diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index ceed04ceba5..295b71027fc 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -400,6 +400,13 @@ var/list/uplink_items = list() item = /obj/item/weapon/storage/box/syndicate cost = 10 +/datum/uplink_item/badass/syndiecards + name = "Syndicate Playing Cards" + desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. \ + You can also play card games with them." + item = /obj/item/toy/cards/deck/syndicate + cost = 2 + /datum/uplink_item/badass/balloon name = "For showing that you are The Boss" desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers." diff --git a/code/game/gamemodes/events/ninja_equipment.dm b/code/game/gamemodes/events/ninja_equipment.dm index cfadb1f688e..a62249cb1ee 100644 --- a/code/game/gamemodes/events/ninja_equipment.dm +++ b/code/game/gamemodes/events/ninja_equipment.dm @@ -1339,6 +1339,34 @@ ________________________________________________________________________________ usr << "[mode] is active."//Leaving usr here since it may be on the floor or on a person. usr << "Voice mimicking algorithm is set [!vchange?"inactive":"active"]." +/* +======================================================================================= +<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> +======================================================================================= +*/ + +/* +Currently WIP, once finished they will, in theory, allow the Ninja to plant bugs on Computers/APCs/SMES units. +Possibly more later, but for now I want to get basic function working. +*/ + +/obj/item/weapon/hackbug + name = "hack-bug" + desc = "A strange device. Where did this even come from?" + gender = PLURAL + icon = 'icons/obj/ninjaobjects.dmi' + icon_state = "hackbug" + flags = FPRINT | TABLEPASS | USEDELAY + w_class = 1.0 + +/obj/item/weapon/hackbug/afterattack(atom/target as obj|turf, mob/user as mob, flag) + if (!flag) + return + if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/) || istype(target, /obj/machinery/door/airlock/hatch/gamma)) + return + user << "Planting bug..." + target.overlays += image('icons/obj/ninjaobjects.dmi', "compoverlay") + /* =================================================================================== <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> @@ -1387,7 +1415,7 @@ It is possible to destroy the net by the occupant or someone else. var/check = 30//30 seconds before teleportation. Could be extended I guess. var/mob_name = affecting.name//Since they will report as null if terminated before teleport. //The person can still try and attack the net when inside. - while(!isnull(M)&&!isnull(src)&&check>0)//While M and net exist, and 60 seconds have not passed. + while(!isnull(M)&&!isnull(src)&&check>0)//While M and net exist, and 30 seconds have not passed. check-- sleep(10) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 85e4defe35d..31e8e7dc6eb 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -10,6 +10,8 @@ * Crayons * Snap pops * Water flower + * Toy Nuke + * Card Deck -- Ported from /TG/ */ @@ -534,6 +536,372 @@ attack_verb = list("attacked", "slashed", "stabbed", "sliced") +/* +|| A Deck of Cards for playing various games of chance || +*/ + + + +obj/item/toy/cards + var/parentdeck = null + var/deckstyle = "nanotrasen" + var/card_hitsound = null + var/card_force = 0 + var/card_throwforce = 0 + var/card_throw_speed = 4 + var/card_throw_range = 20 + var/list/card_attack_verb = list("attacked") + +obj/item/toy/cards/New() + ..() + +obj/item/toy/cards/proc/apply_card_vars(obj/item/toy/cards/newobj, obj/item/toy/cards/sourceobj) // Applies variables for supporting multiple types of card deck + if(!istype(sourceobj)) + return + +obj/item/toy/cards/deck + name = "deck of cards" + desc = "A deck of space-grade playing cards." + icon = 'icons/obj/toy.dmi' + deckstyle = "nanotrasen" + icon_state = "deck_nanotrasen_full" + w_class = 2.0 + var/cooldown = 0 + var/list/cards = list() + +obj/item/toy/cards/deck/New() + ..