!authorized.Find(W:registered_name))
authorized += W:registered_name
if(auth_need - authorized.len > 0)
message_admins("[key_name_admin(user)] has authorized early shuttle launch.")
log_game("[key_name(user)] has authorized early shuttle launch in ([x], [y], [z]).")
minor_announcement.Announce("[auth_need - authorized.len] more authorization(s) needed until shuttle is launched early")
else
message_admins("[key_name_admin(user)] has launched the emergency shuttle [seconds] seconds before launch.")
log_game("[key_name(user)] has launched the emergency shuttle in ([x], [y], [z]) [seconds] seconds before launch.")
minor_announcement.Announce("The emergency shuttle will launch in 10 seconds")
shuttle_master.emergency.setTimer(100)
if("Repeal")
if(authorized.Remove(W:registered_name))
minor_announcement.Announce("[auth_need - authorized.len] authorizations needed until shuttle is launched early")
if("Abort")
if(authorized.len)
minor_announcement.Announce("All authorizations to launch the shuttle early have been revoked.")
authorized.Cut()
/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
if(!emagged && shuttle_master.emergency.mode == SHUTTLE_DOCKED)
var/time = shuttle_master.emergency.timeLeft()
message_admins("[key_name_admin(user)] has emagged the emergency shuttle: [time] seconds before launch.")
log_game("[key_name(user)] has emagged the emergency shuttle in ([x], [y], [z]): [time] seconds before launch.")
minor_announcement.Announce("The emergency shuttle will launch in 10 seconds", "SYSTEM ERROR:")
shuttle_master.emergency.setTimer(100)
emagged = 1
/obj/docking_port/mobile/emergency
name = "emergency shuttle"
id = "emergency"
dwidth = 9
width = 22
height = 11
dir = 4
travelDir = 0
roundstart_move = "emergency_away"
var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
var/datum/announcement/priority/emergency_shuttle_docked = new(0, new_sound = sound('sound/AI/shuttledock.ogg'))
var/datum/announcement/priority/emergency_shuttle_called = new(0, new_sound = sound('sound/AI/shuttlecalled.ogg'))
var/datum/announcement/priority/emergency_shuttle_recalled = new(0, new_sound = sound('sound/AI/shuttlerecalled.ogg'))
/obj/docking_port/mobile/emergency/register()
if(!..())
return 0 //shuttle master not initialized
shuttle_master.emergency = src
return 1
/obj/docking_port/mobile/emergency/timeLeft(divisor)
if(divisor <= 0)
divisor = 10
if(!timer)
return round(shuttle_master.emergencyCallTime/divisor, 1)
var/dtime = world.time - timer
switch(mode)
if(SHUTTLE_ESCAPE)
dtime = max(shuttle_master.emergencyEscapeTime - dtime, 0)
if(SHUTTLE_DOCKED)
dtime = max(shuttle_master.emergencyDockTime - dtime, 0)
else
dtime = max(shuttle_master.emergencyCallTime - dtime, 0)
return round(dtime/divisor, 1)
/obj/docking_port/mobile/emergency/request(obj/docking_port/stationary/S, coefficient=1, area/signalOrigin, reason, redAlert)
shuttle_master.emergencyCallTime = initial(shuttle_master.emergencyCallTime) * coefficient
switch(mode)
if(SHUTTLE_RECALL)
mode = SHUTTLE_CALL
timer = world.time - timeLeft(1)
if(SHUTTLE_IDLE)
mode = SHUTTLE_CALL
timer = world.time
if(SHUTTLE_CALL)
if(world.time < timer) //this is just failsafe
timer = world.time
else
return
if(prob(70))
shuttle_master.emergencyLastCallLoc = signalOrigin
else
shuttle_master.emergencyLastCallLoc = null
emergency_shuttle_called.Announce("The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][shuttle_master.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]")
/obj/docking_port/mobile/emergency/cancel(area/signalOrigin)
if(mode != SHUTTLE_CALL)
return
timer = world.time - timeLeft(1)
mode = SHUTTLE_RECALL
if(prob(70))
shuttle_master.emergencyLastCallLoc = signalOrigin
else
shuttle_master.emergencyLastCallLoc = null
emergency_shuttle_recalled.Announce("The emergency shuttle has been recalled.[shuttle_master.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]")
/*
/obj/docking_port/mobile/emergency/findTransitDock()
. = shuttle_master.getDock("emergency_transit")
if(.) return .
return ..()
*/
/obj/docking_port/mobile/emergency/check()
if(!timer)
return
var/time_left = timeLeft(1)
switch(mode)
if(SHUTTLE_RECALL)
if(time_left <= 0)
mode = SHUTTLE_IDLE
timer = 0
if(SHUTTLE_CALL)
if(time_left <= 0)
//move emergency shuttle to station
if(dock(shuttle_master.getDock("emergency_home")))
setTimer(20)
return
mode = SHUTTLE_DOCKED
timer = world.time
send2irc("Server", "The Emergency Shuttle has docked with the station.")
emergency_shuttle_docked.Announce("The Emergency Shuttle has docked with the station. You have [timeLeft(600)] minutes to board the Emergency Shuttle.")
