From 5fe1d3e99f7a076c10a0291ef3f2bbafd31e4e73 Mon Sep 17 00:00:00 2001 From: "n3ophyt3@gmail.com" Date: Thu, 3 Feb 2011 15:03:30 +0000 Subject: [PATCH] Rods will no longer clang endlessly against indestructible objects. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@946 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/gamemodes/events/clang.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/gamemodes/events/clang.dm b/code/game/gamemodes/events/clang.dm index 7b0a1b93df2..7604006dc15 100644 --- a/code/game/gamemodes/events/clang.dm +++ b/code/game/gamemodes/events/clang.dm @@ -29,6 +29,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 if (istype(clong, /mob)) if(clong.density || prob(10)) src.throw_impact(clong) + if(clong && prob(25)) + src.loc = clong.loc /proc/immovablerod()