() + icon_state = "deck_[deckstyle]_full" + for(var/i = 2; i <= 10; i++) + cards += "[i] of Hearts" + cards += "[i] of Spades" + cards += "[i] of Clubs" + cards += "[i] of Diamonds" + cards += "King of Hearts" + cards += "King of Spades" + cards += "King of Clubs" + cards += "King of Diamonds" + cards += "Queen of Hearts" + cards += "Queen of Spades" + cards += "Queen of Clubs" + cards += "Queen of Diamonds" + cards += "Jack of Hearts" + cards += "Jack of Spades" + cards += "Jack of Clubs" + cards += "Jack of Diamonds" + cards += "Ace of Hearts" + cards += "Ace of Spades" + cards += "Ace of Clubs" + cards += "Ace of Diamonds" + + +obj/item/toy/cards/deck/attack_hand(mob/user as mob) + var/choice = null + if(cards.len == 0) + src.icon_state = "deck_[deckstyle]_empty" + user << "There are no more cards to draw." + return + var/obj/item/toy/cards/singlecard/H = new/obj/item/toy/cards/singlecard(user.loc) + choice = cards[1] + H.cardname = choice + H.parentdeck = src + var/O = src + H.apply_card_vars(H,O) + src.cards -= choice + H.pickup(user) + user.put_in_active_hand(H) + src.visible_message("[user] draws a card from the deck.", "You draw a card from the deck.") + if(cards.len > 26) + src.icon_state = "deck_[deckstyle]_full" + else if(cards.len > 10) + src.icon_state = "deck_[deckstyle]_half" + else if(cards.len > 1) + src.icon_state = "deck_[deckstyle]_low" + +obj/item/toy/cards/deck/attack_self(mob/user as mob) + if(cooldown < world.time - 50) + cards = shuffle(cards) + playsound(user, 'sound/items/cardshuffle.ogg', 50, 1) + user.visible_message("[user] shuffles the deck.", "You shuffle the deck.") + cooldown = world.time + +obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/user) + ..() + if(istype(C)) + if(C.parentdeck == src) + src.cards += C.cardname + user.u_equip(C) + user.visible_message("[user] adds a card to the bottom of the deck.","You add the card to the bottom of the deck.") + del(C) + else + user << "You can't mix cards from other decks." + if(cards.len > 26) + src.icon_state = "deck_[deckstyle]_full" + else if(cards.len > 10) + src.icon_state = "deck_[deckstyle]_half" + else if(cards.len > 1) + src.icon_state = "deck_[deckstyle]_low" + + +obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user) + ..() + if(istype(C)) + if(C.parentdeck == src) + src.cards += C.currenthand + user.u_equip(C) + user.visible_message("[user] puts their hand of cards in the deck.", "You put the hand of cards in the deck.") + del(C) + else + user << "You can't mix cards from other decks." + if(cards.len > 26) + src.icon_state = "deck_[deckstyle]_full" + else if(cards.len > 10) + src.icon_state = "deck_[deckstyle]_half" + else if(cards.len > 1) + src.icon_state = "deck_[deckstyle]_low" + +obj/item/toy/cards/deck/MouseDrop(atom/over_object) + var/mob/M = usr + if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained()) + return + if(Adjacent(usr)) + if(over_object == M) + M.put_in_hands(src) + usr << "You pick up the deck." + + else if(istype(over_object, /obj/screen)) + switch(over_object.name) + if("r_hand") + M.u_equip(src) + M.put_in_r_hand(src) + usr << "You pick up the deck." + if("l_hand") + M.u_equip(src) + M.put_in_l_hand(src) + usr << "You pick up the deck." + else + usr<< "You can't reach it from here." + + + +obj/item/toy/cards/cardhand + name = "hand of cards" + desc = "A number of cards not in a deck, customarily held in ones hand." + icon = 'icons/obj/toy.dmi' + icon_state = "nanotrasen_hand2" + w_class = 1.0 + var/list/currenthand = list() + var/choice = null + + +obj/item/toy/cards/cardhand/attack_self(mob/user as mob) + user.set_machine(src) + interact(user) + +obj/item/toy/cards/cardhand/interact(mob/user) + var/dat = "You have:
" + for(var/t in currenthand) + dat += "A [t].
