diff --git a/code/game/gamemodes/events/clang.dm b/code/game/gamemodes/events/clang.dm index 7b0a1b93df2..7604006dc15 100644 --- a/code/game/gamemodes/events/clang.dm +++ b/code/game/gamemodes/events/clang.dm @@ -29,6 +29,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 if (istype(clong, /mob)) if(clong.density || prob(10)) src.throw_impact(clong) + if(clong && prob(25)) + src.loc = clong.loc /proc/immovablerod()