Merge branch 'master' of https://github.com/Aryn/Baystation12 into Aryn-master

Conflicts:
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
This commit is contained in:
Albert Iordache
2012-05-29 08:50:58 +03:00
45 changed files with 2200 additions and 1117 deletions
@@ -183,7 +183,7 @@
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
var/datum/gas_mixture/environment = loc.return_air()
var/datum/air_group/breath
var/datum/gas_mixture/breath
// HACK NEED CHANGING LATER
if(src.health < 0)
src.losebreath++
@@ -158,7 +158,7 @@
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
var/datum/gas_mixture/environment = loc.return_air()
var/datum/air_group/breath
var/datum/gas_mixture/breath
// HACK NEED CHANGING LATER
if(health < 0)
losebreath++
+16 -3
View File
@@ -359,7 +359,7 @@
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
var/datum/gas_mixture/environment = loc.return_air()
var/datum/air_group/breath
var/datum/gas_mixture/breath
// HACK NEED CHANGING LATER
if(isbreathing && health < config.health_threshold_crit)
@@ -420,6 +420,16 @@
smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
break // If they breathe in the nasty stuff once, no need to continue checking
if(istype(wear_mask, /obj/item/clothing/mask/gas))
var/datum/gas_mixture/filtered = new()
filtered.toxins = breath.toxins
filtered.trace_gases = breath.trace_gases.Copy()
filtered.update_values()
breath.toxins = 0
breath.trace_gases = list()
breath.update_values()
loc.assume_air(filtered)
else //Still give containing object the chance to interact
if(istype(loc, /obj/))
var/obj/location_as_object = loc
@@ -469,7 +479,7 @@
var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa
//var/safe_oxygen_max = 140 // Maximum safe partial pressure of O2, in kPa (Not used for now)
var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
var/safe_toxins_max = 0.005
var/safe_toxins_max = 0.0025
var/SA_para_min = 1
var/SA_sleep_min = 5
var/oxygen_used = 0
@@ -649,7 +659,7 @@
//Account for massive pressure differences. Done by Polymorph
var/pressure = environment.return_pressure()
if(!istype(wear_suit, /obj/item/clothing/suit/space))
if(!istype(wear_suit, /obj/item/clothing/suit/space) && !istype(wear_suit, /obj/item/clothing/suit/fire))
/*if(pressure < 20)
if(prob(25))
src << "You feel the splittle on your lips and the fluid on your eyes boiling away, the capillteries in your skin breaking."
@@ -658,6 +668,9 @@
if(pressure > HAZARD_HIGH_PRESSURE)
adjustBruteLoss(min((10+(round(pressure/(HIGH_STEP_PRESSURE)-2)*5)),MAX_PRESSURE_DAMAGE))
if(environment.toxins > MOLES_PLASMA_VISIBLE)
pl_effects()
return //TODO: DEFERRED
adjust_body_temperature(current, loc_temp, boost)
@@ -187,7 +187,7 @@
if(!loc) return //probably ought to make a proper fix for this, but :effort: --NeoFite
var/datum/gas_mixture/environment = loc.return_air()
var/datum/air_group/breath
var/datum/gas_mixture/breath
if(losebreath>0) //Suffocating so do not take a breath
src.losebreath--
+1 -7
View File
@@ -40,14 +40,8 @@
return 0
var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part
var/divided_damage = (burn_amount)/(H.organs.len)
var/extradam = 0 //added to when organ is at max dam
for(var/name in H.organs)
var/datum/organ/external/affecting = H.organs[name]
if(!affecting) continue
if(affecting.take_damage(0, divided_damage+extradam, 0, used_weapon))
extradam = 0
else
extradam += divided_damage
apply_damage(divided_damage, BURN, name, 0, 0, "Skin Burns")
H.UpdateDamageIcon()
H.updatehealth()
return 1
+1 -1
View File
@@ -104,7 +104,7 @@
burn *= 0.66 //~2/3 damage for ROBOLIMBS
if(owner && !robot)
owner.pain(display_name, (brute+burn)*3, 1)
owner.pain(display_name, (brute+burn)*3, 1, burn > brute)
if(sharp)
var/nux = brute * rand(10,15)
if(brute_dam >= max_damage)
+21 -10
View File
@@ -7,7 +7,7 @@ mob/var/next_pain_time = 0
// partname is the name of a body part
// amount is a num from 1 to 100
mob/proc/pain(var/partname, var/amount, var/force)
mob/proc/pain(var/partname, var/amount, var/force, var/burning = 0)
if(stat >= 2) return
if(world.time < next_pain_time && !force)
return
@@ -17,15 +17,26 @@ mob/proc/pain(var/partname, var/amount, var/force)
if(amount > 50 && prob(amount / 5))
src:drop_item()
var/msg
switch(amount)
if(1 to 10)
msg = "<b>Your [partname] hurts a bit.</b>"
if(11 to 90)
flash_weak_pain()
msg = "<b><font size=1>Ouch! Your [partname] hurts.</font></b>"
if(91 to 10000)
flash_pain()
msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
if(burning)
switch(amount)
if(1 to 10)
msg = "\red <b>Your [partname] burns.</b>"
if(11 to 90)
flash_weak_pain()
msg = "\red <b><font size=2>Your [partname] burns badly!</font></b>"
if(91 to 10000)
flash_pain()
msg = "\red <b><font size=3>OH GOD! Your [partname] is on fire!</font></b>"
else
switch(amount)
if(1 to 10)
msg = "<b>Your [partname] hurts.</b>"
if(11 to 90)
flash_weak_pain()
msg = "<b><font size=2>Your [partname] hurts badly.</font></b>"
if(91 to 10000)
flash_pain()
msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
if(msg && (msg != last_pain_message || prob(10)))
last_pain_message = msg
src << msg