" + dat += "Which card will you remove next?" + var/datum/browser/popup = new(user, "cardhand", "Hand of Cards", 400, 240) + popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) + popup.set_content(dat) + popup.open() + + +obj/item/toy/cards/cardhand/Topic(href, href_list) + if(..()) + return + if(usr.stat || !ishuman(usr) || !usr.canmove) + return + var/mob/living/carbon/human/cardUser = usr + var/O = src + if(href_list["pick"]) + if (cardUser.get_item_by_slot(slot_l_hand) == src || cardUser.get_item_by_slot(slot_r_hand) == src) + var/choice = href_list["pick"] + var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc) + src.currenthand -= choice + C.parentdeck = src.parentdeck + C.cardname = choice + C.apply_card_vars(C,O) + C.pickup(cardUser) + cardUser.put_in_any_hand_if_possible(C) + cardUser.visible_message("[cardUser] draws a card from \his hand.", "You take the [C.cardname] from your hand.") + + interact(cardUser) + if(src.currenthand.len < 3) + src.icon_state = "[deckstyle]_hand2" + else if(src.currenthand.len < 4) + src.icon_state = "[deckstyle]_hand3" + else if(src.currenthand.len < 5) + src.icon_state = "[deckstyle]_hand4" + if(src.currenthand.len == 1) + var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(src.loc) + N.parentdeck = src.parentdeck + N.cardname = src.currenthand[1] + N.apply_card_vars(N,O) + cardUser.u_equip(src) + N.pickup(cardUser) + cardUser.put_in_any_hand_if_possible(N) + cardUser << "You also take [currenthand[1]] and hold it." + cardUser << browse(null, "window=cardhand") + del(src) + return + +obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user) + if(istype(C)) + if(C.parentdeck == src.parentdeck) + src.currenthand += C.cardname + user.u_equip(C) + user.visible_message("[user] adds a card to their hand.", "You add the [C.cardname] to your hand.") + interact(user) + if(currenthand.len > 4) + src.icon_state = "[deckstyle]_hand5" + else if(currenthand.len > 3) + src.icon_state = "[deckstyle]_hand4" + else if(currenthand.len > 2) + src.icon_state = "[deckstyle]_hand3" + del(C) + else + user << "You can't mix cards from other decks." + +obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj) + ..() + newobj.deckstyle = sourceobj.deckstyle + newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added. + newobj.card_hitsound = sourceobj.card_hitsound + newobj.card_force = sourceobj.card_force + newobj.card_throwforce = sourceobj.card_throwforce + newobj.card_throw_speed = sourceobj.card_throw_speed + newobj.card_throw_range = sourceobj.card_throw_range + newobj.card_attack_verb = sourceobj.card_attack_verb + + +obj/item/toy/cards/singlecard + name = "card" + desc = "a card" + icon = 'icons/obj/toy.dmi' + icon_state = "singlecard_nanotrasen_down" + w_class = 1.0 + var/cardname = null + var/flipped = 0 + pixel_x = -5 + + +obj/item/toy/cards/singlecard/examine() + set src in usr.contents + if(ishuman(usr)) + var/mob/living/carbon/human/cardUser = usr + if(cardUser.get_item_by_slot(slot_l_hand) == src || cardUser.get_item_by_slot(slot_r_hand) == src) + cardUser.visible_message("[cardUser] checks \his card.", "The card reads: [src.cardname]") + else + cardUser << "You need to have the card in your hand to check it." + + +obj/item/toy/cards/singlecard/verb/Flip() + set name = "Flip Card" + set category = "Object" + set src in range(1) + if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained()) + return + if(!flipped) + src.flipped = 1 + if (cardname) + src.icon_state = "sc_[cardname]_[deckstyle]" + src.name = src.cardname + else + src.icon_state = "sc_Ace of Spades_[deckstyle]" + src.name = "What Card" + src.pixel_x = 5 + else if(flipped) + src.flipped = 0 + src.icon_state = "singlecard_down_[deckstyle]" + src.name = "card" + src.pixel_x = -5 + +obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user) + if(istype(I, /obj/item/toy/cards/singlecard/)) + var/obj/item/toy/cards/singlecard/C = I + if(C.parentdeck == src.parentdeck) + var/obj/item/toy/cards/cardhand/H = new/obj/item/toy/cards/cardhand(user.loc) + H.currenthand += C.cardname + H.currenthand += src.cardname + H.parentdeck = C.parentdeck + H.apply_card_vars(H,C) + user.u_equip(C) + H.pickup(user) + user.put_in_active_hand(H) + user << "You combine the [C.cardname] and the [src.cardname] into a hand." + del(C) + del(src) + else + user << "You can't mix cards from other decks." + + if(istype(I, /obj/item/toy/cards/cardhand/)) + var/obj/item/toy/cards/cardhand/H = I + if(H.parentdeck == parentdeck) + H.currenthand += cardname + user.u_equip(src) + user.visible_message("[user] adds a card to \his hand.", "You add the [cardname] to your hand.") + H.interact(user) + if(H.currenthand.len > 4) + H.icon_state = "[deckstyle]_hand5" + else if(H.currenthand.len > 3) + H.icon_state = "[deckstyle]_hand4" + else if(H.currenthand.len > 2) + H.icon_state = "[deckstyle]_hand3" + del(src) + else + user << "You can't mix cards from other decks." + + +obj/item/toy/cards/singlecard/attack_self(mob/user) + if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained()) + return + Flip() + +obj/item/toy/cards/singlecard/apply_card_vars(obj/item/toy/cards/singlecard/newobj,obj/item/toy/cards/sourceobj) + ..