/*
//Gangs only have one attempt left if the shuttle has docked with the station to prevent suffering from dominator delays
for(var/datum/gang/G in ticker.mode.gangs)
if(isnum(G.dom_timer))
G.dom_attempts = 0
else
G.dom_attempts = min(1,G.dom_attempts)
*/
if(SHUTTLE_DOCKED)
if(time_left <= 0 && shuttle_master.emergencyNoEscape)
priority_announcement.Announce("Hostile environment detected. Departure has been postponed indefinitely pending conflict resolution.")
sound_played = 0
mode = SHUTTLE_STRANDED
if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
sound_played = 1
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_begin.ogg'
if(time_left <= 0 && !shuttle_master.emergencyNoEscape)
//move each escape pod to its corresponding transit dock
for(var/obj/docking_port/mobile/pod/M in shuttle_master.mobile)
if(M.z == ZLEVEL_STATION) //Will not launch from the mine/planet
M.enterTransit()
//now move the actual emergency shuttle to its transit dock
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_progress.ogg'
enterTransit()
mode = SHUTTLE_ESCAPE
timer = world.time
priority_announcement.Announce("The Emergency Shuttle has left the station. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.")
if(SHUTTLE_ESCAPE)
if(time_left <= 0)
//move each escape pod to its corresponding escape dock
for(var/obj/docking_port/mobile/pod/M in shuttle_master.mobile)
M.dock(shuttle_master.getDock("[M.id]_away"))
//now move the actual emergency shuttle to centcomm
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_end.ogg'
dock(shuttle_master.getDock("emergency_away"))
mode = SHUTTLE_ENDGAME
timer = 0
open_dock()
/obj/docking_port/mobile/emergency/proc/open_dock();
/*
for(var/obj/machinery/door/poddoor/shuttledock/D in airlocks)
var/turf/T = get_step(D, D.checkdir)
if(!istype(T,/turf/space))
spawn(0)
D.open()
*/ //Leaving this here incase someone decides to port -tg-'s escape shuttle stuff:
// This basically opens a big-ass row of blast doors when the shuttle arrives at centcom
/obj/docking_port/mobile/pod
name = "escape pod"
id = "pod"
dwidth = 1
width = 3
height = 4
/obj/docking_port/mobile/pod/New()
if(id == "pod")
WARNING("[type] id has not been changed from the default. Use the id convention \"pod1\" \"pod2\" etc.")
..()
/obj/docking_port/mobile/pod/cancel()
return
/*
findTransitDock()
. = shuttle_master.getDock("[id]_transit")
if(.) return .
return ..()
*/
/obj/machinery/computer/shuttle/pod
name = "pod control computer"
admin_controlled = 1
shuttleId = "pod"
possible_destinations = "pod_asteroid"
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
density = 0
/obj/machinery/computer/shuttle/pod/update_icon()
return
/obj/machinery/computer/shuttle/pod/emag_act(mob/user as mob)
user << "<span class='warning'> Access requirements overridden. The pod may now be launched manually at any time.</span>"
admin_controlled = 0
icon_state = "dorm_emag"
/obj/docking_port/stationary/random
name = "escape pod"
id = "pod"
dwidth = 1
width = 3
height = 4
var/target_area = /area/mine/unexplored
/obj/docking_port/stationary/random/initialize()
..()
var/list/turfs = get_area_turfs(target_area)
var/turf/T = pick(turfs)
src.loc = T
+6 -32
View File
@@ -396,7 +396,7 @@
var/obj/O = AM
if(istype(O, /obj/docking_port/stationary))
continue
O.loc = T1
O.forceMove(T1)
//close open doors
if(istype(O, /obj/machinery/door))
@@ -415,7 +415,7 @@
var/mob/M = AM
if(!M.move_on_shuttle)
continue
M.loc = T1
M.forceMove(T1)
//docking turbulence
if(M.client)
@@ -433,15 +433,12 @@
T1.shuttleRotate(rotation)
//lighting stuff
T1.reconsider_lights()
T1.lighting_build_overlays()
air_master.remove_from_active(T1)
T1.CalculateAdjacentTurfs()
air_master.add_to_active(T1,1)
T0.ChangeTurf(turf_type)
T0.reconsider_lights()
air_master.remove_from_active(T0)
T0.CalculateAdjacentTurfs()
air_master.add_to_active(T0,1)
@@ -515,7 +512,8 @@
if(!AM.anchored)
step(AM, dir)
else
qdel(AM)
if(AM.simulated) //lighting overlays are static
qdel(AM)
/*
//used to check if atom/A is within the shuttle's bounding box
/obj/docking_port/mobile/proc/onShuttleCheck(atom/A)
@@ -604,7 +602,7 @@
M = D
shuttleId = M.id
break
else if(!possible_destinations)
else if(!possible_destinations && shuttle_master) //possible destinations should **not** always exist; so, if it's specifically set to null, don't make it exist
M = shuttle_master.getShuttle(shuttleId)
if(M && !possible_destinations)
@@ -707,30 +705,6 @@
shuttleId = "whiteship"
possible_destinations = "whiteship_away;whiteship_home;whiteship_z4"
#define SYNDICATE_CHALLENGE_TIMER 12000 //20 minutes
/obj/machinery/computer/shuttle/syndicate
name = "syndicate shuttle terminal"
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
req_access = list(access_syndicate)
shuttleId = "syndicate"
possible_destinations = "syndicate_away;syndicate_z5;syndicate_z3;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s"
var/challenge = FALSE
/obj/machinery/computer/shuttle/syndicate/recall
