Part two of MMI update: you can now beat on them to damage and/or kill the brain within. Health analyzers can check the health of the brain. I haven't tested, but theoretically bruise packs and ointment can be applied to heal it.

It is currently impossible to apply reagents to the MMIbrain, nor can it be placed into anything yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1294 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2011-03-27 22:17:04 +00:00
parent c09e60b3d8
commit 60731fd647
8 changed files with 76 additions and 13 deletions
+5 -1
View File
@@ -157,9 +157,13 @@
/obj/item/proc/attack(mob/M as mob, mob/user as mob, def_zone)
if (!M) // not sure if this is the right thing...
return
var/messagesource = M
if (istype(M,/mob/living/carbon/brain))
messagesource = M:container
if (src.hitsound)
playsound(src.loc, hitsound, 50, 1, -1)
/////////////////////////
@@ -169,7 +173,7 @@
// M.lastattacker = null
/////////////////////////
if(!istype(M, /mob/living/carbon/human))
for(var/mob/O in viewers(M, null))
for(var/mob/O in viewers(messagesource, null))
O.show_message(text("\red <B>[] has been attacked with [][] </B>", M, src, (user ? text(" by [].", user) : ".")), 1)
var/power = src.force
if (istype(M, /mob/living/carbon/human))