() + newobj.deckstyle = sourceobj.deckstyle + newobj.icon_state = "singlecard_down_[deckstyle]" // Without this the card is invisible until flipped. It's an ugly hack, but it works. + newobj.card_hitsound = sourceobj.card_hitsound + newobj.hitsound = newobj.card_hitsound + newobj.card_force = sourceobj.card_force + newobj.force = newobj.card_force + newobj.card_throwforce = sourceobj.card_throwforce + newobj.throwforce = newobj.card_throwforce + newobj.card_throw_speed = sourceobj.card_throw_speed + newobj.throw_speed = newobj.card_throw_speed + newobj.card_throw_range = sourceobj.card_throw_range + newobj.throw_range = newobj.card_throw_range + newobj.card_attack_verb = sourceobj.card_attack_verb + newobj.attack_verb = newobj.card_attack_verb + + +/* +|| Syndicate playing cards, for pretending you're Gambit and playing poker for the nuke disk. || +*/ + +obj/item/toy/cards/deck/syndicate + name = "suspicious looking deck of cards" + desc = "A deck of space-grade playing cards. They seem unusually rigid." + deckstyle = "syndicate" + card_hitsound = 'sound/weapons/bladeslice.ogg' + card_force = 15 + card_throwforce = 15 + card_throw_speed = 6 + card_throw_range = 20 + card_attack_verb = list("attacked", "sliced", "diced", "slashed", "cut") + +/* +|| Custom card decks || +*/ +obj/item/toy/cards/deck/black + deckstyle = "black" + +obj/item/toy/cards/deck/syndicate/black + deckstyle = "black" + /obj/item/toy/nuke name = "\improper Nuclear Fission Explosive toy" desc = "A plastic model of a Nuclear Fission Explosive." diff --git a/icons/obj/ninjaobjects.dmi b/icons/obj/ninjaobjects.dmi index 72b863f0d97..a87eb5c3c0c 100644 Binary files a/icons/obj/ninjaobjects.dmi and b/icons/obj/ninjaobjects.dmi differ diff --git a/icons/obj/toy.dmi b/icons/obj/toy.dmi index 8c1f51a354b..5f959d8191e 100644 Binary files a/icons/obj/toy.dmi and b/icons/obj/toy.dmi differ diff --git a/maps/tgstation-redux-WIP.dmm b/maps/tgstation-redux-WIP.dmm index 4127ea0f341..d8dc4147c8d 100644 --- a/maps/tgstation-redux-WIP.dmm +++ b/maps/tgstation-redux-WIP.dmm @@ -1323,9622 +1323,9627 @@ "azw" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/crew_quarters/sleep) "azx" = (/obj/structure/table/woodentable,/obj/item/clothing/shoes/sandal,/turf/simulated/floor,/area/crew_quarters/sleep) "azy" = (/obj/structure/table/woodentable,/obj/item/device/paicard,/turf/simulated/floor,/area/crew_quarters/sleep) -"azz" = (/obj/structure/stool{pixel_y = 8},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/crew_quarters/sleep) -"azA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor,/area/crew_quarters/sleep) -"azB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor,/area/crew_quarters/sleep) -"azC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/airlock/multi_tile/glass{dir = 3; name = "Fitness"; req_access_txt = "0"},/obj/machinery/door/firedoor/multi_tile{dir = 3},/turf/simulated/floor,/area/crew_quarters/fitness) -"azD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/crew_quarters/fitness) -"azE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/crew_quarters/fitness) -"azF" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/beach/water,/area/crew_quarters/fitness) -"azG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) -"azH" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) -"azI" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor,/area/crew_quarters/fitness) -"azJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light/small,/turf/simulated/floor,/area/crew_quarters/fitness) -"azK" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/crew_quarters/fitness) -"azL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area) -"azM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"azN" = (/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/turf/simulated/floor/plating,/area) -"azO" = (/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/north) -"azP" = (/turf/simulated/floor,/area/hallway/secondary/entry/north) -"azQ" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/north) -"azR" = (/turf/simulated/floor{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/north) -"azS" = (/turf/simulated/floor{tag = "icon-warningcorner"; icon_state = "warningcorner"; dir = 2},/area/hallway/secondary/entry/north) -"azT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/hallway/secondary/entry/north) -"azU" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/north) -"azV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area) -"azW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"azX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area) -"azY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area) -"azZ" = (/turf/simulated/wall,/area/maintenance/fpmaint) -"aAa" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/civilian/barber) -"aAb" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/civilian/clothing) -"aAc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aAd" = (/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aAe" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"aAf" = (/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"aAg" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; 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pixel_y = 1},/turf/simulated/floor/wood,/area/blueshield) -"bNH" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield) -"bNI" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue,/obj/item/weapon/pen/blue,/obj/item/weapon/paper{info = "Blueshield Mission Briefing
You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and the centcomm representative. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
"; name = "Blueshield Mission Briefing"},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield) -"bNJ" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/blueshield) -"bNK" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/ntrep) -"bNL" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/item/device/flashlight/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing

Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"cfj" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"cfk" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area) -"cfl" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"cfm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"cfn" = (/obj/structure/cable{d1 = 4; 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name = "\improper Vox base"}) -"det" = (/obj/machinery/body_scanconsole,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dev" = (/obj/structure/flora/bush,/turf/simulated/floor/grass{name = "Vox Grass"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dew" = (/obj/structure/flora/ausbushes/stalkybush,/turf/simulated/floor/grass{name = "Vox Grass"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dex" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/wood{name = "Vox flooring"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dey" = (/obj/structure/rack,/obj/item/vox/armalis_amp,/turf/simulated/floor/wood{name = "Vox flooring"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dez" = (/obj/item/device/radio/intercom{desc = "Talk through this. 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nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deJ" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deK" = (/obj/machinery/mech_bay_recharge_port,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deL" = (/turf/simulated/floor/mech_bay_recharge_floor{name = "Vox Mech Recharge Station"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deM" = (/obj/machinery/computer/mech_bay_power_console,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deN" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deO" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deP" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deQ" = (/obj/machinery/door/airlock/hatch,/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"deR" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"deS" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"deT" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"deU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"deV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"deW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"deX" = (/obj/machinery/computer/vox_station,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"deY" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"deZ" = (/obj/machinery/computer/vox_stealth,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfa" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s5"; icon_state = "swall_s5"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dfb" = (/obj/machinery/door/airlock/hatch,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfc" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfd" = (/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfe" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dff" = (/obj/machinery/constructable_frame/machine_frame,/obj/item/device/radio/intercom{desc = "Talk through this. Sneakily."; freerange = 1; frequency = 1213; name = "Vox Intercom"; pixel_x = 0; pixel_y = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfg" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dfh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfi" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfj" = (/obj/item/weapon/stool,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfk" = (/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfm" = (/turf/unsimulated/wall,/area/wizard_station) -"dfn" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dfo" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dfp" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dfq" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dfr" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dfs" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dft" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"dfu" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"dfv" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"dfw" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"dfx" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"dfy" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"dfz" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dfA" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dfB" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"dfC" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"dfD" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"dfE" = (/obj/structure/rack,/obj/item/weapon/gun/dartgun/vox/medical,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/device/radio,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/backpack/satchel,/obj/item/device/flash,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfF" = (/obj/structure/rack,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/gun/dartgun/vox/raider,/obj/item/device/radio,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/smokebomb,/obj/item/device/chameleon,/obj/item/device/flash,/obj/item/weapon/storage/belt/utility/full,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfG" = (/obj/structure/rack,/obj/item/weapon/storage/pneumatic,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/item/device/radio,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/empgrenade,/obj/item/device/multitool,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfH" = (/obj/structure/rack,/obj/item/weapon/crossbow,/obj/item/weapon/arrow,/obj/item/weapon/arrow,/obj/item/device/radio,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/backpack/satchel,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/grenade/flashbang,/obj/item/weapon/plastique,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dfI" = (/obj/item/device/radio/intercom{desc = "Talk through this. 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.