name = "syndicate shuttle recall terminal"
possible_destinations = "syndicate_away"
/obj/machinery/computer/shuttle/syndicate/Topic(href, href_list)
if(href_list["move"])
if(challenge && world.time < SYNDICATE_CHALLENGE_TIMER)
usr << "<span class='warning'>You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.</span>"
return 0
..()
#undef SYNDICATE_CHALLENGE_TIMER
/obj/machinery/computer/shuttle/vox
name = "skipjack control console"
req_access = list(access_vox)
@@ -764,7 +738,7 @@
if(underlays.len) //we have underlays, which implies some sort of transparency, so we want to a snapshot of the previous turf as an underlay
O = new()
O.underlays.Add(T)
T = new type(T)
T.ChangeTurf(type)
if(underlays.len)
T.underlays = O.underlays
if(T.icon_state != icon_state)
+846
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@@ -0,0 +1,846 @@
#define ORDER_SCREEN_WIDTH 625 //width of order computer interaction window
#define ORDER_SCREEN_HEIGHT 580 //height of order computer interaction window
#define SUPPLY_SCREEN_WIDTH 625 //width of supply computer interaction window
#define SUPPLY_SCREEN_HEIGHT 620 //height of supply computer interaction window
/obj/item/weapon/paper/manifest
name = "supply manifest"
var/erroneous = 0
var/points = 0
var/ordernumber = 0
/obj/docking_port/mobile/supply
name = "supply shuttle"
id = "supply"
callTime = 1200
dir = 8
travelDir = 90
width = 12
dwidth = 5
height = 7
roundstart_move = "supply_away"
/obj/docking_port/mobile/supply/register()
if(!..())
return 0
shuttle_master.supply = src
return 1
/obj/docking_port/mobile/supply/canMove()
if(z == ZLEVEL_STATION)
return forbidden_atoms_check(areaInstance)
return ..()
/obj/docking_port/mobile/supply/request(obj/docking_port/stationary/S)
if(mode != SHUTTLE_IDLE)
return 2
return ..()
/obj/docking_port/mobile/supply/dock()
. = ..()
if(.) return .
buy()
sell()
/obj/docking_port/mobile/supply/proc/buy()
if(z != ZLEVEL_STATION) //we only buy when we are -at- the station
return 1
if(!shuttle_master.shoppinglist.len)
return 2
var/list/emptyTurfs = list()
for(var/turf/simulated/T in areaInstance)
if(T.density)
continue
var/contcount
for(var/atom/A in T.contents)
if(istype(A,/atom/movable/lighting_overlay))
continue
if(istype(A,/obj/machinery/light))
continue //hacky but whatever, shuttles need three spots each for this shit
if(!A.simulated)
continue
contcount++
if(contcount)
continue
emptyTurfs += T
for(var/datum/supply_order/SO in shuttle_master.shoppinglist)
if(!SO.object)
throw EXCEPTION("Supply Order [SO] has no object associated with it.")
continue
var/turf/T = pick_n_take(emptyTurfs) //turf we will place it in
if(!T)
shuttle_master.shoppinglist.Cut(1, shuttle_master.shoppinglist.Find(SO))
return
var/errors = 0
if(prob(5))
errors |= MANIFEST_ERROR_COUNT
if(prob(5))
errors |= MANIFEST_ERROR_NAME
if(prob(5))
errors |= MANIFEST_ERROR_ITEM
SO.createObject(T, errors)
shuttle_master.shoppinglist.Cut()
/obj/docking_port/mobile/supply/proc/sell()
if(z != ZLEVEL_CENTCOMM) //we only sell when we are -at- centcomm
return 1
var/plasma_count = 0
var/intel_count = 0
var/crate_count = 0
var/msg = ""
var/pointsEarned
for(var/atom/movable/MA in areaInstance)
if(MA.anchored) continue
shuttle_master.sold_atoms += " [MA.name]"
// Must be in a crate (or a critter crate)!
if(istype(MA,/obj/structure/closet/crate) || istype(MA,/obj/structure/closet/critter))
shuttle_master.sold_atoms += ":"
if(!MA.contents.len)
shuttle_master.sold_atoms += " (empty)"
++crate_count
var/find_slip = 1
for(var/thing in MA)
// Sell manifests
shuttle_master.sold_atoms += " [thing:name]"
if(find_slip && istype(thing,/obj/item/weapon/paper/manifest))
var/obj/item/weapon/paper/manifest/slip = thing
// TODO: Check for a signature, too.
if(slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
// Did they mark it as erroneous?
var/denied = 0
for(var/i=1,i<=slip.stamped.len,i++)
if(slip.stamped[i] == /obj/item/weapon/stamp/denied)
denied = 1
if(slip.erroneous && denied) // Caught a mistake by Centcom (IDEA: maybe Centcom rarely gets offended by this)
pointsEarned = slip.points - shuttle_master.points_per_crate
shuttle_master.points += pointsEarned // For now, give a full refund for paying attention (minus the crate cost)
msg += "<span class='good'>+[pointsEarned]</span>: Station correctly denied package [slip.ordernumber]: "
if(slip.erroneous & MANIFEST_ERROR_NAME)
msg += "Destination station incorrect. "
else if(slip.erroneous & MANIFEST_ERROR_COUNT)
msg += "Packages incorrectly counted. "
else if(slip.erroneous & MANIFEST_ERROR_ITEM)
msg += "Package incomplete. "
msg += "Points refunded.<br>"
else if(!slip.erroneous && !denied) // Approving a proper order awards the relatively tiny points_per_slip
shuttle_master.points += shuttle_master.points_per_slip
msg += "<span class='good'>+[shuttle_master.points_per_slip]</span>: Package [slip.ordernumber] accorded.<br>"
else // You done goofed.
