mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
Further Updates Windows (#15427)
* Further Updates Windows * correction
This commit is contained in:
@@ -41,13 +41,40 @@
|
||||
window_to_spawn_regular = /obj/structure/window/reinforced
|
||||
window_to_spawn_full = /obj/structure/window/full/reinforced
|
||||
|
||||
/obj/effect/spawner/window/plasma
|
||||
name = "plasma window spawner"
|
||||
icon_state = "pwindow_spawner"
|
||||
window_to_spawn_regular = /obj/structure/window/plasmabasic
|
||||
window_to_spawn_full = /obj/structure/window/full/plasmabasic
|
||||
|
||||
/obj/effect/spawner/window/reinforced/plasma
|
||||
name = "reinforced plasma window spawner"
|
||||
icon_state = "pwindow_spawner"
|
||||
icon_state = "prwindow_spawner"
|
||||
window_to_spawn_regular = /obj/structure/window/plasmareinforced
|
||||
window_to_spawn_full = /obj/structure/window/full/plasmareinforced
|
||||
|
||||
/obj/effect/spawner/window/reinforced/tinted
|
||||
name = "tinted reinforced window spawner"
|
||||
icon_state = "twindow_spawner"
|
||||
window_to_spawn_regular = /obj/structure/window/reinforced/tinted
|
||||
window_to_spawn_full = /obj/structure/window/full/reinforced/tinted
|
||||
|
||||
/obj/effect/spawner/window/shuttle
|
||||
name = "shuttle window spawner"
|
||||
icon_state = "swindow_spawner"
|
||||
window_to_spawn_full = /obj/structure/window/shuttle
|
||||
window_to_spawn_full = /obj/structure/window/full/shuttle
|
||||
|
||||
/obj/effect/spawner/window/shuttle/survival_pod
|
||||
name = "pod window spawner"
|
||||
icon_state = "podwindow_spawner"
|
||||
window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod
|
||||
|
||||
/obj/effect/spawner/window/plastitanium
|
||||
name = "plastitanium window spawner"
|
||||
icon_state = "plastitaniumwindow_spawner"
|
||||
window_to_spawn_full = /obj/structure/window/full/plastitanium
|
||||
|
||||
/obj/effect/spawner/window/ice
|
||||
name = "ice window spawner"
|
||||
icon_state = "icewindow_spawner"
|
||||
window_to_spawn_full = /obj/structure/window/full/reinforced/ice
|
||||
|
||||
@@ -191,7 +191,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
..()
|
||||
|
||||
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
new/datum/stack_recipe/window("plastitanium window", /obj/structure/window/plastitanium, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
|
||||
new/datum/stack_recipe/window("plastitanium window", /obj/structure/window/full/plastitanium, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/plastitaniumglass
|
||||
@@ -204,7 +204,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
full_window = /obj/structure/window/plastitanium
|
||||
full_window = /obj/structure/window/full/plastitanium
|
||||
|
||||
/obj/item/stack/sheet/plastitaniumglass/New(loc, amount)
|
||||
recipes = GLOB.plastitaniumglass_recipes
|
||||
|
||||
@@ -669,15 +669,12 @@
|
||||
/obj/structure/window/full/shuttle/tinted
|
||||
opacity = TRUE
|
||||
|
||||
/obj/structure/window/plastitanium
|
||||
/obj/structure/window/full/plastitanium
|
||||
name = "plastitanium window"
|
||||
desc = "An evil looking window of plasma and titanium."
|
||||
icon = 'icons/obj/smooth_structures/plastitanium_window.dmi'
|
||||
icon_state = "plastitanium_window"
|
||||
dir = FULLTILE_WINDOW_DIR
|
||||
max_integrity = 100
|
||||
fulltile = TRUE
|
||||
flags = PREVENT_CLICK_UNDER
|
||||
reinf = TRUE
|
||||
heat_resistance = 1600
|
||||
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
|
||||
@@ -685,9 +682,7 @@
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = null
|
||||
explosion_block = 3
|
||||
level = 3
|
||||
glass_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
glass_amount = 2
|
||||
|
||||
/obj/structure/window/reinforced/clockwork
|
||||
name = "brass window"
|
||||
|
||||
Reference in New Issue
Block a user