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door magic projectile open closets
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@@ -125,6 +125,8 @@
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CreateDoor(T)
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else if(istype(target, /obj/machinery/door))
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OpenDoor(target)
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else if(istype(target, /obj/structure/closet))
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OpenCloset(target)
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/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
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var/door_type = pick(door_types)
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@@ -138,6 +140,12 @@
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A.locked = 0
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D.open()
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/obj/item/projectile/magic/door/proc/OpenCloset(var/obj/structure/closet/C)
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if(istype(C, /obj/structure/closet/secure_closet))
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var/obj/structure/closet/secure_closet/SC = C
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SC.locked = 0
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C.open()
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/obj/item/projectile/magic/change
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name = "bolt of change"
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icon_state = "ice_1"
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