if(slip.erroneous)
msg += "<span class='good'>+0</span>: Station approved package [slip.ordernumber] despite error: "
if(slip.erroneous & MANIFEST_ERROR_NAME)
msg += "Destination station incorrect."
else if(slip.erroneous & MANIFEST_ERROR_COUNT)
msg += "Packages incorrectly counted."
else if(slip.erroneous & MANIFEST_ERROR_ITEM)
msg += "We found unshipped items on our dock."
msg += " Be more vigilant.<br>"
else
pointsEarned = round(shuttle_master.points_per_crate - slip.points)
shuttle_master.points += pointsEarned
msg += "<span class='bad'>[pointsEarned]</span>: Station denied package [slip.ordernumber]. Our records show no fault on our part.<br>"
find_slip = 0
continue
// Sell plasma
if(istype(thing, /obj/item/stack/sheet/mineral/plasma))
var/obj/item/stack/sheet/mineral/plasma/P = thing
plasma_count += P.amount
// Sell syndicate intel
if(istype(thing, /obj/item/documents/syndicate))
++intel_count
// Sell tech levels
if(istype(thing, /obj/item/weapon/disk/tech_disk))
var/obj/item/weapon/disk/tech_disk/disk = thing
if(!disk.stored) continue
var/datum/tech/tech = disk.stored
var/cost = tech.getCost(shuttle_master.techLevels[tech.id])
if(cost)
shuttle_master.techLevels[tech.id] = tech.level
shuttle_master.points += cost
for(var/mob/M in player_list)
if(M.mind)
for(var/datum/job_objective/further_research/objective in M.mind.job_objectives)
objective.unit_completed(cost)
msg += "<span class='good'>+[cost]</span>: [tech.name] - new data.<br>"
// Sell max reliablity designs
if(istype(thing, /obj/item/weapon/disk/design_disk))
var/obj/item/weapon/disk/design_disk/disk = thing
if(!disk.blueprint) continue
var/datum/design/design = disk.blueprint
if(design.id in shuttle_master.researchDesigns) continue
if(initial(design.reliability) < 100 && design.reliability >= 100)
// Maxed out reliability designs only.
shuttle_master.points += shuttle_master.points_per_design
shuttle_master.researchDesigns += design.id
msg += "<span class='good'>+[shuttle_master.points_per_design]</span>: Reliable [design.name] design.<br>"
// Sell exotic plants
if(istype(thing, /obj/item/seeds))
var/obj/item/seeds/S = thing
if(S.seed.get_trait(TRAIT_RARITY) == 0) // Mundane species
msg += "<span class='bad'>+0</span>: We don't need samples of mundane species \"[capitalize(S.seed.seed_name)]\".<br>"
else if(shuttle_master.discoveredPlants[S.type]) // This species has already been sent to CentComm
var/potDiff = S.seed.get_trait(TRAIT_POTENCY) - shuttle_master.discoveredPlants[S.type] // Compare it to the previous best
if(potDiff > 0) // This sample is better
shuttle_master.discoveredPlants[S.type] = S.seed.get_trait(TRAIT_POTENCY)
msg += "<span class='good'>+[potDiff]</span>: New sample of \"[capitalize(S.seed.seed_name)]\" is superior. Good work.<br>"
shuttle_master.points += potDiff
else // This sample is worthless
msg += "<span class='bad'>+0</span>: New sample of \"[capitalize(S.seed.seed_name)]\" is not more potent than existing sample ([shuttle_master.discoveredPlants[S.type]] potency).<br>"
else // This is a new discovery!
shuttle_master.discoveredPlants[S.type] = S.seed.get_trait(TRAIT_POTENCY)
msg += "<span class='good'>+[S.seed.get_trait(TRAIT_RARITY)]</span>: New species discovered: \"[capitalize(S.seed.seed_name)]\". Excellent work.<br>"
shuttle_master.points += S.seed.get_trait(TRAIT_RARITY) // That's right, no bonus for potency. Send a crappy sample first to "show improvement" later
qdel(MA)
shuttle_master.sold_atoms += "."
