door magic projectile open closets

This commit is contained in:
datlo
2019-02-10 19:28:52 +00:00
parent 7c39bff3fa
commit 60f0f36403

View File

@@ -125,6 +125,8 @@
CreateDoor(T)
else if(istype(target, /obj/machinery/door))
OpenDoor(target)
else if(istype(target, /obj/structure/closet))
OpenCloset(target)
/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
var/door_type = pick(door_types)
@@ -138,6 +140,12 @@
A.locked = 0
D.open()
/obj/item/projectile/magic/door/proc/OpenCloset(var/obj/structure/closet/C)
if(istype(C, /obj/structure/closet/secure_closet))
var/obj/structure/closet/secure_closet/SC = C
SC.locked = 0
C.open()
/obj/item/projectile/magic/change
name = "bolt of change"
icon_state = "ice_1"