mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-13 08:03:43 +01:00
TG: Fixed projectiles going into disposals.
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's capacity to four syringes. Fixed the examine bug on syringe guns. Added a new sprite for the regular syringe gun. Added a new door for research. It's also used in robotics. Updated the air injector sprite. Fixed some pepperspray spelling errors. ~~REMOVED~~: the energy crossbow and chemsprayer from R&D.
This commit is contained in:
@@ -598,6 +598,8 @@
|
||||
var/turf/trg = get_turf(target)
|
||||
var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src))
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
|
||||
if((!S) || (!S.reagents)) //ho boy! wot runtimes!
|
||||
return
|
||||
S.reagents.trans_to(D, S.reagents.total_volume)
|
||||
syringes -= S
|
||||
del(S)
|
||||
|
||||
@@ -478,6 +478,8 @@
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover,/obj/item))
|
||||
var/obj/item/I = mover
|
||||
if(istype(I, /obj/item/weapon/dummy) || istype(I, /obj/item/projectile))
|
||||
return
|
||||
if(!mover.throwing)
|
||||
return ..()
|
||||
if(prob(75))
|
||||
|
||||
@@ -1315,7 +1315,7 @@ datum
|
||||
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
|
||||
build_path = "/obj/item/weapon/gun/energy/decloner"
|
||||
locked = 1
|
||||
|
||||
/*
|
||||
chemsprayer
|
||||
name = "Chem Sprayer"
|
||||
desc = "An advanced chem spraying device."
|
||||
@@ -1325,7 +1325,7 @@ datum
|
||||
materials = list("$metal" = 5000, "$glass" = 1000)
|
||||
reliability_base = 100
|
||||
build_path = "/obj/item/weapon/chemsprayer"
|
||||
|
||||
*/
|
||||
rapidsyringe
|
||||
name = "Rapid Syringe Gun"
|
||||
desc = "A gun that fires many syringes."
|
||||
@@ -1334,7 +1334,7 @@ datum
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1000)
|
||||
build_path = "/obj/item/weapon/gun/syringe/rapidsyringe"
|
||||
|
||||
/*
|
||||
largecrossbow
|
||||
name = "Energy Crossbow"
|
||||
desc = "A weapon favoured by syndicate infiltration teams."
|
||||
@@ -1343,7 +1343,7 @@ datum
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
|
||||
build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
|
||||
|
||||
*/
|
||||
temp_gun
|
||||
name = "Temperature Gun"
|
||||
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
|
||||
|
||||
Reference in New Issue
Block a user