if(plasma_count > 0)
pointsEarned = round(plasma_count * shuttle_master.points_per_plasma)
msg += "<span class='good'>+[pointsEarned]</span>: Received [plasma_count] unit(s) of exotic material.<br>"
shuttle_master.points += pointsEarned
if(intel_count > 0)
pointsEarned = round(intel_count * shuttle_master.points_per_intel)
msg += "<span class='good'>+[pointsEarned]</span>: Received [intel_count] article(s) of enemy intelligence.<br>"
shuttle_master.points += pointsEarned
if(crate_count > 0)
pointsEarned = round(crate_count * shuttle_master.points_per_crate)
msg += "<span class='good'>+[pointsEarned]</span>: Received [crate_count] crate(s).<br>"
shuttle_master.points += pointsEarned
shuttle_master.centcom_message = msg
/proc/forbidden_atoms_check(atom/A)
var/list/blacklist = list(
/mob/living,
/obj/effect/blob,
/obj/effect/spider/spiderling,
/obj/item/weapon/disk/nuclear,
/obj/machinery/nuclearbomb,
/obj/item/device/radio/beacon,
/obj/machinery/the_singularitygen,
/obj/singularity,
/obj/machinery/teleport/station,
/obj/machinery/teleport/hub,
/obj/machinery/telepad,
/obj/machinery/clonepod
)
if(A)
if(is_type_in_list(A, blacklist))
return 1
for(var/thing in A)
if(.(thing))
return 1
return 0
/********************
SUPPLY ORDER
********************/
/datum/supply_order
var/ordernum
var/datum/supply_packs/object = null
var/orderedby = null
var/orderedbyRank
var/comment = null
var/crates
/datum/controller/process/shuttle/proc/generateSupplyOrder(packId, _orderedby, _orderedbyRank, _comment, _crates)
if(!packId)
return
var/datum/supply_packs/P = supply_packs["[packId]"]
if(!P)
return
var/datum/supply_order/O = new()
O.ordernum = ordernum++
O.object = P
O.orderedby = _orderedby
O.orderedbyRank = _orderedbyRank
O.comment = _comment
O.crates = _crates
requestlist += O
return O
/datum/supply_order/proc/generateRequisition(atom/_loc)
if(!object)
return
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(_loc)
playsound(_loc, "sound/goonstation/machines/printer_thermal.ogg", 50, 1)
reqform.name = "Requisition Form - [crates] '[object.name]' for [orderedby]"
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
reqform.info += "INDEX: #[shuttle_master.ordernum]<br>"
reqform.info += "REQUESTED BY: [orderedby]<br>"
reqform.info += "RANK: [orderedbyRank]<br>"
reqform.info += "REASON: [comment]<br>"
reqform.info += "SUPPLY CRATE TYPE: [object.name]<br>"
reqform.info += "NUMBER OF CRATES: [crates]<br>"
reqform.info += "ACCESS RESTRICTION: [object.access ? get_access_desc(object.access) : "None"]<br>"
reqform.info += "CONTENTS:<br>"
reqform.info += object.manifest
reqform.info += "<hr>"
reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
reqform.update_icon() //Fix for appearing blank when printed.
return reqform
/datum/supply_order/proc/createObject(atom/_loc, errors=0)
if(!object)
return
//create the crate
var/atom/Crate = new object.containertype(_loc)
Crate.name = "[object.containername] [comment ? "([comment])":"" ]"
if(object.access)
Crate:req_access = list(text2num(object.access))
//create the manifest slip
var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest()
slip.erroneous = errors
slip.points = object.cost
slip.ordernumber = ordernum
var/stationName = (errors & MANIFEST_ERROR_NAME) ? new_station_name() : station_name()
var/packagesAmt = shuttle_master.shoppinglist.len + ((errors & MANIFEST_ERROR_COUNT) ? rand(1,2) : 0)
slip.name = "Shipping Manifest - '[object.name]' for [orderedby]"
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
slip.info +="Order: #[ordernum]<br>"
slip.info +="Destination: [stationName]<br>"
slip.info +="Requested By: [orderedby]<br>"
slip.info +="Rank: [orderedbyRank]<br>"
slip.info +="Reason: [comment]<br>"
slip.info +="Supply Crate Type: [object.name]<br>"
slip.info +="Access Restriction: [object.access ? get_access_desc(object.access) : "None"]<br>"
slip.info +="[packagesAmt] PACKAGES IN THIS SHIPMENT<br>"
slip.info +="CONTENTS:<br><ul>"
//we now create the actual contents
var/list/contains
if(istype(object, /datum/supply_packs/misc/randomised))
var/datum/supply_packs/misc/randomised/SO = object
contains = list()
if(object.contains.len)
for(var/j=1, j<=SO.num_contained, j++)
contains += pick(object.contains)
else
contains = object.contains
for(var/typepath in contains)
if(!typepath) continue
var/atom/A = new typepath(Crate)
if(object.amount && A.vars.Find("amount") && A:amount)
A:amount = object.amount
slip.info += "<li>[A.name]</li>" //add the item to the manifest (even if it was misplaced)
if(istype(Crate, /obj/structure/closet/critter)) // critter crates do not actually spawn mobs yet and have no contains var, but the manifest still needs to list them
var/obj/structure/closet/critter/CritCrate = Crate
if(CritCrate.content_mob)
var/mob/crittername = CritCrate.content_mob
slip.info += "<li>[initial(crittername.name)]</li>"
if((errors & MANIFEST_ERROR_ITEM))
//secure and large crates cannot lose items
if(findtext("[object.containertype]", "/secure/") || findtext("[object.containertype]","/largecrate/"))
errors &= ~MANIFEST_ERROR_ITEM
else
var/lostAmt = max(round(Crate.contents.len/10), 1)
//lose some of the items
while(--lostAmt >= 0)
qdel(pick(Crate.contents))
//manifest finalisation
slip.info += "</ul><br>"
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>" // And now this is actually meaningful.
slip.loc = Crate
if(istype(Crate, /obj/structure/closet/crate))
var/obj/structure/closet/crate/CR = Crate
CR.manifest = slip
CR.update_icon()
if(istype(Crate, /obj/structure/largecrate))
var/obj/structure/largecrate/LC = Crate
LC.manifest = slip
LC.update_icon()
return Crate
/***************************
ORDER/REQUESTS CONSOLE
**************************/
/obj/machinery/computer/supplycomp
name = "Supply Shuttle Console"
desc = "Used to order supplies."
