DNA panel fixed, update changelog.

Conflicts:
	html/changelog.html
This commit is contained in:
Rob Nelson
2014-01-20 11:43:07 -05:00
committed by ZomgPonies
parent 044d6a79cb
commit 6091d16262
13 changed files with 431 additions and 410 deletions
+2 -5
View File
@@ -1029,15 +1029,12 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
usr << list2text(respawnable_list,",")
/client/proc/cmd_admin_toggle_block(var/mob/M in mob_list,var/block)
set category = "Fun"
set name = "Toggle a DNA Block"
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon))
M.dna.SetSEState(!M.dna.GetSEState(block))
M.dna.SetSEState(block,!M.dna.GetSEState(block))
domutcheck(M,null)
M.update_mutations()
var/state="[M.dna.GetSEState(block)?"on":"off"]"