icon_screen = "supply"
req_access = list(access_cargo)
circuit = /obj/item/weapon/circuitboard/supplycomp
var/temp = null
var/reqtime = 0
var/hacked = 0
var/can_order_contraband = 0
var/last_viewed_group = "categories"
var/datum/supply_packs/content_pack
/obj/machinery/computer/ordercomp
name = "Supply Ordering Console"
desc = "Used to order supplies from cargo staff."
icon = 'icons/obj/computer.dmi'
icon_screen = "request"
circuit = /obj/item/weapon/circuitboard/ordercomp
var/reqtime = 0
var/last_viewed_group = "categories"
var/datum/supply_packs/content_pack
/obj/machinery/computer/ordercomp/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/ordercomp/attack_hand(var/mob/user as mob)
ui_interact(user)
/obj/machinery/computer/ordercomp/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
var/data[0]
data["last_viewed_group"] = last_viewed_group
var/category_list[0]
for(var/category in all_supply_groups)
category_list.Add(list(list("name" = get_supply_group_name(category), "category" = category)))
data["categories"] = category_list
var/cat = text2num(last_viewed_group)
var/packs_list[0]
for(var/set_name in shuttle_master.supply_packs)
var/datum/supply_packs/pack = shuttle_master.supply_packs[set_name]
if(!pack.contraband && !pack.hidden && pack.group == cat)
// 0/1 after the pack name (set_name) is a boolean for ordering multiple crates
packs_list.Add(list(list("name" = pack.name, "amount" = pack.amount, "cost" = pack.cost, "command1" = list("doorder" = "[set_name]0"), "command2" = list("doorder" = "[set_name]1"), "command3" = list("contents" = set_name))))
data["supply_packs"] = packs_list
if(content_pack)
var/pack_name = sanitize(content_pack.name)
data["contents_name"] = pack_name
data["contents"] = content_pack.manifest
data["contents_access"] = content_pack.access ? get_access_desc(content_pack.access) : "None"
var/requests_list[0]
for(var/set_name in shuttle_master.requestlist)
var/datum/supply_order/SO = set_name
if(SO)
// Check if the user owns the request, so they can cancel requests
var/obj/item/weapon/card/id/I = user.get_id_card()
var/owned = 0
if(I && SO.orderedby == I.registered_name)
owned = 1
requests_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby, "owned" = owned, "command1" = list("rreq" = SO.ordernum))))
data["requests"] = requests_list
var/orders_list[0]
for(var/set_name in shuttle_master.shoppinglist)
var/datum/supply_order/SO = set_name
if(SO)
orders_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby)))
data["orders"] = orders_list
data["points"] = round(shuttle_master.points)
data["send"] = list("send" = 1)
data["moving"] = shuttle_master.supply.mode != SHUTTLE_IDLE
data["at_station"] = shuttle_master.supply.getDockedId() == "supply_home"
data["timeleft"] = shuttle_master.supply.timeLeft(600)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if(!ui)
ui = new(user, src, ui_key, "order_console.tmpl", name, ORDER_SCREEN_WIDTH, ORDER_SCREEN_HEIGHT)
ui.set_initial_data(data)
ui.open()
/obj/machinery/computer/ordercomp/Topic(href, href_list)
if(..())
return 1
if (href_list["doorder"])
if(world.time < reqtime)
visible_message("<b>[src]</b>'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
nanomanager.update_uis(src)
return 1
var/index = copytext(href_list["doorder"], 1, lentext(href_list["doorder"])) //text2num(copytext(href_list["doorder"], 1))
var/multi = text2num(copytext(href_list["doorder"], -1))
if(!isnum(multi))
return 1
var/datum/supply_packs/P = shuttle_master.supply_packs[index]
if(!istype(P))
return 1
var/crates = 1
if(multi)
var/num_input = input(usr, "Amount:", "How many crates?") as null|num
if(!num_input || ..())
return 1
crates = Clamp(round(num_input), 1, 20)
var/timeout = world.time + 600
var/reason = input(usr,"Reason:","Why do you require this item?","") as null|text
if(world.time > timeout || !reason || ..())
return 1
reason = sanitize(copytext(reason, 1, MAX_MESSAGE_LEN))
var/idname = "*None Provided*"
var/idrank = "*None Provided*"
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
idname = H.get_authentification_name()
idrank = H.get_assignment()
else if(issilicon(usr))
idname = usr.real_name
reqtime = (world.time + 5) % 1e5
//make our supply_order datums
for(var/i = 1; i <= crates; i++)
var/datum/supply_order/O = shuttle_master.generateSupplyOrder(index, idname, idrank, reason, crates)
if(!O) return
if(i == 1)
O.generateRequisition(loc)
else if (href_list["rreq"])
var/ordernum = text2num(href_list["rreq"])
var/obj/item/weapon/card/id/I = usr.get_id_card()
for(var/i=1, i<=shuttle_master.requestlist.len, i++)
var/datum/supply_order/SO = shuttle_master.requestlist[i]
if(SO.ordernum == ordernum && (I && SO.orderedby == I.registered_name))
shuttle_master.requestlist.Cut(i,i+1)
break
else if (href_list["last_viewed_group"])
content_pack = null
last_viewed_group = text2num(href_list["last_viewed_group"])
else if (href_list["contents"])
var/topic = href_list["contents"]
if(topic == 1)
content_pack = null
else
var/datum/supply_packs/P = shuttle_master.supply_packs[topic]
content_pack = P
add_fingerprint(usr)
nanomanager.update_uis(src)
return 1
/obj/machinery/computer/supplycomp/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/supplycomp/attack_hand(var/mob/user as mob)
if(!allowed(user) && !isobserver(user))
user << "<span class='warning'>Access denied.</span>"
return 1
post_signal("supply")
ui_interact(user)
return
/obj/machinery/computer/supplycomp/emag_act(user as mob)
if(!hacked)
user << "<span class='notice'>Special supplies unlocked.</span>"
hacked = 1
return
/obj/machinery/computer/supplycomp/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
// data to send to ui
var/data[0]
data["last_viewed_group"] = last_viewed_group
var/category_list[0]
for(var/category in all_supply_groups)
category_list.Add(list(list("name" = get_supply_group_name(category), "category" = category)))
data["categories"] = category_list
var/cat = text2num(last_viewed_group)
var/packs_list[0]
for(var/set_name in shuttle_master.supply_packs)
var/datum/supply_packs/pack = shuttle_master.supply_packs[set_name]
if((pack.hidden && src.hacked) || (pack.contraband && src.can_order_contraband) || (!pack.contraband && !pack.hidden))
if(pack.group == cat)
// 0/1 after the pack name (set_name) is a boolean for ordering multiple crates
packs_list.Add(list(list("name" = pack.name, "amount" = pack.amount, "cost" = pack.cost, "command1" = list("doorder" = "[set_name]0"), "command2" = list("doorder" = "[set_name]1"), "command3" = list("contents" = set_name))))
data["supply_packs"] = packs_list
if(content_pack)
var/pack_name = sanitize(content_pack.name)
data["contents_name"] = pack_name
data["contents"] = content_pack.manifest
data["contents_access"] = content_pack.access ? get_access_desc(content_pack.access) : "None"
var/requests_list[0]
for(var/set_name in shuttle_master.requestlist)
var/datum/supply_order/SO = set_name
if(SO)
if(!SO.comment)
SO.comment = "No comment."
requests_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby, "comment" = SO.comment, "command1" = list("confirmorder" = SO.ordernum), "command2" = list("rreq" = SO.ordernum))))
data["requests"] = requests_list
var/orders_list[0]
for(var/set_name in shuttle_master.shoppinglist)
var/datum/supply_order/SO = set_name
if(SO)
orders_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby, "comment" = SO.comment)))
data["orders"] = orders_list
data["canapprove"] = (shuttle_master.supply.getDockedId() == "supply_away") && !(shuttle_master.supply.mode != SHUTTLE_IDLE)
data["points"] = round(shuttle_master.points)
data["send"] = list("send" = 1)
data["message"] = shuttle_master.centcom_message ? shuttle_master.centcom_message : "Remember to stamp and send back the supply manifests."
data["moving"] = shuttle_master.supply.mode != SHUTTLE_IDLE
data["at_station"] = shuttle_master.supply.getDockedId() == "supply_home"
data["timeleft"] = shuttle_master.supply.timeLeft(600)
data["can_launch"] = !shuttle_master.supply.canMove()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if(!ui)
ui = new(user, src, ui_key, "supply_console.tmpl", name, SUPPLY_SCREEN_WIDTH, SUPPLY_SCREEN_HEIGHT)
ui.set_initial_data(data)
ui.open()
/obj/machinery/computer/supplycomp/proc/is_authorized(user)
if(allowed(user))
return 1
if(isobserver(user) && check_rights(R_ADMIN, 0))
return 1
return 0
/obj/machinery/computer/supplycomp/Topic(href, href_list)
if(..())
return 1
if(!is_authorized(usr))
return 1
if(!shuttle_master)
log_to_dd("## ERROR: The shuttle_master controller datum is missing somehow.")
return 1
if(href_list["send"])
if(shuttle_master.supply.canMove())
usr << "<span class='warning'>For safety reasons the automated supply shuttle cannot transport live organisms, classified nuclear weaponry or homing beacons.</span>"
else if(shuttle_master.supply.getDockedId() == "supply_home")
shuttle_master.toggleShuttle("supply", "supply_home", "supply_away", 1)
investigate_log("[key_name(usr)] has sent the supply shuttle away. Remaining points: [shuttle_master.points]. Shuttle contents: [shuttle_master.sold_atoms]", "cargo")
else if(!shuttle_master.supply.request(shuttle_master.getDock("supply_home")))
post_signal("supply")
else if (href_list["doorder"])
if(world.time < reqtime)
visible_message("<b>[src]</b>'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
nanomanager.update_uis(src)
return 1
var/index = copytext(href_list["doorder"], 1, lentext(href_list["doorder"])) //text2num(copytext(href_list["doorder"], 1))
var/multi = text2num(copytext(href_list["doorder"], -1))
if(!isnum(multi))
return 1
var/datum/supply_packs/P = shuttle_master.supply_packs[index]
if(!istype(P))
return 1
var/crates = 1
if(multi)
var/num_input = input(usr, "Amount:", "How many crates?") as null|num
if(!num_input || !is_authorized(usr) || ..())
return 1
crates = Clamp(round(num_input), 1, 20)
var/timeout = world.time + 600
var/reason = input(usr,"Reason:","Why do you require this item?","") as null|text
if(world.time > timeout || !reason || !is_authorized(usr) || ..())
return 1
reason = sanitize(copytext(reason, 1, MAX_MESSAGE_LEN))
var/idname = "*None Provided*"
var/idrank = "*None Provided*"
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
idname = H.get_authentification_name()
idrank = H.get_assignment()
else if(issilicon(usr))
idname = usr.real_name
//make our supply_order datums
for(var/i = 1; i <= crates; i++)
var/datum/supply_order/O = shuttle_master.generateSupplyOrder(index, idname, idrank, reason, crates)
if(!O) return 1
if(i == 1)
O.generateRequisition(loc)
else if(href_list["confirmorder"])
if(shuttle_master.supply.getDockedId() != "supply_away" || shuttle_master.supply.mode != SHUTTLE_IDLE)
return 1
var/ordernum = text2num(href_list["confirmorder"])
var/datum/supply_order/O
var/datum/supply_packs/P
for(var/i=1, i<=shuttle_master.requestlist.len, i++)
var/datum/supply_order/SO = shuttle_master.requestlist[i]
if(SO.ordernum == ordernum)
O = SO
P = O.object
if(shuttle_master.points >= P.cost)
shuttle_master.requestlist.Cut(i,i+1)
shuttle_master.points -= P.cost
shuttle_master.shoppinglist += O
investigate_log("[key_name(usr)] has authorized an order for [P.name]. Remaining points: [shuttle_master.points].", "cargo")
else
usr << "<span class='warning'>There are insufficient supply points for this request.</span>"
break
else if (href_list["rreq"])
var/ordernum = text2num(href_list["rreq"])
for(var/i=1, i<=shuttle_master.requestlist.len, i++)
var/datum/supply_order/SO = shuttle_master.requestlist[i]
if(SO.ordernum == ordernum)
shuttle_master.requestlist.Cut(i,i+1)
break
else if (href_list["last_viewed_group"])
content_pack = null
last_viewed_group = text2num(href_list["last_viewed_group"])
else if (href_list["contents"])
var/topic = href_list["contents"]
if(topic == 1)
content_pack = null
else
var/datum/supply_packs/P = shuttle_master.supply_packs[topic]
content_pack = P
add_fingerprint(usr)
nanomanager.update_uis(src)
return 1
/obj/machinery/computer/supplycomp/proc/post_signal(var/command)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.data["command"] = command
frequency.post_signal(src, status_signal)
/**********
MISC
**********/
/area/supply/station
name = "Supply Shuttle"
icon_state = "shuttle3"
requires_power = 0
/area/supply/dock
name = "Supply Shuttle"
icon_state = "shuttle3"
requires_power = 0
/obj/structure/plasticflaps
name = "\improper plastic flaps"
desc = "Completely impassable - or are they?"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "plasticflaps"
density = 0
anchored = 1
layer = 4
var/list/mobs_can_pass = list(
/mob/living/carbon/slime,
/mob/living/simple_animal/mouse,
/mob/living/silicon/robot/drone
)
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
if(istype(A) && A.checkpass(PASSGLASS))
return prob(60)
var/obj/structure/stool/bed/B = A
if (istype(A, /obj/structure/stool/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
return 0
if (istype(A, /obj/structure/closet/cardboard))
var/obj/structure/closet/cardboard/C = A
if(C.move_delay)
return 0
if(istype(A, /obj/vehicle)) //no vehicles
return 0
var/mob/living/M = A
if(istype(M))
if(M.lying)
return ..()
for(var/mob_type in mobs_can_pass)
if(istype(A, mob_type))
return ..()
if(istype(A, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.species.is_small)
return ..()
return 0
return ..()
/obj/structure/plasticflaps/ex_act(severity)
switch(severity)
if (1)
qdel(src)
if (2)
if (prob(50))
qdel(src)
if (3)
if (prob(5))
qdel(src)
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
name = "\improper Airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps."
/obj/structure/plasticflaps/mining/New()
air_update_turf(1)
..()
/obj/structure/plasticflaps/mining/Destroy()
air_update_turf(1)
return ..()
/obj/structure/plasticflaps/mining/CanAtmosPass(turf/T)
return 0
#undef ORDER_SCREEN_WIDTH
#undef ORDER_SCREEN_HEIGHT
#undef SUPPLY_SCREEN_WIDTH
#undef SUPPLY_SCREEN_HEIGHT
+38
View File
@@ -0,0 +1,38 @@
#define SYNDICATE_CHALLENGE_TIMER 12000 //20 minutes
/obj/machinery/computer/shuttle/syndicate
name = "syndicate shuttle terminal"
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
req_access = list(access_syndicate)
shuttleId = "syndicate"
possible_destinations = "syndicate_away;syndicate_z5;syndicate_z3;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s"
var/challenge = FALSE
/obj/machinery/computer/shuttle/syndicate/recall
name = "syndicate shuttle recall terminal"
possible_destinations = "syndicate_away"
/obj/machinery/computer/shuttle/syndicate/Topic(href, href_list)
if(href_list["move"])
if(challenge && world.time < SYNDICATE_CHALLENGE_TIMER)
usr << "<span class='warning'>You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.</span>"
return 0
..()
/obj/machinery/computer/shuttle/syndicate/drop_pod
name = "syndicate assault pod control"
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
req_access = list(access_syndicate)
shuttleId = "steel_rain"
possible_destinations = null
/obj/machinery/computer/shuttle/syndicate/drop_pod/Topic(href, href_list)
if(href_list["move"])
if(z != ZLEVEL_CENTCOMM)
usr << "<span class='warning'>Pods are one way!</span>"
return 0
..()
#undef SYNDICATE_CHALLENGE_TIMER